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In TGC2 you used to be able to "decently" hold with the 4-6 irons at max loft as well, but they changed the effectiveness of adjusting the loft on those irons this year (I think that was a countermeasure to the slower greens in this version).
I played some courses and changed the greens to soft and moderately fast and so far this change makes things perfect (to my eye) - short irons bounce and roll out 5-8 yards, PW 3-4 yards and SW and LW hop and stop or occasionally spin back if wind and green slope are favourable.
Problem is the society tournaments and TGC Tours will invariably select super-firm concrete greens to add difficulty, which I understand but it's not fun (plus it ruins any pretence of realism) having to land a wedge on the fringe because you need to account for up to 10 yards bounce & rollout...
Looking at HB forums it looks like the devs are pretending it's not an issue, exactly the same response as they had to the chipping glitches in TGC2. I do find it funny that they said there was no chipping glitch in TGC2, yet for TGC 2K19 they've totally revamped chipping and it's absolutely perfect. Why would they fix something that they insisted wasn't broke...? Hopefully they will do something about this though, even if it just means changing what qualifies as 'very firm' for greens so it's closer to 'moderately firm' in reality, because some of these short iron rollouts are absolutely outrageous, and I say that as a HUGE fan of the game.
Using the club down strategy and using the wind and slope Ive won last two tournaments
I really like this game. Apparantly it was designed by many of the old EA TW team. That explains much.
The new brooms really have made a difference.
Am going to give societies a miss this time around for this very reason, bored of imaculate golf, Its not fun anymore.
I recorded myself playing a round on St Andrews, changing the greens to soft and moderate speed. I think the vast majority of people would agree that the green/ball/spin interactions in this vid are closer to a real-life 'normal firmness' expectation rather than 'soft'.
https://www.youtube.com/watch?v=jswFBzO9dNo
If there is a way of reducing the spiciness of the firm greens (or adding some mustard to the ball spin, no idea how you guys are programming this of course!) just a touch, I think it would make a world of difference.
I'm becoming more certain that the low flight path is the issue - backspin can't do much if the ball is landing at a shallow angle because it's not flying high enough to 'drop and stop'.