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I would suggest being able to gather seeds from food you compost but have it take time to produce said seeds. as it stands it makes the game a bit lopsided for new players. You plant seeds, you harvest crops. no new seeds. you're screwed.
Basically I'm being punished for not following the 'optimum' progression path, which as I noted above boils down to not having a choice.
Also, before anyone says anything, I cooked all the food I could, had the recipes unlocked (I assume the ones you get from the quest), and none of that meant anything which lead to a death loop that requires me to restart from the beginning.
I like everything else that I've played sofar but the food issue just ruins the game.
Like you, I'm not enjoying the food mechanic the way it is currently implemented. Too much RNG probably, as my first world had almost no resources on/near the surface, including underground mobs near the surface. My second world had more resources both on the surface and underground, plus plenty of near-surface dwelling mobs, but I didn't get near enough seeds (that I could use) to sustain myself.
...and I have yet to get meat from a mob...
All I do is eat a lot of mushrooms and cooked meat. Once survival is really high and I'm getting 100+ food from meals and feasts I start to actually get too much food, I've found.
I spend more time working a farm on Minecraft than I do right now on this game.
What mechanics? Just dig and eat the mushrooms. You'd rather refund the game instead of turning hunger off? Seems a bit mean to me.
I don't get the logic of people playing survival and complaining about the survival mechanic. It is like playing hardcore and complaining about permadeath when you die.
There are berry and wheat spawns, sustain scrolls, meat drops, mushrooms. You don't even need that much farming to stay well fed.
Or, you know, you can always play descent.
I'm hoping for some balancing that will allow me to play it without having to change my playstyle simply to get around the implemented mechanics. As Knight9920 noted, farming is sustainable and whatever this is, isn't...
First off every response in this thread and others from people who don't have a problem with the mechanic is a variation of, "...dig and eat mushrooms," or play a different game mode. This means that contrary to what the game description says, you can't play it the way you want - apparently you have to play it rather linearly in order to get anywhere with it.
Next, when you say that this is a ''survival mechanic" you imply this means something when in
fact this means nothing - it is a game mechanic and only having a few strict ways of beating the mechanic while implying a higher degree of flexibility is disappointing. Each player has to evaluate what this means to them and each of their opinions is valid. In fact, you advocated turning off hunger completely - so isn't it then less of a 'survival' game at that point? What if that was their reason for wanting the game in the first place...
In my three plays now, I've not found a single sustain scroll, never found more than 6 or 7 mushrooms, never had meat drop from anything but a rat (and those are rare), had very few berry bushes (5 or 6 on average?) on the surface, and so far couldn't do anything with wheat.
That last issue with wheat is really interesting because I can seemingly craft a burger with meat, but can't even make bread with it. Bread should come before a burger shouldn't it?
Some balance is needed and only by people complaining about it can the dev be aware of it.
Yeah, but he's been making regular adjustments to the food situation and for months there are people who come here and complain that it is too hard regardless of how much easier it continues to get.
It reminds me of a boss on Starbound, during its very early alpha phase. The first boss was ridiculously easy to beat yet hordes people rushed to the forum and complained that it was too hard. This kind of thing is a problem throughout gaming history.
David will eventually fix to the point that there will be little to no difference between the modes no matter how you play, and there will still be somebody posting that it is too hard.
Again, it is an issue of balance - I understand that you could get seeds from plants and that was disabled, making farming harder contrary to your point. I understand that food rotting was disabled, which does make it easier, in favor of your point. However, it seems he's doing exactly what I'm advocating for - balancing the game - and I feel this system still needs it unless the goal is to have the player immediately rush off to the underground, again begging the question - why even have an overworld with farming and base building...?