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I don't think it needs anything for the textures. I'm glad they didn't upscale or change them and it looks the same as the 360 version does to be honest.
I'm sure one can and will.
from what i remember it was Noesis 3D that can read the models.
http://richwhitehouse.com/index.php?content=inc_projects.php
The tools are on the website. from there you can read the models, providing the game code is similar to the 360 version.
If i remember correctly, i tried the dlc outfits of the 360 version. they were saved to a usb drive from the XBL martketplace. according to xentax - the models and textures are stored in ".cpr" format.
http://wiki.xentax.com/index.php/Supported_Games
this is what the model looks like when ripped-
http://www.richwhitehouse.com/streamdata/66_2.jpg
Bullet-Witch\data\concept\PWx contain DLC outfits. 5 is fairy, 4 is the school outfit, 3 the skirt. Not tried others yet.
Bullet-Witch\data\data\stable\graphics\chara contains originals assets, PW0 is the original outfit.
The Nvidia DDS plugin for Photoshop gives me an error when I try to open thoses textures, but the DDS plugin for Gimp is ok (god I hate Gimp).
https://tof.cx/images/2018/05/06/f2ec7c0315a2934c02352e2f48f53c12.jpg
What is strange, is the files are *.dds (like PW3_body_m1_game_psd.dds ) but, it seems to be a png file, from the header (and the fact that ms paint can open them)
QuickBMS is VERY limited. You can't import back files if they are bigger. But still did a quick POC edit.
http://steamcommunity.com/id/fl4v1en/screenshot/923679333707743372