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Here is a brief description of each class to help you choose. All classes have a unique passive ability and five skills which they get from their ancient items. They get the final ancient item at level 20. Skills can be active or passive and have multiple upgrade levels.
Class Gameplay Reference:
This describes how classes play, it is NOT a good/bad rating.
https://steamcommunity.com/sharedfiles/filedetails/?id=1764665456
Bard - the relaxed
Bards walk around playing songs of damage, healing, and self buffing. All bard skills are passive auras! Bard is a melee class, but their songs can damage enemies in a large area.
Cleric - the unstoppable
Clerics are all about armoring, buffing, curing, and healing themselves to become almost unstoppable. They kill their enemies with either ranged or melee weapons and reward killing streaks.
Enchanter - the mindbreaker
Enchanters are a ranged class that can stun and debuff their enemies while also doing area damage and buffing their own weapons. They can turn into a flying wisp to avoid enemies and heal themselves.
Necromancer - the supernatural horror
Necromancers gain a series of increasingly powerful buffs as they grow in power. They use powers of cold and poison, they can summon skulls, see enemies in the dark, drain life to heal themselves, turn into powerful liches, and even fly.
Wizard - the elemental
Wizards wield the power of flame and thunder in addition to their wands. They can also shield themselves and teleport. Their trusty familiar provides additional offense.
Rogue - the stealth stabber
Rogues are melee stealth assassins that can walk past enemies and gain bonuses from striking from the snadows. They alternate between hiding and doing huge amounts of burst damage. Rogues are a challenging class that requires awareness and using multiple active skills.
Warrior - the juggernaut
Warriors are melee fighters that can use sword and shield or dual swords. They charge their enemies and have a mix of offensive and defensive skills. Warriors can switch between stances to massively buff their offense or defense.
Paladin - the holy warrior
Paladins use two-handed melee weapons. They can dash, consecrate the ground around them and pull enemies to them. Fighting on holy ground gives paladins various buffs and healing.
Follow these or play your own way, up to you! These are some things I do.
You need food to eat. You need seeds to plant. You need to balance those two.
Avoid eating raw vegetables, they feed you for much more if you cook them.
At the start of the game you can find carrots, cabbages, and wheat on the surface. Any of them can be cooked for a basic meal. They can be farmed throughout Spring, Summer, and Autumn, so these alone are enough to keep you alive. Carrots, cabbages, or wheat are enough to sustain you if you plant and harvest often.
There is more food in the game: wheat and berries that respawn on the surface, meat from killing monsters, mushrooms found underground, livestock products, and many other seeds to find and plant.
Whenever you extract seeds from crops, you have a chance to get two seeds from one. So if you farm regularly, your seed and food supply will increase without much effort.
Get the second planter box talent early, keep both planters full, and harvest often. This way you will produce more food than what you need to eat, and always have enough to make more seeds.
Get the talent and craft the chicken coop early. It is easy to make and provides free food.
Raise your survival rank by farming, cooking, chopping trees, and digging. This will be easy if you farm regularly. Higher survival rank gives you more food value from meals.
As you gain survival rank, get all the crops and seeds talents. They help a lot.
The mining talents also help you get more survival XP and progress faster.
The food recipe talents are useful later in the game more than they are at the start.
The Beehives, Mushroom Station, Barn, and Greenhouse can be made later in the game and are very useful.
The General Store vendor sometimes sells seeds. If you see a new kind of seed, get it!
Store food for Winter!
When you are producing and storing more food, it is time to start making some compost.
When you enter Nightmare difficulty, get the hoe and create huge farms for food, compost, and crystals!
Some more from me (some are partly already covered).
Farming
- There are 10+ trees on the map. Gather the saplings while preparing for or directly after Commander Vile. Place them nearby for a frequent lot of harvesting xp: Each tree gives 75xp! - no matter if they're half or fully grown. As the wood of 10 medium trees should be enough to cover all needs, don't wait till they're fully grown. They don't give xp when chopped in their first stage. They can be placed as close together as the game lets you - it won't harm their growth.
- The first winter is the time for planting crystal bulbs. If you only want to farm crystal shards you better plant the cheapest ones (bar shape) as all shapes give the same amount of shards (amount=itemlevel*rarityfactor. The itemlevel equals your hero-level). For maximum efficiency wear armor with magic find crystals in them before planting the bulbs, so you get rarer ones.
Harvest Skilltree
- The early harvest ranks come pretty fast, but be aware that skilling everything takes much time.
- Most harvest xp comes from farming and chopping (and cooking) - Get the 2nd plant pot blueprint asap and then the two farming skill trees. This will help you speed up your xp-rate a lot in the long run. Investing in the mining-speed upgrades right after the plant pot point is also viable. Depends on your schedule: will you go right into the underground after your first steps or first build a beautiful home and all? ;o)
- Mining xp is too little, even with the skills. Better save the ranks for something better. Most classes won't need much mining later on: You either teleport/charge/dash through the map, or you bomb your way with a arcing staff.
- Ore is abundant, there's no need to spend 3 whole points for just 30% more ore gain.
- By the time you make your steps in Nightmare difficulty, you might want to have unlocked all the crop food recipes. The Executive Chef talent gives you 50 resistance (basically 25 vigor) when you have a food buff on you. That's especially usefull now on, because status effects are becoming a nightmare,... in nightmare. With the hoe you can get early in nightmare maintaining at least one food buff all the time shouldn't be a problem (time stacks).
- When you find your first scroll of portal location and it cant find a portal then it means you won't have access to the greenhouse until the next difficulty (because sand for the greenhouse is only available in a portal room). So save the point for greenhouse for now.
Skill trees I started to ignore or skill later on new characters (ordered with the most useless on top):
--Mushrooms, as they can't be farmed specificly and are on top of that barely useful. I don't even pick them up anymore.
--Meat, as the skills offer too little. Skill it later to compost the meat, because your hunger will then be filled from buff-food and eggs. Just cook all meat and eat it in the beginning so you have more farming capacity for generating enough compost for the winter crystal farm and to generate more seeds for your big nightmare farm for foodbuffs.
-- Coffee and Potion trees: Not needed early.
-- Honey: Honey alone is almost useless (only gives little food value). To make use of it, make honey tea (potions that heal percent based)... but each pot costs 500 crystal shards which is hard to come by early.
Some mushroom recipes give resistance buffs, these can be very helpful if you are struggling with resistances. Depending on your exploring and farming style, mushrooms can be a major source of food after the early stages of the game, especially when you have the mushroom station.
Important tip: if you are trying to build the greenhouse and your world doesn't have a portal to get sand from (in normal - nightmare and above always have portals) you can reset it and look again.
That's a great tip. On my last hero the first portal came on nightmare and pretty deep down too. On my next one, i will definitly reset the game world as soon as i find a second portal scroll. Ty
I'm in Nightmare and I removed it all. But then it started spreading fast again.
My fort is above ground, is it better to build underground? Can you build below the depth that Corruption can reach?
Thanks and good guide and tips!!
What you could do is keep it controlled and create a small area where invasions can spawn and get trapped so that you can kill them fast. Stopping the invasion fast will prevent the corruption from spreading.
I haven't personally built any underground towns so I am not entirely sure, but the corruption does have a limited depth and there is plenty of room to build a base underground that should be unaffected by it. Just don't build below the dirt layer, as everything from the mud layer and below resets when you reset the world.