Roboquest

Roboquest

Statistieken weergeven:
dying constantly in survival room energy center
there is a room right before the elemnt doors, and im somehow die there most of the time. ive tried just hiding and carefully shooting, but in this case im loosing all the green orbs to heal, i ve tried to run in circles to secure them on another circle, doesnt help much, dying anyway. whats you strategy in this room generally?
< >
1-10 van 10 reacties weergegeven
Circle strafe at the edges, jump/slide constantly, focus on targets which impede your progress first and blast them fast. Cover can be used temporarely, but it's not reliable enough against all spawns.
In all combat it helps to remember the strengths and limits of the enemy. Example: Strength: they always know where you are. Weakness: They always shoot where you are. Now is the hard part of extrapolating a solution from that data. How do we exploit the weakness? Never stand still. Well, at most personally, I recommend, 1.5 seconds maximum. After that you gotta move or jump, but the point is MOST of their attacks are not homing, so if you're moving, they are only ever shooting at where you WERE. (And coincidentally, homing attacks work really well against standing still too, so, even those, the solution is: move [but also prioritize killing homing attackers #1])

The only problem left becomes enemies directly in front of you, or rather, wherever it is you are trying to move. Solution 1: letir said it well, focus on which targets impede your movement first, however if there are too many enemies in front of you for to clear then also Solution 2: don't get stuck moving your circle in only one direction. It is like... I get it, I really "want" to "keep going" in the same direction all the time, but practically speaking it saves my life many, many times to just straight up turn around and start circling the other direction. Technically, if you just came from there, there shouldn't be enemies there. You just have to avoid any incoming fire that was shot at you in the past, since you're now going backwards thru it. But dodging those is much easier than dodge a point blank shot from an elite.

Last: You should be in the air or on a rail more than you're on the ground (and rails are hella dangerous until you're used to them as they can speed you INTO massive amounts of projectiles). On the ground means melee attacks even have a chance to hit you, and the angle favors them shooting you on a horizontal plane. The moment you start jumping they lose a massive amount of accuracy potential, and you're immune to melee attackers as they scurry below you like ants.
Laatst bewerkt door The Rinja; 8 nov 2024 om 15:02
#1

if you bring a weapon with the piercing+puncture attribute combination, you can funnel the enemies into the narrow section near the doors and the bonus damage from puncture will rip the whole group apart in a few shots

examples of weapons that inherently have piercing making them easy to roll puncture on

boomerang, mantis crossbow or sonic crossbow, gauss rifle or meteor cannon

other weapons without natural piercing (harder to roll puncture on) but are super effective in this situation if you can get it -

splasher rifle, arctic rifle, hurricane rifle, junk beam

#2

if you have the grappling hook, the ceiling in that room is a lot higher than it looks: you can temporarily retreat by grappling up near the cables.

this can take some of the pressure off because the weird geometry makes it so the ghost pawns (the stealth+stabby robots) have a hard chasing you. they will often try to blink up there and get stuck on a corner
Ricochet perk should work, just need precise weap and/or high auto-crit chance to trigger it. If you have junk beam or any kind of precise weapon, should work just fine.

If not, then summons/decoys actually helps, even meteo shield from Guardian also works.

Constantly moving is also a thing, you just cant afford to stop for a bit or moving too close to enemies that has faster AI like the bot who shoots a line.

I also brought aoe weapon like beluga cannon, grenade, behemoth shotgun but i mostly use behemoth shotgun because it has large spread and auto reloads every time you killed an enemy as a clearing mean
Thanks those were good ideas, one more question, the guardian has a melee skill on V, does improvements to this skill affect only V attacks or any melee attacks with melee weapon? for example additional cells generation etc?
Origineel geplaatst door Деликатный Багет:
Thanks those were good ideas, one more question, the guardian has a melee skill on V, does improvements to this skill affect only V attacks or any melee attacks with melee weapon? for example additional cells generation etc?

Pretty sure those skills are only the V and not wep's

The absolute best way to survive those rooms is to use the high ground. Otherwise most of these other strats leave you open to getting totally melted on harder diffuculties. High Ground and just go one robot at a time. Its slow af but SUPER effective.
Origineel geplaatst door Деликатный Багет:
Thanks those were good ideas, one more question, the guardian has a melee skill on V, does improvements to this skill affect only V attacks or any melee attacks with melee weapon? for example additional cells generation etc?
It depends on the phrasing. Anything that affects melee will say melee and anything that affects the secondary will say secondary. Some things apply to both while others don't. If something specifies "all damage" or doesn't specify a damage type, this means it affects literally everything including melee weapons and your bash secondary ability.
Origineel geplaatst door jacks_On:
Origineel geplaatst door Деликатный Багет:
Thanks those were good ideas, one more question, the guardian has a melee skill on V, does improvements to this skill affect only V attacks or any melee attacks with melee weapon? for example additional cells generation etc?

Pretty sure those skills are only the V and not wep's

The absolute best way to survive those rooms is to use the high ground. Otherwise most of these other strats leave you open to getting totally melted on harder diffuculties. High Ground and just go one robot at a time. Its slow af but SUPER effective.
Really don't have to, circle strafing like the others said is extremely effective once you get used to it.
Origineel geplaatst door jacks_On:
Origineel geplaatst door Деликатный Багет:
Thanks those were good ideas, one more question, the guardian has a melee skill on V, does improvements to this skill affect only V attacks or any melee attacks with melee weapon? for example additional cells generation etc?

Pretty sure those skills are only the V and not wep's

The absolute best way to survive those rooms is to use the high ground. Otherwise most of these other strats leave you open to getting totally melted on harder diffuculties. High Ground and just go one robot at a time. Its slow af but SUPER effective.
High ground is not always good. It isn't an instant win like Obiwan would have you believe. Only sometimes is that true. Practically speaking in all shooters, having the high ground highlights your head for shooting. In the game "Rust" for example at night you want the low ground, because if you have the high ground, people in the low ground can see your dark body contrast with the dim night sky. Pow, you're a gonner, shot from some entity hidden in the dark low ground. At day, high ground is a coin flip, because they can still see you and your head is the only thing they are aiming for, so if you do have the high ground during day you MUST be good with your gun in order to take advantage of your high ground, or they still technically have the advantage. Back in Roboquest, the robots have an advantage on us that works against the high ground: they ALWAYS know where you are and have perfect aim on shot.

So in this game if you want to win the whole thing you need to accrue strength. More power cells, mostly. You get them from killing elites a lot of the time. They vanish if you aren't picking them up. By camping on the roof in *this* game you're just:
1. highlighting your head and limited area for LOTS of fire from the enemies who *always* know where you are... this is why "peaking" is so hard and why the strategy takes forever
2. losing powercells from not being in the combat field
3. losing powercells from not getting the A or S ranks
4. on the higher difficulties there are enough flying enemies and elites that they chase you up to the roof anyway xD

Maybe you'll get to The Moon... but you'll be too weak to survive at that point.

I use the highground as PART of my circle. Why not? Go up, go down, but either way, keep circling. No need to go slow, because I'm never hiding. Always moving, always shooting, high or low, the enemies are dying, and I'm never standing still. Sometimes the roof just isn't a great place to circle, honestly, so it's still better to circle on the ground. You CAN dodge, bob, weave, thru quite a lot of fire if you need to. Most of avoiding damage is recognizing when enemies are ABOUT to attack and either killing them or gaining distance from them, because point blank shots are really hard to dodge. Other than that most attacks aren't homing, except for sniper turrets/elites who should always be the #1 attack priority in I'd say 95% of situations.

I would say, you CAN stand still SOMETIMES. Like if there is a LOT of cover in the combat room, you can catch a reload. But the safety is bait, they are moving towards you, escape!

Source: I was 1 second away from S rank GIV and these are the strats I use lol so, they work for me at least

Edit: We did it. Even went to Harmony Square on this run. :)

https://youtu.be/FhMWxS2IxqA
Laatst bewerkt door The Rinja; 15 nov 2024 om 21:05
Keep the distance from enemies by using grappling hooks and jets then you should beat them up way easy
< >
1-10 van 10 reacties weergegeven
Per pagina: 1530 50