Roboquest

Roboquest

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Svyatosha 16 NOV 2024 a las 8:10 a. m.
Please remove red cap repair bot
I do not see any reason for the bot to damage you instead of healing in-game. It ruined my first successful run, and after a long time, it ruined another successful G3 run. I pressed the button right when I noticed the wrong color. The game is already fun and intense, and it doesn't need hazards in safe areas.
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Mostrando 16-30 de 51 comentarios
Holo 19 NOV 2024 a las 2:25 p. m. 
https://outplayed.tv/media/wXQLj7
Found an old clip showing it, a few seconds in
The Rinja 19 NOV 2024 a las 2:27 p. m. 
Publicado originalmente por Holo:
Publicado originalmente por The Rinja:


If I'm moving 90 degrees horizontal
I said diagonal for a reason, horizontal won’t work. In case of confusion I’m talking about moving by holding two move keys at the same time. Will make a clip and post link once I’m home.
Your clip wont help me then unless you play it on controller... "press two keys" does not apply. I move my analogue stick in ANY degree. So much more freedom than garbage WASD lmao. I can actually walk SLOW! HA! Anyway, I've tried everything. From 90 degrees to 1 degrees, 90 gives me the BEST chance because when I DO have bonus speed 90 DOES dodge the sniper shot, and when I DO have bonus speed none of the other angles ever work for me.

Even then

Let's say you do have some magic angle

Really? Again, remember the topic is "vastly different from every other obstacle" or not. So, does any other attack need a VERY special angle to just BARELY dodge it? No? Then this sniper shot IS in the same category of "vastly different obstacle" as the red cap bot is. That's all I'm talking about. And that's why both should stay in the game. They're both hella annoying and HYPER specific to counter, but that's part of the variety of life and gaming. *shrug emote*
The Rinja 19 NOV 2024 a las 2:30 p. m. 
Publicado originalmente por Holo:
https://outplayed.tv/media/wXQLj7
Found an old clip showing it, a few seconds in
Nope. See, you were baiting it by standing still. In ACTUAL gameplay, I'm always moving. When you were MOVING in the clip and it shot, it DID hit you. You only dodged it from the standing still position, so it wasn't shooting at a moving target. You're comparing two different kinds of shots, but dodging only one of them.

Edit: to extrapolate this over a 3 dimensional area one must realize that by standing still the "homing" affect doesn't start taking place until you move, which means the shot has traveled considerable distance before gaining lateral motion on you. OF COURSE that is easier to dodge. When you're already moving the homing begins immediately, giving the projectile much more lateral momentum and allowing it to track you better over the longer distance that it had to home. That's just physics baby.
Última edición por The Rinja; 19 NOV 2024 a las 2:33 p. m.
Holo 19 NOV 2024 a las 2:32 p. m. 
Publicado originalmente por The Rinja:
Publicado originalmente por Holo:
https://outplayed.tv/media/wXQLj7
Found an old clip showing it, a few seconds in
Nope. See, you were baiting it by standing still. In ACTUAL gameplay, I'm always moving. When you were MOVING in the clip and it shot, it DID hit you. You only dodged it from the standing still position, so it wasn't shooting at a moving target. You're comparing two different kinds of shots, but dodging only one of them.
It works in actual gameplay. Will show when I’m home.
Holo 19 NOV 2024 a las 2:33 p. m. 
Will do on controller too
Holo 19 NOV 2024 a las 2:33 p. m. 
and again, I don’t care about the whole “type of obstacle” conversation, I’m just showing how to dodge sniper shots
The Rinja 19 NOV 2024 a las 2:35 p. m. 
Publicado originalmente por Holo:
Publicado originalmente por The Rinja:
Nope. See, you were baiting it by standing still. In ACTUAL gameplay, I'm always moving. When you were MOVING in the clip and it shot, it DID hit you. You only dodged it from the standing still position, so it wasn't shooting at a moving target. You're comparing two different kinds of shots, but dodging only one of them.
It works in actual gameplay. Will show when I’m home.
Hey you're still missing my point anyway aren't you? I think you're getting side tracked trying to convince me this *frequently undodgeable* attack can be *reliably* dodged. Even in your 1 on 1 clip you STILL got hit a BUNCH of times, and that was facing the enemy ALONE. You won't convince me okay? Maybe you can dodge it SOMETIMES with your HYPER specific angle but again again again:

"Again, remember the topic is "vastly different from every other obstacle" or not. So, does any other attack need a VERY special angle to just BARELY dodge it? No? Then this sniper shot IS in the same category of "vastly different obstacle" as the red cap bot is. That's all I'm talking about. And that's why both should stay in the game. They're both hella annoying and HYPER specific to counter, but that's part of the variety of life and gaming. *shrug emote*"

Edit: Ugh, blocked, smug ass
Edit 2: First it's unsolicited, OFF TOPIC advice, and even on top of it he's full of ♥♥♥♥ because he's trying to convince me that it is RELIABLY dodgeable ONE HUNDRED PERCENT of the time and CANNOT EVEN DEMONSTRATE HIS OWN ADVICE ON VIDEO!!! Then in his new clip he IS using the slide which he KNOWS does not work for me, while breaking the line of sight so it cannot even shoot most of the time, and is AGAIN fighting the sniper SOLO which proves ♥♥♥♥♥♥♥ NOTHING. Again, using the SLIDE to dodge? How the ♥♥♥♥ often are you even on the ground?! Last time I checked we have double jumps and jet packs and spend MOST of our time in the air?!?! THEN he says some smug ♥♥♥♥ on top of it with some sort of ♥♥♥♥♥♥♥ ad hominem comment at the end that I'm not even going to bother to try to accurately unpack because either way I know it's a ♥♥♥♥♥♥♥ insult so ♥♥♥♥ that guy. What a ♥♥♥♥♥♥♥ troll.
Edit 3: Says controller has "jank movement" when by definition controller has higher movement fidelity ahahahahaha what a ♥♥♥♥♥♥♥ troll xD
Edit 4: "he right though :rq_stache:" then why did he fail to post video proof? *rolling eyes* "dodging" a single enemy while ON THE GROUND which is NOT what would be happening in REAL combat is the equivalent of standing alone on a basketball court and making a 3 point shot then going "See! I could beat the Lakers!" the solo shot proves n o t h i n g.

Edit 5: To REITERATE my ♥♥♥♥♥♥♥ POINT is THIS:

Can you dodge EVERY enemy attack in the game using ONLY movement speed and a single jump? Yknow, the BASE character and speed? As in NO sliding, NO double jump, NO hero cape, NO hook, NOTHING ELSE?!:
YES. *EVERY* attack CAN be dodged using ONLY movement.
EXCEPT the sniper shots!!!

To prove me wrong you will need to dodge sniper shots with ONLY movement. NO sliding, NO double jump, NO hero cape, NO hook, NOTHING ELSE. My POINT is that THAT is what makers the sniper attacks DIFFERENT from EVERY other attack in the game. I CAN record a video of me dodging EVERY attack in the game using ONLY movement, BESIDES the sniper shots. Can he record a video dodging the sniper attacks using ONLY movement? Because he didn't so far! And it has to be REALISTIC COMBAT movement which means camping behind stuff while other enemies would be shooting you? Not a real solution. In a REAL combat scenario you WILL be moving and LIKELY thru the AIR when the snipers lock onto you for the first time, because when a whole bunch of regular enemies are around the ground is DEATH.

So in a REAL combat scenario can you dodge sniper attacks once they lock onto while you're midair using ONLY movement speed? Because I CAN dodge ANY other attack that shoots at me while I'm in the air using ONLY movement speed.

Also: "Also, strafing would be less effective than sprinting diagonally when trying to dodge a homing shot because by approaching the source of the projectile you are giving it less time to turn towards you"
Annnnnddddd?
So if you move towards it...
It has LESS distance to travel?
So it doesn't need the time it lost, because it ALSO lost distance?

(And I'm just editing this post because I see no need to bump the topic with this ♥♥♥♥♥♥♥♥ off topic conversation anyway.)
Última edición por The Rinja; 19 NOV 2024 a las 8:08 p. m.
Holo 19 NOV 2024 a las 3:16 p. m. 
Publicado originalmente por The Rinja:
Publicado originalmente por Holo:
It works in actual gameplay. Will show when I’m home.
Hey you're still missing my point anyway aren't you? I think you're getting side tracked trying to convince me this *frequently undodgeable* attack can be *reliably* dodged. Even in your 1 on 1 clip you STILL got hit a BUNCH of times, and that was facing the enemy ALONE. You won't convince me okay? Maybe you can dodge it SOMETIMES with your HYPER specific angle but again again again:
I got hit the first time because I ran into a wall and the second time because I was moving as slow possible while trying to get into position to hero cape lmao. I use this in actual gameplay while constantly moving all the time, it's very generous. You hear sound of sniper firing, you slightly adjust movement. Once you know where the sniper is it's easy. The reason this old clip doesn't show this is in a fight is because I made this months ago to provide a very simple example for anyone who didn't believe it was real.

Here you go, several in a row while constantly moving roughly similar to how I would be moving around a room, on controller. Yes I have damage here, that's because I suck at controller fps controls and had to get used to the jank movement. If I can do it, surely you can too with your superior experience.
https://outplayed.tv/media/KEmRrz

Not sure why you keep repeating your paragraph on it being unique, I agree it's unique and doesn't need changing. Never said anything to the contrary either. I said from the beginning I'm not trying to change your mind on that and I only wanted to explain sniper dodging because it trips people up a lot. If you still don't believe it's possible because I didn't take it to an arena or something, sue me. Not my issue lol
aidan 19 NOV 2024 a las 4:24 p. m. 
Publicado originalmente por Holo:

Here you go, several in a row while constantly moving roughly similar to how I would be moving around a room, on controller. Yes I have damage here, that's because I suck at controller fps controls and had to get used to the jank movement. If I can do it, surely you can too with your superior experience.
https://outplayed.tv/media/KEmRrz
Thanks for explaining and showing video, I always get hit by these things and having a consistent method of dodging them regardless of build is very helpful. Also, strafing would be less effective than sprinting diagonally when trying to dodge a homing shot because by approaching the source of the projectile you are giving it less time to turn towards you
Holo 19 NOV 2024 a las 4:30 p. m. 
Publicado originalmente por aidan:
Publicado originalmente por Holo:
Thanks for explaining and showing video, I always get hit by these things and having a consistent method of dodging them regardless of build is very helpful. Also, strafing would be less effective than sprinting diagonally when trying to dodge a homing shot because by approaching the source of the projectile you are giving it less time to turn towards you
Glad I could help
Holo 19 NOV 2024 a las 4:30 p. m. 
oh I broke that quote LMAO
Archbishop Fredrick 19 NOV 2024 a las 5:30 p. m. 
Publicado originalmente por The Rinja:
Publicado originalmente por Holo:
It works in actual gameplay. Will show when I’m home.
Hey you're still missing my point anyway aren't you? I think you're getting side tracked trying to convince me this *frequently undodgeable* attack can be *reliably* dodged. Even in your 1 on 1 clip you STILL got hit a BUNCH of times, and that was facing the enemy ALONE. You won't convince me okay? Maybe you can dodge it SOMETIMES with your HYPER specific angle but again again again:

"Again, remember the topic is "vastly different from every other obstacle" or not. So, does any other attack need a VERY special angle to just BARELY dodge it? No? Then this sniper shot IS in the same category of "vastly different obstacle" as the red cap bot is. That's all I'm talking about. And that's why both should stay in the game. They're both hella annoying and HYPER specific to counter, but that's part of the variety of life and gaming. *shrug emote*"

Edit: Ugh, blocked, smug ass
Edit 2: First it's unsolicited, OFF TOPIC advice, and even on top of it he's full of ♥♥♥♥ because he's trying to convince me that it is RELIABLY dodgeable ONE HUNDRED PERCENT of the time and CANNOT EVEN DEMONSTRATE HIS OWN ADVICE ON VIDEO!!! Then in his new clip he IS using the slide which he KNOWS does not work for me, while breaking the line of sight so it cannot even shoot most of the time, and is AGAIN fighting the sniper SOLO which proves ♥♥♥♥♥♥♥ NOTHING. Again, using the SLIDE to dodge? How the ♥♥♥♥ often are you even on the ground?! Last time I checked we have double jumps and jet packs and spend MOST of our time in the air?!?! THEN he says some smug ♥♥♥♥ on top of it with some sort of ♥♥♥♥♥♥♥ ad hominem comment at the end that I'm not even going to bother to try to accurately unpack because either way I know it's a ♥♥♥♥♥♥♥ insult so ♥♥♥♥ that guy. What a ♥♥♥♥♥♥♥ troll.
Edit 3: Says controller has "jank movement" when by definition controller has higher movement fidelity ahahahahaha what a ♥♥♥♥♥♥♥ troll xD
he right though :rq_stache:
Gem of Temporarity 20 NOV 2024 a las 8:29 a. m. 
Publicado originalmente por The Rinja:
Can you dodge EVERY enemy attack in the game using ONLY movement speed and a single jump? Yknow, the BASE character and speed? As in NO sliding, NO double jump.
Then you should have specified that the first time, as sliding and jumping is included in the base character, no progression needed.
Holo 20 NOV 2024 a las 8:36 a. m. 
Publicado originalmente por The Rinja:

Can you dodge EVERY enemy attack in the game using ONLY movement speed and a single jump? Yknow, the BASE character and speed? As in NO sliding, NO double jump, NO hero cape, NO hook, NOTHING ELSE?!:
YES. *EVERY* attack CAN be dodged using ONLY movement.
EXCEPT the sniper shots!!!

To prove me wrong you will need to dodge sniper shots with ONLY movement. NO sliding, NO double jump, NO hero cape, NO hook, NOTHING ELSE. My POINT is that THAT is what makers the sniper attacks DIFFERENT from EVERY other attack in the game. I CAN record a video of me dodging EVERY attack in the game using ONLY movement, BESIDES the sniper shots. Can he record a video dodging the sniper attacks using ONLY movement? Because he didn't so far! And it has to be REALISTIC COMBAT movement which means camping behind stuff while other enemies would be shooting you? Not a real solution. In a REAL combat scenario you WILL be moving and LIKELY thru the AIR when the snipers lock onto you for the first time, because when a whole bunch of regular enemies are around the ground is DEATH.

So in a REAL combat scenario can you dodge sniper attacks once they lock onto while you're midair using ONLY movement speed? Because I CAN dodge ANY other attack that shoots at me while I'm in the air using ONLY movement speed.
Sliding and double jump are both base kit, but sure. Here's my combat gameplay, intentionally avoiding killing the snipers and some extra demonstrations of dodging with no jumps/dodging mid air.
https://outplayed.tv/roboquest/lEDnjr This one has a mix of both regular jumping and double jumping, that's just my muscle memory. Could literally do either and it works, or neither and it would still work as shown in some of the other clips.
https://outplayed.tv/media/alEnJR You'll notice here the only shot that hits me out of the eleven fired (not including the rail dodge because I had the rail for movement) is the one where I hit the wrong keys and switch directions, killing my full speed. Don't believe me? Here's another bunch of dodging mid air into more dodges on the ground.
https://outplayed.tv/media/86kWk8
https://outplayed.tv/media/wG03jX
I double jump to prolong being in the air so the sniper can fire but it is not involved or required in the actual dodging. I can get more of these if you really want. Make whatever parameters you think of, because right now you're cutting out more and more of the base kit.

You'll still get hit from time to time doing this, that's just the nature of the game and I have never said otherwise. There's so many enemies with different attacks working in tandem that you're going to take hits every now and then from both regular enemies and snipers alike. But you can still dodge these very consistently even without movement options once you know the trick. And realistically you should still be targeting snipers first anyways, so you won't need to dodge this many shots. But it is possible to do so.

Editing to say: I did not slide in my earlier clip to spite you, that is just how I move in this game. Slide hopping is slightly faster than sprinting and I speedrun the game, so a lot of my habits for gameplay are based around using everything to clear stuff faster. None of what I have said or done has been intended to insult or belittle you, so if came across as that then I'm sorry but that wasn't the goal. It's just a consequence of using a text medium. I simply want to make clear for people reading that you can consistently dodge sniper attacks. That's it, that's all I care about.
Última edición por Holo; 20 NOV 2024 a las 9:24 a. m.
Holo 20 NOV 2024 a las 8:38 a. m. 
And before you say it, yes I'm on keyboard and mouse. I don't have the movement mechanics you do for controller and I've already shown the concept works on both.
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