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I do definitely love him conceptually though and I trust the devs to add a whole bunch more content and balancing etc so I'm very excited :) Guardian's shield should probably drain like 20 energy upon deploy to prevent it from being able to be fanned so easily though, currently you can deploy it to block something then immediately undeploy it again and lose basically no energy
His burn damage shouldn't be underestimated and he is amazing with heavy weapons, because you can build him to not suffer any movement penalties from them all while making him do more consistent burn damage with the same perk.
Sure, there will be good players that enjoy a more paused gameplay using cover, but for me, this game is not about that, so for me commando feels a bit off compared to the others.
The typical elitist-passive-aggressive comment expected in an internet forum, you can't dodge everything in this game, you are going to get hit at least once in a while.
Anyway, I didn't say that good players are only those who use cover (hell, I barely use cover I just move and shoot and jump non stop, but someone COULD prefer using that method). I was just comparing commando with the other 3 classes and how they allow for a more aggressive playstyle with less penalties, that is the point of my response.
Sure, I can dodge for hours and hours if I stay far from enemies and playing really passive/sniping, but if you want to enjoy a more aggressive style, get the EXP and kill fast to have a good score by moving and jumping between enemies, you are eventually going to get hit sometimes. The other 3 characters allow this playstyle better in my opinion, and command's rocket is just more damage with no utility.
I try to prioritize the rocket (of course when you get talents to get more rocket charges, it's much better) for attacking either a couple of weak enemies clumped together or one "big" target like one of the humanoid robots or the nastier turrets (esp. the sniper turret and the one that stuns you) and then finishing them off with whatever weapon you have in hand. That seems to make things go pretty smoothly. But maybe that's super obvious and there's better advice for playing Commando.
I will say that I try to get the Shield perk ASAP on Commando since I've tried runs without even the 1st level of it and they've been much, much harder.
I'm not saying Commando is perfect, maybe it does need tweaks, and my recklessly aggressive playstyle means I have an easier time with it than others might. I know I fail at Recon because I lack the patience for stealth in games.
I did have a few scrapes where my health was super low. but i guess thats the risk with commando.
Which is to say I've beaten Heroes 6 only with Guardian, with no real issues (other than it becomes frankly boring to shoot the bullet sponges forever, especially with some guns like the Uzi, which may as well not exist on Heroes), but with the other classes, Heroes 3+ is a struggle, but ESPECIALLY with Commando. Guardian feels completely overpowered exactly due to its vastly superior damage negation special AND built-in shield.
Shield seems 100% necessary to progress and therefore a required skill to take, otherwise you end up getting whittled down to 0 health in no time. Dodging is all well and good but there's so many times I've walked around the corner into a facefull of bullet that I had no idea was headed my way and there's SO much spam from enemies on higher difficulties that it seems unreasonable to expect you to dodge 100% of it.
And so we get to the Commando, who has nothing but offense, but it's single-target offense for the most part, the explosion radius on the rockets is TINY. (That's when they decide to hit the target you're aiming at instead of something else or a wall) So you basically must take shield to have a chance, but without an OP damage shield to make you literally invincible for a few seconds, drones to soak up some of the spam, or the ability to turn invisible and reposition, the Commando struggles on higher difficulties.
IMO a base level of shield should be the default for ALL the classes, and what the dev said earlier about Fury providing some damage mitigation would be really nice, and allow for more aggressive gameplay, which it really feels like this game is promoting.
How was that elitist or passive-aggressive? This game is an FPS Bullet Hell, and BH players are FAMOUS for being able to dodge projectiles. I'd say it's pretty elitist of yourself to assume that someone couldn't dodge any better than you could in a high-octane playstyle.
Give it 7-odd months, let the game have a birthday, and this community will be absolutely crawling with no-hit challenge videos.