Roboquest

Roboquest

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KinkySlinky Nov 27, 2023 @ 2:27pm
Class customisation
I enjoy the game, but i feel like the classes leave something to be desired. Personally, I would like interchangeable abilities for each class. So that you can start a run looking for a certain build, or simply use a skill set you like better. (more mobility or damage prevention would be awesome. Since only recon seems to have a mobility skill(and guardian or ranger have damage 'prevention').
(I love rocket jumping btw. it's so awesome in this game)

Basically the no mobility/dmg-prevention elementalist and engineer feel too much like sitting ducks. The elementalist for example could change the passive 'mantra'(or a different one potentially) for an additional jump of elemental energy, or some kind of absorb damage to add to next attack or spell.

idk, i'd just like some customization before starting a run.
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Showing 1-9 of 9 comments
AdmiralTophat Nov 27, 2023 @ 2:51pm 
The engineer is a good class if you feel like the game throws too many enemies at you. The Drones will distract and destroy a bunch of the weaker enemies and is good for xp runs. While the engineer has no damage prevention it does have a skill that triggers an elemental explosion upon being damaged and later this explosion can even be triggered by simply using a special ability. The engineer works pretty well with me. I hope any of this info helps you.
Derpykat5 Nov 27, 2023 @ 3:00pm 
Every class has a defined playstyle. Some are more defensive and/or mobile than others, some cover broader ground than others.

Any new skills would need to both fit that class's playstyle and come with their own set of upgrades, each of which needs their own set of sub-upgrades, etc. Balancing would be very difficult with how many individual components there are to each ability.
pi73r (Banned) Nov 27, 2023 @ 3:29pm 
Isn't what you asking ditching class indentity? They all can't do everything.
Derpykat5 Nov 27, 2023 @ 3:35pm 
Originally posted by pi73r:
Isn't what you asking ditching class indentity? They all can't do everything.
Class identity is already fairly shaky as it is. Every class can do most things to some extent, and classes are really only better or more consistent at things than others.
Meshric Nov 27, 2023 @ 3:47pm 
There is some shared skills. Commando, Recon, and Ranger all get a "sacrifice a weapon slot" skill ability, albiet the Commando's hot potato works more like the Guardians elements grenade ability. Likewise Recon and Ranger both have akimbo. Commando, Elementalist, and I think Engineer all have baby boom. And pretty much every class has point blank.

But for the sake of class identity it's best there isn't too much overlap
pi73r (Banned) Nov 27, 2023 @ 4:14pm 
Originally posted by Derpykat5:
Originally posted by pi73r:
Isn't what you asking ditching class indentity? They all can't do everything.
Class identity is already fairly shaky as it is. Every class can do most things to some extent, and classes are really only better or more consistent at things than others.
Yea sure, I agree and there could be a lot improved. That's why it makes even less sence further remove any remaining differences.
Telzen Nov 27, 2023 @ 4:50pm 
Originally posted by Derpykat5:
Originally posted by pi73r:
Isn't what you asking ditching class indentity? They all can't do everything.
Class identity is already fairly shaky as it is. Every class can do most things to some extent, and classes are really only better or more consistent at things than others.
Disagree heavily here. Playing each class feels completely different. Like play Commando and then play Ranger and try to say they feel the same lol.
Derpykat5 Nov 28, 2023 @ 1:39am 
Originally posted by Telzen:
Originally posted by Derpykat5:
Class identity is already fairly shaky as it is. Every class can do most things to some extent, and classes are really only better or more consistent at things than others.
Disagree heavily here. Playing each class feels completely different. Like play Commando and then play Ranger and try to say they feel the same lol.
How they feel isn't relevant. Obviously the classes feel different. It's what they can do that has the overlap.
b00marrows Nov 28, 2023 @ 9:01am 
New class unlock: Scap-bot
*late game, maybe after "finding" all class abilities.
Pick a choose your favourite parts from each bot class/skill sellection to make your own "perfect bot"

EDIT: An upfront issue would be some skills have skills that work with each other, but it wouldn't be hard to either limit that, signify that or outright tell the player that so the choices they pick are their own hinderance.
Last edited by b00marrows; Nov 28, 2023 @ 9:03am
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Date Posted: Nov 27, 2023 @ 2:27pm
Posts: 9