It Lurks Below

It Lurks Below

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Where do i get seeds?
please where can i get seeds ?? ??????
NVM i seen in a video that it's E, i didn't see it ;o
Nvm on the nvm it doesn't work i click *E* on a carrot and it does nothing
Last edited by Fujioka Tomio; Nov 1, 2018 @ 3:51pm
Originally posted by Graybeard Games:
Getting seeds has changed since that video. A while ago I removed the ability to get seeds from crops. You now find seeds from monsters (as drops). There are bags of seeds (like chests) to find as well. Eat other things like mushrooms and kill rats for meat. You can also find meat from monsters (as drops) and spits over a fire-pit (like a chest).
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Showing 1-15 of 44 comments
Fujioka Tomio Nov 1, 2018 @ 3:53pm 
Help me i don't know how to get seeds ?? how please?
The author of this thread has indicated that this post answers the original topic.
Graybeard Games  [developer] Nov 1, 2018 @ 4:51pm 
Getting seeds has changed since that video. A while ago I removed the ability to get seeds from crops. You now find seeds from monsters (as drops). There are bags of seeds (like chests) to find as well. Eat other things like mushrooms and kill rats for meat. You can also find meat from monsters (as drops) and spits over a fire-pit (like a chest).
sourceofpain Nov 2, 2018 @ 12:35am 
This would be fine, if monsters continued to respawn on the surface. however it creates an issue of RNG to the game rather than skill and preparation.

I would suggest being able to gather seeds from food you compost but have it take time to produce said seeds. as it stands it makes the game a bit lopsided for new players. You plant seeds, you harvest crops. no new seeds. you're screwed.
Graybeard Games  [developer] Nov 2, 2018 @ 11:49am 
There are lots of ways to get food early, but the biggest difference maker is cooking the food and having the recipes unlocked. Make sure you take them in the survival tree. They help a lot.
☥ Docdra ☥ Nov 25, 2018 @ 7:44am 
To me this still seems lopsided as sourceofpain states - as a new player I didn't know about this, but at the same time I feel like I'm being railroaded into making a choice that really isn't a choice. I have no seeds now, the surface food respawns slowly, but now I'm in a spot where if I go spelunking to follow the quest line, I'm screwed as I feel I don't have enough resources to do so confidently.
Last edited by ☥ Docdra ☥; Nov 25, 2018 @ 10:44am
☥ Docdra ☥ Nov 25, 2018 @ 8:13am 
Yeah, so not knowing in advance about this mechanic caused my first death - I went below ground (after reading about this) and found some seeds, planted them on what turned out to be the last day of summer, and then promptly died of hunger, respawned, and died again because still no food...

Basically I'm being punished for not following the 'optimum' progression path, which as I noted above boils down to not having a choice.

Also, before anyone says anything, I cooked all the food I could, had the recipes unlocked (I assume the ones you get from the quest), and none of that meant anything which lead to a death loop that requires me to restart from the beginning.
Last edited by ☥ Docdra ☥; Nov 25, 2018 @ 8:14am
Master Nov 25, 2018 @ 8:26am 
The food situation really ruins this game. I want to like it but as a new player who isnt capable of rushing underground because I dont know any of the mechanics the lack of food makes this game impossible to play. Im going to refund it and maybe if they decide to change the food mechanic down the road i'll grab it again.

I like everything else that I've played sofar but the food issue just ruins the game.
☥ Docdra ☥ Nov 25, 2018 @ 10:44am 
I just tried the "rushing underground" method - still ran out of food and didn't find enough mushrooms to eat - also didn't find enough seeds that I could plant to stave off starving to death. Another thing I have to recheck - it will say I have three or four seeds of something, but when I plant them there is only one plant; it doesn't happen all the time, but sure isn't helping in this situation.

Like you, I'm not enjoying the food mechanic the way it is currently implemented. Too much RNG probably, as my first world had almost no resources on/near the surface, including underground mobs near the surface. My second world had more resources both on the surface and underground, plus plenty of near-surface dwelling mobs, but I didn't get near enough seeds (that I could use) to sustain myself.

...and I have yet to get meat from a mob...
Last edited by ☥ Docdra ☥; Nov 25, 2018 @ 10:48am
Duck Nov 25, 2018 @ 9:20pm 
I don't understand the problem with food. I've been playing this game since I think about late May and have never had issues with food in any version. This version least of all since now I don't even need to plant food. I played four separate characters up to 20+ each recently and never had I had to plant food, which I kinda like since I've always found that having to plant is just tedious because of having to move seeds into my bar and whatnot all the time. I even take the time at the start to get my general store and bank set up (I do some digging for this), then I plant some trees, and then start digging directly down to copper, and still I don't run out of food.

All I do is eat a lot of mushrooms and cooked meat. Once survival is really high and I'm getting 100+ food from meals and feasts I start to actually get too much food, I've found.

I spend more time working a farm on Minecraft than I do right now on this game.
Last edited by Duck; Nov 25, 2018 @ 9:22pm
HouseOfTheRat Nov 26, 2018 @ 3:55am 
Originally posted by Master:
The food situation really ruins this game. I want to like it but as a new player who isnt capable of rushing underground because I dont know any of the mechanics the lack of food makes this game impossible to play. Im going to refund it and maybe if they decide to change the food mechanic down the road i'll grab it again.

I like everything else that I've played sofar but the food issue just ruins the game.

What mechanics? Just dig and eat the mushrooms. You'd rather refund the game instead of turning hunger off? Seems a bit mean to me.

I don't get the logic of people playing survival and complaining about the survival mechanic. It is like playing hardcore and complaining about permadeath when you die.

There are berry and wheat spawns, sustain scrolls, meat drops, mushrooms. You don't even need that much farming to stay well fed.

Or, you know, you can always play descent.
Knight9910 Nov 26, 2018 @ 6:38am 
The game doesn't really have farming. It has seeds that you plant and they grow, yes, but it isn't farming because farming is sustainable. This is just a food drop system, but with an extra step involved.
☥ Docdra ☥ Nov 26, 2018 @ 7:14am 
Originally posted by Happykill:
What mechanics? Just dig and eat the mushrooms. You'd rather refund the game instead of turning hunger off? Seems a bit mean to me.

I don't get the logic of people playing survival and complaining about the survival mechanic. It is like playing hardcore and complaining about permadeath when you die.

There are berry and wheat spawns, sustain scrolls, meat drops, mushrooms. You don't even need that much farming to stay well fed.

Or, you know, you can always play descent.

I'm hoping for some balancing that will allow me to play it without having to change my playstyle simply to get around the implemented mechanics. As Knight9920 noted, farming is sustainable and whatever this is, isn't...

First off every response in this thread and others from people who don't have a problem with the mechanic is a variation of, "...dig and eat mushrooms," or play a different game mode. This means that contrary to what the game description says, you can't play it the way you want - apparently you have to play it rather linearly in order to get anywhere with it.

Next, when you say that this is a ''survival mechanic" you imply this means something when in
fact this means nothing - it is a game mechanic and only having a few strict ways of beating the mechanic while implying a higher degree of flexibility is disappointing. Each player has to evaluate what this means to them and each of their opinions is valid. In fact, you advocated turning off hunger completely - so isn't it then less of a 'survival' game at that point? What if that was their reason for wanting the game in the first place...

In my three plays now, I've not found a single sustain scroll, never found more than 6 or 7 mushrooms, never had meat drop from anything but a rat (and those are rare), had very few berry bushes (5 or 6 on average?) on the surface, and so far couldn't do anything with wheat.
That last issue with wheat is really interesting because I can seemingly craft a burger with meat, but can't even make bread with it. Bread should come before a burger shouldn't it?

Some balance is needed and only by people complaining about it can the dev be aware of it.
HouseOfTheRat Nov 26, 2018 @ 7:40am 
Yes, turning hunger and fatigue off (Descent mode) is exactly what you want.
Duck Nov 26, 2018 @ 7:49am 
Originally posted by ☥ Docdra ☥:
Some balance is needed and only by people complaining about it can the dev be aware of it.

Yeah, but he's been making regular adjustments to the food situation and for months there are people who come here and complain that it is too hard regardless of how much easier it continues to get.

It reminds me of a boss on Starbound, during its very early alpha phase. The first boss was ridiculously easy to beat yet hordes people rushed to the forum and complained that it was too hard. This kind of thing is a problem throughout gaming history.

David will eventually fix to the point that there will be little to no difference between the modes no matter how you play, and there will still be somebody posting that it is too hard.
Last edited by Duck; Nov 26, 2018 @ 7:49am
☥ Docdra ☥ Nov 26, 2018 @ 8:00am 
I don't think it is too hard, my issue is that if you want to play without having to rush straignt into digging down to the lower levels, then what is even the point of having different modes. Farming can't sustain your food supply and neither does hunting mobs, so you basically are playing Descent with hunger enabled, as you have to start descending immediately or risk running out of food.

Again, it is an issue of balance - I understand that you could get seeds from plants and that was disabled, making farming harder contrary to your point. I understand that food rotting was disabled, which does make it easier, in favor of your point. However, it seems he's doing exactly what I'm advocating for - balancing the game - and I feel this system still needs it unless the goal is to have the player immediately rush off to the underground, again begging the question - why even have an overworld with farming and base building...?
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Date Posted: Nov 1, 2018 @ 2:53pm
Posts: 44