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they are much higher then we will ever ^^ ....
only allien tec will bring the answer .:(
Good luck to you doing anthing on this game.
Great tee to green but around the green and putting are the stuff of nightmares. Good game ruined by chipping and putting.
The Dev's won't listen as its been the sme since TGC original.
the main issue is th elack of spin on short irons.
If you're looking for some stopping power you just need to sacrifice some distance for more loft:
A PW (beginner's set) at MAX loft will land at around 80 yards and will stop very quickly.
GW 65-70 yards
SW 55 yards with some backup
LW 40 yards with good backup
As far as the high irons (7,8,9) at max loft, you won't get the ball to backup but you can still have some good stopping power (usually no more than around 5 yards of roll depending on green hardness). I believe the 7 iron at max loft will go around 140-145 yards in the air if I recall correctly.
i mean, i suck at real golf so why should this be any different!!!!! lol
but im enjoying the game
It may not just be lack of spin, the ball flies a LOT higher in TGC2 (and Tiger/Rory) than it does in TGC2019.
They messed something up with the ball flight and that's why everything hits and rolls. Wedges are coming into the green like they're a 5 iron.
I know, I'll get 6 feet of roll on a damn lob wedge. I probably have almost 10 hours in the game now, I've never seen a ball stop up. Something is broken...
Flop shots too, even with a high lofted club, roll way too much.
TBH, I would have been a little dissapointed if I had fired up the game and played like a pro withing 1 hour.
We should not have to apply bandaids to make the game behave more realistically. The physics on this current version are in a broken state.