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I guess I was a bit spoiled by being able to "max out" the sound options in the older games. Curse these new-fangled game engines!
I must say, however, that Deadly Shadows sounds really good even without the spooky reverb effects. #2immersive4me
Personally I've never been bothered by the lack of EAX, as it always makes the games sound ridiculously reverby. As if you're in a massive stone cavern, when you're actually in a small carpeted room. Fortunately the games's sound effects have a certain amount of reverb pre-baked into them to compensate for people who don't/can't use EAX.
Since Thief 3 has higher quality sounds and is simply more modern to begin with, I figured it might be more realistic about the EAX stuff. I guess it's not really necessary though.
Thanks for the helpful response!
Like, when I played a little with EAX and turned it off, it was odd how i could play the game 2/3 times without it! The thing that needs to be probably a little set up is how it works in small apartment-like rooms, but even then it should be fine for the most part. Great attention was given to sound reverb in stone built corridors.
I had not considered the lack of reverb until someone mentioned it in this thread. But the reverb was so overdone in Thief 1&2 that I'm not sure it's worse not to have it. I always thought it sounded like another person was walking near me.
Anyway what I wanted to say was the sound seems better to me in TDS. The directional sound seems to work better and the sound seems to be appropriately muffled when someone is above you or below you.
I'm feeling kind of optimistic about TDS so far. Knowing almost everyone thinks TDS is the worst of the original three seems to have appropriately lowered my expectations.
Just remember to save often and make multiple save files on many levels. Never take second chances with them.
To me the mystery and the gothic mattered a lot in them so Thief 3 was sort of a coming back to it, rather than the steampunk approach that Thief 2 took.
But all games are good anyway. Just like the Prince of Persia trilogy.
Oh yeah, I agree about that. The supernatural stuff is cool. I wasn't such a fan of the way they made the pagans all cutesy, but apart from that it was great.
My problem is that the game is too clunky for me to properly enjoy. Garrett controls like a tank.
I need to try the Prince of Persia games! Heard they're good.
Yep, just like the Thief trilogy. Try the Ubisoft games starting from The Sands of Time, next to Warrior Within and then to Two Thrones.
Thief 3 was clunky in a way, but I suppose my imagination made up for everything.
It's not a "must buy" but simply a thing that you can "try" if you want to. The trilogy though stood the test of time.
I'm also a little confused about the NPC AI. In my first stroll through the second part of town (where you fence the stuff from your first mission) I was stealthy and stealing and whatnot and somehow a massive melee brawl broke out and almost all the townspeople killed each other.
Other impressions - the voice acting and incidental writing are better than in Thief 1 and 2. Better ambient conversations.
-Atmosphere appears to be much less steampunk.
-It looks like the maps are simply not going to be as good. I list as just another observation but of course it's extremely important.
-Shadow system is better in the important sense that you can almost always correctly
-The game has a very cramped feel compared to T1 and T2. FOV seems narrow, movement speed is slow. This isn't necessarily bad. It seems better for ghosting - ghosting is more "fair", enemies don't wander much or have long patrol paths, you tend to be lavished with water arrows.
The Hammers and pagans will attack one another on sight. That might explain the chaos.
The writing is definitely funnier, although I'm not sure it's better in other respects in Deadly Shadows!
Maps are okay, but a bit small and samey. There is one standout mission though... it's called the cradle *evil laugh*
If you have the Sneaky Upgrade, you can adjust the FOV. It helps, although the game will still be cramped.