Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And this isn't really directed at you Giraffe just ranting that the unlocks that bothered me most with Gunfire and just felt super wrong for a game claiming 'rogue-anything' were ones that legit increased health, increased speed, damage, ect. I like unlocks don't get me wrong, love em! Stuff like artifacts/relics, weapons/abilities, characters; basically anything that can make runs fresh and less samey I am all for supporting.
Morally I just can't support a games that use grind-2-win as incentive to increase the basic core attributes you'd need to beat it in small increments by playing it over and over again. It's worse than paying-2-win because you can always recoup money, you can't recoup your time on earth LOL...
I mean 99% of P2W games were free so if you wanted to grind for 6 months or a year to beat it, you could and didn't lose a dime and of course if you didn't have that kind of time, you could just pony up.. (don't mistake me here either I am 1000% against p2w/freeium, just pointing out the eerily similarities the new 'normal' roguelites of recent have with mobile freemium trash mechanics)
It's insane to me at least that games like Neon Abyss and Gunfire get so much hype for such awful mechanics. Anyways.. End rant. lol Off the stool I go.
Disclaimer; I am a massive fan of robots and ofc roguelikes so my antcipations for this game are higher than normal so am a bit more passionate as to my concerns. Can't express the roller coaster of having found this game out of the blue, getting super excited then reading reviews praising it to be like Gunfire. Set me off a bit! Sorry to you and anyone else I may offended in my rant :>
Bottom line, sounds promising now and am feeling much more optimistic thanks to you Tall Giraffe! Hopefully the unlocks aren't crazy and it's a game I can get behind. My birthday is in a week so this would be a great gift if it works out! Have a good one. Cheers!
Thanks for your interest ZeroAffex and sorry for the delayed answer, I'm guessing we're not on the same timezone.
As for the "persistent upgrades" in Roboquest, we don't have +stat upgrade.
We don't "simulate" difficulty with stats that you have to "fill" with persistent upgrades.
Upgrades are more oriented towards increasing player agency (increasing the amount of choice you have) and build diversity.
Some of the upgrades do make you stronger, but most of the time they just make you "different" or able to make "more choices".
Awesome stuff! Feeling pretty damn excited now. Thank you guys for taking the time to answer my questions and concerns, really appreciate it. From everything I just read I have nothing to worry about and am off to go buy it right now. Looking forward to what the future brings! Hope everyone has a great rest of their week and an even better weekend! Cheers!