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I think 1100 might be a bit low? I'll need to check what I have later...
The lasers are usually a bit op though...
1100 armor definitely seems low for nightmare. 3600 health seems low too, depending on your level. Also make sure that the monsters you are fighting are not much higher level than you. You can dig as deep as you want at any time, but the deeper you go the higher level monsters you find.
If you craft the latest armor and slot one or two defensive crystals you should be fine. At nightmare and higher you can get a good chunk of resists and additional bonuses from crafted magic armor, leaving you more room for adjustment with crystals. If you have built a complete glass cannon in normal, nightmare can be a bit of a rude awakening! I think it is common to start characters with all-out offensive stats (feels good!) but you need to think more about survivability at higher levels.
This thread isn't an open invitation for humble bragging, this thread is about why resists don't seem to actually do anything.
The replies you quoted aren't humble bragging, like the previous replies they are explaining to you that your defensive stats are low and that you should look into your gear and adjust it for more survivability.
Resists literally don't work because I unequipped my resists in exchange for armor and I had much better survivability. I was able to defeat IT on nightmare difficulty at level 59 after replacing my resist gems/gear with pure armor.
With that said, resists are more reliable than Reverse Fate and at higher difficulties - more monsters - more spike damage that matters more. You also get more resists from crafted armor, so giving up that slot for RF becomes less attractive the more you level up - both because of the opportunity cost of having it equipped and because of its diminishing returns as you have higher resistances. The opportunity cost is a lot more significant now with multiclassing, too.
Some classes have skills that simply remove status effects instantly, they still want resists because the cooldowns might be more useful in worse emergencies. But really once you can keep yourself alive everything else is a build matter - if you are having fun with the game, your build works perfectly!
You're supposed to have *both* resist and high armor&health. But if you want to choose only one than of course armor+health is better. With stats mentioned above I've still died a few times to minibosses when I forgot to turn on resist buff and my resists dipped below 100%. When I stand on top of group of dangerous monsters and suddenly some slime freezes me it causes the loss of life leech momentum which is critical for survival. I think resists are very important. And for some reason bosses in this game are weaker than most minibosses with their minions, I very rarely die to big bosses.
That was not bragging. That was pointing out that if my armor is 1k at lvl 30, your armor is too low. I have not even focused on armor. That is just what I have.
IMO, resists look close to worthless.