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Een vertaalprobleem melden
The only problem left becomes enemies directly in front of you, or rather, wherever it is you are trying to move. Solution 1: letir said it well, focus on which targets impede your movement first, however if there are too many enemies in front of you for to clear then also Solution 2: don't get stuck moving your circle in only one direction. It is like... I get it, I really "want" to "keep going" in the same direction all the time, but practically speaking it saves my life many, many times to just straight up turn around and start circling the other direction. Technically, if you just came from there, there shouldn't be enemies there. You just have to avoid any incoming fire that was shot at you in the past, since you're now going backwards thru it. But dodging those is much easier than dodge a point blank shot from an elite.
Last: You should be in the air or on a rail more than you're on the ground (and rails are hella dangerous until you're used to them as they can speed you INTO massive amounts of projectiles). On the ground means melee attacks even have a chance to hit you, and the angle favors them shooting you on a horizontal plane. The moment you start jumping they lose a massive amount of accuracy potential, and you're immune to melee attackers as they scurry below you like ants.
if you bring a weapon with the piercing+puncture attribute combination, you can funnel the enemies into the narrow section near the doors and the bonus damage from puncture will rip the whole group apart in a few shots
examples of weapons that inherently have piercing making them easy to roll puncture on
boomerang, mantis crossbow or sonic crossbow, gauss rifle or meteor cannon
other weapons without natural piercing (harder to roll puncture on) but are super effective in this situation if you can get it -
splasher rifle, arctic rifle, hurricane rifle, junk beam
#2
if you have the grappling hook, the ceiling in that room is a lot higher than it looks: you can temporarily retreat by grappling up near the cables.
this can take some of the pressure off because the weird geometry makes it so the ghost pawns (the stealth+stabby robots) have a hard chasing you. they will often try to blink up there and get stuck on a corner
If not, then summons/decoys actually helps, even meteo shield from Guardian also works.
Constantly moving is also a thing, you just cant afford to stop for a bit or moving too close to enemies that has faster AI like the bot who shoots a line.
I also brought aoe weapon like beluga cannon, grenade, behemoth shotgun but i mostly use behemoth shotgun because it has large spread and auto reloads every time you killed an enemy as a clearing mean
Pretty sure those skills are only the V and not wep's
The absolute best way to survive those rooms is to use the high ground. Otherwise most of these other strats leave you open to getting totally melted on harder diffuculties. High Ground and just go one robot at a time. Its slow af but SUPER effective.
So in this game if you want to win the whole thing you need to accrue strength. More power cells, mostly. You get them from killing elites a lot of the time. They vanish if you aren't picking them up. By camping on the roof in *this* game you're just:
1. highlighting your head and limited area for LOTS of fire from the enemies who *always* know where you are... this is why "peaking" is so hard and why the strategy takes forever
2. losing powercells from not being in the combat field
3. losing powercells from not getting the A or S ranks
4. on the higher difficulties there are enough flying enemies and elites that they chase you up to the roof anyway xD
Maybe you'll get to The Moon... but you'll be too weak to survive at that point.
I use the highground as PART of my circle. Why not? Go up, go down, but either way, keep circling. No need to go slow, because I'm never hiding. Always moving, always shooting, high or low, the enemies are dying, and I'm never standing still. Sometimes the roof just isn't a great place to circle, honestly, so it's still better to circle on the ground. You CAN dodge, bob, weave, thru quite a lot of fire if you need to. Most of avoiding damage is recognizing when enemies are ABOUT to attack and either killing them or gaining distance from them, because point blank shots are really hard to dodge. Other than that most attacks aren't homing, except for sniper turrets/elites who should always be the #1 attack priority in I'd say 95% of situations.
I would say, you CAN stand still SOMETIMES. Like if there is a LOT of cover in the combat room, you can catch a reload. But the safety is bait, they are moving towards you, escape!
Source: I was 1 second away from S rank GIV and these are the strats I use lol so, they work for me at least
Edit: We did it. Even went to Harmony Square on this run. :)
https://youtu.be/FhMWxS2IxqA