Roboquest

Roboquest

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Soul Jun 7, 2024 @ 10:31pm
Man Superbot kinda suck/underwhelming...
So yeah,its just my opinion on him,I almost did finish the game with him on Guardian 4 twice but Iris and the Moon kicked my butt.

And Legit,I was hyped going back into it,did the reqs,tried him with a friend,and we both kinda reached the same conclusion getting to Iris on guardian 4 with him.

He's kinda meh,like real meh.He have too many downside compared to the others,idk if he's supposed to be a ballbuster type of char that you are supposed to have a hard time with,but seriously:

-Half the HP: Why? He doesn't have anything to really "counter" that,the 15% heal on consume is a thing but its still not enough imo,he ain't faster/stronger/sturdier to alleviate that whole 50% cut.

-Melee as his ability : Again why? He already start with low hp,he doesn't have a way to get in and out like Commando nor is tanky cuz -50% hp remember? It just suck to use.

-One weapon : You can do 1 weapon runs with the others,I know,but here? You can't pick,you have that pea shooter that legit deal low as hell damage (the starting XP bots are
such a pain to kill with this thing,its THAT bad) And then make it a shotgun and thats it,it doesn't feel unique enough.Making its style change with what you consume would've been a fun way to go about the usual "pick weapons and go" we had.

-Consume : Speaking of it that thing is underwhelming as hell man,all you get is "level +" IF you get one that is above your.
Why not also make the rarity go up? Or give us their Alt Fire/Element/shooting style,something more?
All its good for is +15% hp,its really unsatisfying,you don't even read the weapons or anythin,they might as well be wench you pick on the go,you just insta consume and move on.

-Damage : Its so low,so annoying to deal with things as this dude,again even the XP cargo bots are a pain to deal with early on its crazy.It can be real good but then you only go shotgun mode

-Overcharge : Honestly,its aight,I don't have much problems with it.Perks upgrade it nicely

-Alt Fire : A big ball,thats it,its meh.

His perks are fine and feel a bit like a combo of the rest (which is nice) but honestly,you will always pick the invisibility and summon Moustache boi cause you need the heat off your back with that low health and then Bullshot cause his base one is really underwhelming.

I'm prob gonna try him some more but honestly I ain't feeling as good playing him as the others,he just feel underwhelming and for having his own weapon,its a boring pew pew 85% of the time,I still have some perks to get but honestly with only one weapon,I shoulnd't have to rely on perks THAT heavily to make him viable.

Edit : Bullshot gone,I wonder why everyone want it back in the threads,super lol.
Last edited by Soul; Jun 16, 2024 @ 7:51am
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Showing 1-15 of 19 comments
wwwJam Jun 8, 2024 @ 12:13am 
It sounds like you might be unaware that you can upgrade the Super Blaster's quality with the caterpillar fella. Upgrade it to at least Superior (blue) quality, then freely reroll at the chef at your earliest opportunity (hopefully the first rest area, God willing) until you get a little affix called Bullshot.

Play with that for a bit. Doesn't have to be on Guardian 4 while you're experimenting, you'll still see the difference. It changed my entire outlook on Superbot.

Though it won't change the fact that the first 2 minutes of every run are a slog and a half.

As an aside: DON'T PICK THE SUMMON UPGRADE. It doesn't scale worth a damn, it's better to just avoid damage than hope the enemies focus the bowtie bots or relying on the tiny little shield.
If damage is your complaint, you'll want Cyclops Beam. Its explosion radius is enormous, its damage is respectable, and it can trigger Baby Boom. It's good stuff.
Last edited by wwwJam; Jun 8, 2024 @ 12:16am
Soul Jun 8, 2024 @ 12:18am 
Originally posted by wwwJam:
It sounds like you might be unaware that you can upgrade the Super Blaster's quality with the caterpillar fella. Upgrade it to at least Superior (blue) quality, then freely reroll at the chef at your earliest opportunity (hopefully the first rest area, God willing) until you get a little affix called Bullshot.
Nah no worry I realised that at the first safe spot,since I was wondering why my quality didn't upgrade with the weapons I eat.
But thats the thing,forcing an affix that basically already make him have a "meta" when any other gun could have the same,sure,but you aren't having it glued to you and can play around with other stuff.
Him being fused with his pea shooter should make it worth with most stuff he have on.Needing the shotgun style for anything optimal enough is meh.
That and it reduce your range by 50% forcing you to get closer with the heal cut is a lol from me.
Also while damage is one of my complaints,theres more stuff in there,mostly the downsides not equivaling the stuff you get.
He can have real good damage,but rely too much on bullshot and not changing the playstyle one bit for most of the run.Run and shoot it and use the alt sometime,which can become 3 balls.Its just kinda meh for a char that only have one weapon which don't have a lot of uniqueness to it.
Last edited by Soul; Jun 8, 2024 @ 12:25am
wwwJam Jun 8, 2024 @ 12:38am 
Originally posted by Soul:
Nah no worry I realised that at the first safe spot,since I was wondering why my quality didn't upgrade with the weapons I eat.
But thats the thing,forcing an affix that basically already make him have a "meta" when any other gun could have the same,sure,but you aren't having it glued to you and can play around with other stuff.
Him being fused with his pea shooter should make it worth with most stuff he have on.Needing the shotgun style for anything optimal enough is meh.
That and it reduce your range by 50% forcing you to get closer with the heal cut is a lol from me.
Also while damage is one of my complaints,theres more stuff in there,mostly the downsides not equivaling the stuff you get.
He can have real good damage,but rely too much on bullshot and not changing the playstyle one bit for most of the run.Run and shoot it and use the alt sometime,which can become 3 balls.Its just kinda meh for a char that only have one weapon which don't have a lot of uniqueness to it.

That's a fair assessment. I agree that more variety in the basic playstyle would be nice: You can't really run a melee build even with every pertinent upgrade because you're just not mobile enough, nor durable enough to wade into enemies like Guardian or Recon can, and some upgrade paths that try to add variety like Charge Shot or altering how the alt-fire work are just not very strong (or is garbage-tier in Charge Shot's case).
Jimmy Hunter Jun 8, 2024 @ 8:31am 
He's very underwhelming. He's got some interesting perks/upgrades...but that's as far as he goes. Every run will result in more or less the same experience, because there's no deviation from his Super-blaster.

I can't believe they didn't give him the ability to change parts of how his Super-blaster works based on the type of gun he eats. He feels rushed out and out of place in Roboquest.
ConflicT Zv Jun 8, 2024 @ 1:13pm 
His damage feels bad because the Sunglasses gadget is locked off. After unlocking Sunglasses trying to go back and play without it, especially high guardian levels, is really rough. They need to give him Sunglasses back and put his health back to normal.

Also the Bullshot affix currently permanently bugs the accuracy of the weapon, even if you roll to a version without it, so if you get Bullshot, don't get rid of it or you'll be in for a miserable run.

Edit: As of playing today, the accuracy bug seems to have been fixed.
Last edited by ConflicT Zv; Jun 8, 2024 @ 4:13pm
ConflicT Zv Jun 8, 2024 @ 4:42pm 
After some more time with him, I find the character super interesting. He's a scaling character, he starts the game extremely underpowered and the further you go the more his potential becomes apparent.

His powercell economy is insane. You get so many free cells from eating weapons and you never need to buy weapons or pay for upgrades, that means all the powercells you get can go to buying items and increasing the rarity of your Super Blaster (which should be done pretty much as soon as you can afford it, since the scaling upgrade cost does not affect this character). Items from chests can also be prioritized since there is no shortage of weapons to upgrade yours. Each fantastic weapon is a free upgrade too, so with some luck, you can potentially get more upgrades than standard characters.

I've only messed around with a few different build paths, but his perks are very fun and strong. Many of the perks contain some of the strongest parts of certain character's builds in just a few upgrades. One thing I did notice is that this character relies much more heavily on the use of the gadgets, especially early on when your only damage is coming from the blaster. Hero cape and grapple hook + sword should be utilized often (grapple hook stun is invaluable against tanky turrets and for locking down elites/assassins). Then there is also the relearning of movement mechanics to adjust for the smaller pov and lowered jump height, you do get used to it but you do have to change your dodge patterns as many attacks you could easily vault with a standard size character, are not possible with this one. The smaller frame does however open up many new dodge routes, as you can slip through gaps in fire with good movement.

Overall I would consider this character a fun challenge mode, one I'll go back and mess around with every now and again.
Last edited by ConflicT Zv; Jun 8, 2024 @ 4:50pm
Majin Juan Jun 8, 2024 @ 7:51pm 
Not sure what upgrades you are getting but i feel he is way overpowered. His auto crit and crit damage he scales is not bad, his blaster is insane once you make it a shotgun by rerolling affixes, 1 mag or 2 mag most bosses, and yes this is on guardian ranks not easy haha
MagiMelkor Jun 9, 2024 @ 12:08am 
He is one of the stronger characters once you realize which perks to prioritize. Just go to the shooting range to figure out which mods you want on his gun, and he is one of the few that can apply all elements at once with his main gun, which if he is shotgunning is pretty nuts.
Surviva 777 Jun 9, 2024 @ 12:14am 
I just used the Super Bot and I reckon he's definitely the strongest and my new favourite class. I'm not going to spoil anything that the Super Bot does for those that have not obtained the Super Bot but man oh man, it is one deadly class...
Tenebris Jun 9, 2024 @ 1:52am 
He start's super weak but scales past skies, all my runs with him iris died before filling bar even to 1/5 and second phase couldn't even get up, so he is like glasscannon with insane late game damage, but i agree that i wish he was a bit more flexible on build variety
Shiki Diki Jun 9, 2024 @ 2:59am 
Yeah, I just hit one of my fastest IrisP2 with 18s. Love that lil guy (Edit: scratch that, did an 11s Iris and 9s Beetle/Judge respectively. Holy mother of bots)

Tho I dunno what they planned with "Charged Shot". At first I thought it was meant for melee builds, to bop an exploder with ranged, but I ain't feeling it.
Last edited by Shiki Diki; Jun 10, 2024 @ 2:22am
STORMCROW Jun 9, 2024 @ 10:12am 
On one end, superbot is excellent at mincing bosses. On the other end, he has exactly one playstyle and one loadout, which plays identical to engie with fox gun and the sword. Could do with a little rework that adds variety to his gun.
Last edited by STORMCROW; Jun 9, 2024 @ 10:17am
.:Jj:. Jun 9, 2024 @ 1:30pm 
I like him. As a bonus hero he's pretty cool, and not caring about the weapons during a run in a game like that is nice, as the default blaster feels good.
Haven't played with him enough to speak about the power vs the other characters, but as an extra gift- I'm very satisfied.

Overall- great update.
Eternal Echo Jun 16, 2024 @ 5:12am 
I can't help but feel like the fact that we pretty much all agree that Bullshot is more or less required for Superbot to have any damage output worth a damn is kind of an indictment. Like, if it's THAT crucial, it shouldn't be stuck behind a random upgrade.
ConflicT Zv Jun 16, 2024 @ 7:03am 
Originally posted by Eternal Echo:
I can't help but feel like the fact that we pretty much all agree that Bullshot is more or less required for Superbot to have any damage output worth a damn is kind of an indictment. Like, if it's THAT crucial, it shouldn't be stuck behind a random upgrade.

Well they got rid of Bullshot, now he can only get Buckshot. It was overpowered but I wish they would've reduced the damage instead of getting rid of it. It was really fun.
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Date Posted: Jun 7, 2024 @ 10:31pm
Posts: 19