The Golf Club™ 2019 Featuring PGA TOUR

The Golf Club™ 2019 Featuring PGA TOUR

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Purtuzzi Sep 3, 2018 @ 2:45pm
Ball Physics (spin)
There is literally no (a negligible amount of) ball spin in this game. I cannot be the only one who has noticed this, surely.

This has to be the elephant in the room that hardly anyone is talking about. How could the devs, who -- otherwise -- have made such a great golf game, not impliment a proper spin dynamic into their physics engine. It is quite odd (as well as frustrating), especially for their third iteration.

Anyone who plays decent golf in real life will understand that a one or two-hop-stop with a 5-iron is not difficult, never mind with a PW, which should have a few feet of back-spin. Indeed, course conditions come into play when discussing spin on landing surfaces; however, the majority of green surfaces on professional golf course will still generate some sort of spin. Greens are never made out of concrete (although, sometimes I feel I can agrue this in real life). Additionally, and in opposition to this notion, us golfers can choose whether we want our shots to spin more or less, depending on how we trap the ball between club and surface. This is basic golf we're talking about here. Every shot in this game essentially acts like the ball is being "picked," yet still creates a divot with zero spin; this is highly unrealistic and borderline goes against the laws of physics (regarding flight and spin behaviour when a ball is trapped by the club, driven into the ground, and then released -- creating a proper divot).

So disappointing.

Creating a higher loft should not be a bandaid for this issue. Besides, creating a higher loft in this game barely adds any spin, whatsoever. Moreover, adding loft lessens the distance of your shot, making a 7-iron travel 130 yards. A 7-iron. 130 yards. This is PW distance.

I really hope this gets fixed because this franchise has promise, and has zero competition. I have 1 and 2, but I'm holding off on 2019 until they address ball physics. It's simply not true golf. Please, I really really want a reason to buy this game. The golf season is ending as fall apporaches.
Last edited by Purtuzzi; Sep 3, 2018 @ 2:56pm
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Showing 1-9 of 9 comments
Magzire Sep 3, 2018 @ 4:20pm 
Well said, this game needs a lot of work.
BloodHawk Sep 3, 2018 @ 7:32pm 
Originally posted by Purtuzzi:
There is literally no (a negligible amount of) ball spin in this game. I cannot be the only one who has noticed this, surely.

This has to be the elephant in the room that hardly anyone is talking about

I agree that there is a lack of backspin. However, if you were to do a search for "spin" in this forum and you will literally find 8 other threads that mention that same topic within the last week....... I am not pointing this out to pick on you, but opening up with those statements makes it look like you didn't look at these forums at all before making this post.
moosc Sep 3, 2018 @ 8:01pm 
Also since when do balls that strike a incline sloping up at a steep angle kick right angles against the slope? A game where every chance to put the player into trouble is a given.
I'm done with a game that simply seems to be designed to punish the player at every oportunity. They have got my money this time, never again.
Neil W
wim1234 Sep 4, 2018 @ 1:01am 
Originally posted by moosc:
Also since when do balls that strike a incline sloping up at a steep angle kick right angles against the slope? A game where every chance to put the player into trouble is a given.
I'm done with a game that simply seems to be designed to punish the player at every oportunity. They have got my money this time, never again.
Neil W
then you use the wrong club, wrong shottype.
you want easy only.
PTimmers Sep 4, 2018 @ 6:33am 
It really is a glaring problem in the game. Also a problem is the lack of realistic ball height. The apex height on most shots is far too low, and obviously with no backspin, you don't get any additional lift from that. This was not nearly as big a problem in earlier versions of the game... And no word fromn the Devs about this either.
wim1234 Sep 4, 2018 @ 7:06am 
Originally posted by PTimmers:
It really is a glaring problem in the game. Also a problem is the lack of realistic ball height. The apex height on most shots is far too low, and obviously with no backspin, you don't get any additional lift from that. This was not nearly as big a problem in earlier versions of the game... And no word fromn the Devs about this either.
not true, they are looking into it i bet it will be adresse4d, its an obvious omission.
short irons need spin.
Thrangar Sep 4, 2018 @ 9:09am 
Originally posted by wim1234:
Originally posted by PTimmers:
It really is a glaring problem in the game. Also a problem is the lack of realistic ball height. The apex height on most shots is far too low, and obviously with no backspin, you don't get any additional lift from that. This was not nearly as big a problem in earlier versions of the game... And no word fromn the Devs about this either.
not true, they are looking into it i bet it will be adresse4d, its an obvious omission.
short irons need spin.

Link please I have seen no official reply this issue?
Purtuzzi Sep 4, 2018 @ 1:15pm 
Originally posted by BloodHawk:
Originally posted by Purtuzzi:
There is literally no (a negligible amount of) ball spin in this game. I cannot be the only one who has noticed this, surely.

This has to be the elephant in the room that hardly anyone is talking about

I agree that there is a lack of backspin. However, if you were to do a search for "spin" in this forum and you will literally find 8 other threads that mention that same topic within the last week....... I am not pointing this out to pick on you, but opening up with those statements makes it look like you didn't look at these forums at all before making this post.

I have commented on the other "ball spin" posts, before making this post. So yes, I am, in fact, aware of the other posts. Hence "hardly anyone." As I feel it is a big issue, I am surprised "more" people aren't talking about. I suppose you could argue the semantics of my wording.
Wirenut48 Sep 5, 2018 @ 5:45am 
You should check the official game forum if you want to read more topics on this.

Biggest problem is there is no way to alter the spin with the current swing mechanics. It needs to be hard coded, and where is that line when it becomes not enough or to much. Dialing in spin with loft is not realistic either and results in throwing darts at the pin and ridiculous low scores.

They are listening to the feedback.

I would like to somehow see it tied to club head speed like you would in real life. But that would take a rewrite in the swing mechanics and a change in the way tempo is being implemented. I posted a topic on this on their forum and how it could be done but got no replies.
Last edited by Wirenut48; Sep 5, 2018 @ 5:48am
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Date Posted: Sep 3, 2018 @ 2:45pm
Posts: 9