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And if RyseUp wants to keep Double Trouble, they could make it so that if the charged shot crits, you can tap to fire a second full-charge shot right after, rewarding good aim (even tho it would make auto-crit runs more bonkers than usual)
Or a shotgun spread if I ate any weapon that had a shotgun spread.
I get that eating weapons that are at my level gives health back but since McSlice with the right item choice can become really OP with it's health aspect, that aspect of the class ability just seems kinda of lame.
I love using the grappling hook with the McSlice but the cooldown is so darn long. But since their are multiple items that boost the damage of using that combo and reduce it's cooldown.... like maybe drop grappling hook's original cooldown by a second or two? Not so much that it becomes spamable of course.
I will say the viewpoint change and having a class that plays so differently from the other classes is pretty neat in of itself.
Every weapon is the same.
I tend to just go "Oh. It's a level 6 food item." because even though I'm staring
at my favorite gun with my favorite alt-fire and great affixes,
all it is is a food item with a star value.
Grapple is one way to get high, but if I'm trying to do hero cape damage, I will probably take captain's greetings so I can get fine-tuned gadgets. And then I don't want to waste my grapple on getting up high, I want to grapple and slash.
Adding rocket jump as a possible alt-fire perk would help. Or maybe giving Superbot the shovel as his secondary weapon.