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Play with that for a bit. Doesn't have to be on Guardian 4 while you're experimenting, you'll still see the difference. It changed my entire outlook on Superbot.
Though it won't change the fact that the first 2 minutes of every run are a slog and a half.
As an aside: DON'T PICK THE SUMMON UPGRADE. It doesn't scale worth a damn, it's better to just avoid damage than hope the enemies focus the bowtie bots or relying on the tiny little shield.
If damage is your complaint, you'll want Cyclops Beam. Its explosion radius is enormous, its damage is respectable, and it can trigger Baby Boom. It's good stuff.
But thats the thing,forcing an affix that basically already make him have a "meta" when any other gun could have the same,sure,but you aren't having it glued to you and can play around with other stuff.
Him being fused with his pea shooter should make it worth with most stuff he have on.Needing the shotgun style for anything optimal enough is meh.
That and it reduce your range by 50% forcing you to get closer with the heal cut is a lol from me.
Also while damage is one of my complaints,theres more stuff in there,mostly the downsides not equivaling the stuff you get.
He can have real good damage,but rely too much on bullshot and not changing the playstyle one bit for most of the run.Run and shoot it and use the alt sometime,which can become 3 balls.Its just kinda meh for a char that only have one weapon which don't have a lot of uniqueness to it.
That's a fair assessment. I agree that more variety in the basic playstyle would be nice: You can't really run a melee build even with every pertinent upgrade because you're just not mobile enough, nor durable enough to wade into enemies like Guardian or Recon can, and some upgrade paths that try to add variety like Charge Shot or altering how the alt-fire work are just not very strong (or is garbage-tier in Charge Shot's case).
I can't believe they didn't give him the ability to change parts of how his Super-blaster works based on the type of gun he eats. He feels rushed out and out of place in Roboquest.
Also the Bullshot affix currently permanently bugs the accuracy of the weapon, even if you roll to a version without it, so if you get Bullshot, don't get rid of it or you'll be in for a miserable run.
Edit: As of playing today, the accuracy bug seems to have been fixed.
His powercell economy is insane. You get so many free cells from eating weapons and you never need to buy weapons or pay for upgrades, that means all the powercells you get can go to buying items and increasing the rarity of your Super Blaster (which should be done pretty much as soon as you can afford it, since the scaling upgrade cost does not affect this character). Items from chests can also be prioritized since there is no shortage of weapons to upgrade yours. Each fantastic weapon is a free upgrade too, so with some luck, you can potentially get more upgrades than standard characters.
I've only messed around with a few different build paths, but his perks are very fun and strong. Many of the perks contain some of the strongest parts of certain character's builds in just a few upgrades. One thing I did notice is that this character relies much more heavily on the use of the gadgets, especially early on when your only damage is coming from the blaster. Hero cape and grapple hook + sword should be utilized often (grapple hook stun is invaluable against tanky turrets and for locking down elites/assassins). Then there is also the relearning of movement mechanics to adjust for the smaller pov and lowered jump height, you do get used to it but you do have to change your dodge patterns as many attacks you could easily vault with a standard size character, are not possible with this one. The smaller frame does however open up many new dodge routes, as you can slip through gaps in fire with good movement.
Overall I would consider this character a fun challenge mode, one I'll go back and mess around with every now and again.
Tho I dunno what they planned with "Charged Shot". At first I thought it was meant for melee builds, to bop an exploder with ranged, but I ain't feeling it.
Haven't played with him enough to speak about the power vs the other characters, but as an extra gift- I'm very satisfied.
Overall- great update.
Well they got rid of Bullshot, now he can only get Buckshot. It was overpowered but I wish they would've reduced the damage instead of getting rid of it. It was really fun.