Roboquest

Roboquest

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Still no save&quit between levels?
Like in Gunfire Reborn (not even tell about Ziggurat 2 where I can save&exit any time I want to, except fights). Ffs, really? This is really one and single problem of this game. I don't believe this is impossible to make.
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Showing 1-15 of 34 comments
Tryyton Nov 7, 2023 @ 8:10am 
the runs are pretty short though. it is also a roguelite, so you will have to do a lot of runs anyway. so it is not exactly a loss.

there was a thread about this topic in the past. if i remember correctly, the devs said there won't be a save like that. i could be wrong though. i'll ask, but since they're busy atm for obvious reasons...
Riaktion Nov 7, 2023 @ 8:16am 
Picked up the game on the v1.0 release and also gutted there is no save & quit option mid run (or somewhere in the run you can do that at least, like at the end of a level or something)

Shame to hear it will never be implemented as well, what a shame!
VahidSlayerOfAll Nov 7, 2023 @ 8:17am 
^^^^
Earl Lemongrab Nov 7, 2023 @ 8:18am 
@Tryyton
I know how roguelites work. Pretty cheap excuse to not add such simple qol feature like other ROGUELITES do.
Last edited by Earl Lemongrab; Nov 7, 2023 @ 8:18am
ThatGuyKhi Nov 7, 2023 @ 8:22am 
"There are also a few things you guys have been asking during EA but that we didn’t manage to add to the game yet, like “Save during run” and that’s something we’ll be looking into (probably not for January though)." - From 1.0 Notes
Tryyton Nov 7, 2023 @ 8:22am 
well, it is their decision...
i also don't know if it might be implemented later r not. otherwise, i would have posted a source.
i know games with and without midgame "save", where you basically just pick up again and continue. i also know enough without it. i don't mind either. one can be picked up and stopped at any time, the other needs more time or planning. :conwayshrug:

join their discord, if you want to talk to the dev or make suggestions. might be easier there to find details about certain game related things.
Telzen Nov 7, 2023 @ 8:24am 
They mention this in the news post, they are working on it. Probably won't be the January patch but maybe the one after that.
Tryyton Nov 7, 2023 @ 8:27am 
Originally posted by Telzen:
They mention this in the news post, they are working on it. Probably won't be the January patch but maybe the one after that.
yeah, @ThatGuyKhi quoted it.
i stopped at some point, because that changelog is looooong.
Psycho Paul Nov 7, 2023 @ 8:44am 
Fail from the devs really
Chaperon  [developer] Nov 7, 2023 @ 8:50am 
2
3
This feature takes us a lot of time to code, and we can only start when the game is completely finished to ensure everything is saved properly. For a small team like us, it's very challenging. That being said, we are working on it quickly, and the in-game saving will be coming in an update soon.
Tryyton Nov 7, 2023 @ 8:52am 
Originally posted by Chaperon:
This feature takes us a lot of time to code, and we can only start when the game is completely finished to ensure everything is saved properly. For a small team like us, it's very challenging. That being said, we are working on it quickly, and the in-game saving will be coming in an update soon.
i'd applaud, but lack the emote for it. so, thanks for the reply.
Snus Nov 7, 2023 @ 10:36am 
Originally posted by Chaperon:
This feature takes us a lot of time to code, and we can only start when the game is completely finished to ensure everything is saved properly. For a small team like us, it's very challenging. That being said, we are working on it quickly, and the in-game saving will be coming in an update soon.

The community has been asking for this feature for over a year now!

And every single modern roguelite game has an option to save in the middle of the run. Some even allow you to leave in the middle of the fight (Inkbound and Slay the Spire, for instance) and then continue from that very moment or from the beginning of the fight.

Do you think other indie rogulites have large teams?

Would it at least be possible to have a warning in the game that your progress will be lost if you exit? Shouldn't take you more than a few hours including QA.
mongokino Nov 7, 2023 @ 10:57am 
I for one really want this, but am cool with the answer from the devs at this time. This is an AMAZING game IMO and I'm happy to give the devs som slack on this.

Congrats to 1.0 guys! :steamthumbsup:
Devil Dog Nov 7, 2023 @ 11:12am 
Originally posted by Chaperon:
This feature takes us a lot of time to code, and we can only start when the game is completely finished to ensure everything is saved properly. For a small team like us, it's very challenging. That being said, we are working on it quickly, and the in-game saving will be coming in an update soon.

Got the game, but on GOG, just because of this - devs who actively skim the forums to answer legit questions.
Aidal Nov 7, 2023 @ 11:27am 
Originally posted by Snus:

The community has been asking for this feature for over a year now!

And every single modern roguelite game has an option to save in the middle of the run. Some even allow you to leave in the middle of the fight (Inkbound and Slay the Spire, for instance) and then continue from that very moment or from the beginning of the fight.

Do you think other indie rogulites have large teams?

Would it at least be possible to have a warning in the game that your progress will be lost if you exit? Shouldn't take you more than a few hours including QA.

Inkbound and StS are on different engines and have different methods of saving of saving progress. Just because one RL has a saving feature doesn't mean its as easy to implement on them all. Throwing other Devs and other teams at someone else to compare is not only insulting but also a massive display of ignorance.

Go circle the block and get some of your agitation out before you try throwing people under a bus.
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Date Posted: Nov 7, 2023 @ 8:03am
Posts: 34