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First update was mostly giving the game a save system, something that was discussed with backers since 2015 and then again during the backer beta.
Second update was making the game resemble something more like what was pitched and advertised, as when UA first released it was several resetting levels connected to a hub and you ground the missions repeatedly as if it were an MMO instance.
It's definitely in a better state now than release (which oddly had a list of known bugs in the announcement post itself) but still has a ways to go.
They pushed out a new update a few days ago that is a HUGE improvement. It basically brings it up to beta state -- it's still buggy and crashes a lot, but it feels "fully implemented," feature complete, and the gameplay itself is solid. In its present state, it's like a 6 or 7 out of 10, but an "interesting" 6 or 7 that does a lot of things differently, and is worth checking out.
If they can continue to work on it, maybe it'll get decent reviews by the time it comes to console. To some extent I think it's an inherently divisive game that does a lot of experimental things that run counter to popular came design, so it will probably always have people that hate it, but it will also have people that love it.
^ I would say that this sums it up, from what I know about the game, game journalism and game idustry itself. I.e. I wouldn't put that much emphasis on game journos this last decade, in general most of them are young easily swayed interns/uni students, bloggers/vloggers and influencers who have little experience with classic games from 80s/90s/00s and they mostly dabble into safest waters of modern mainstream anyway. Or they grew soft over time playing games with no rough edges, too much handholding, low effort, quick gratification stuff and are thus easily discouraged if game requires some effort put in, or has steeper learning curve or features anything outside their usual comfortzone.
However I'm not saying that there are no problems here, since clearly there are still issues present. But I do have faith in the dev team to iron them out and bring this gem in rough to shine eventually. I still think that this will one day be a cult classic for those who like something different - the potential is there, even though it might not reach the wide mainstream acclaim (think Deadly premonition for example).
Also a good example why game release should never be pushed before its time. Deadlines have their use but having a stillborn game causes way greater damage on the long run for all parties involved.
So I see that the game is not really that bad.
The only problem is that the bad reviews and bad test results will influence many people. So even if the game will now be bug free and feature complete people will not buy it (because of the bad results).
I did buy because of the low price.
Just some bugs reports/impressions:
- did you change the camera fov to 45 degrees? It looks kind of strange.
- no message on quicksave. You do not know if game was saved or not.
- the heal spell only works 50% of the time it seems. First I thought it would fail because my spell casting skill is not high enough, but the same happened with a healing potion. First potion didn't do anything, second potion worked. Is there a connection?
- health/mana- info should be permanent. In a game where you fight skeletons all 10 meters you should have a permanent overview of your resources.
- is it still possible to plant the tree seed? How?
- I'm glad you went the Zelda way of friendly fire. Ignoring it. Good you didn't try to invent something crazy. Also not caging in the skill-dino and thus committing to this path early on was a wise game play decision.
- player is treated less like a dumb child. By rearranging the voice-overs, a bit of unwilling humor enters the game (if you know where voices were before). This game takes itself quite too serious.
- not a single crash in 2 hours, thanks.
- is there anything i can do in Marcaul? Someone told me I can barter, but I couldn't find any trader.
Honestly game is still lifeless and boring, but you really made a big step forward. And you didn't have much to work with. Kudos to you, guys.
If you consider making another wave of big changes, maybe text based dialogs and quests may work out well. And a story. You know, getting away from the 'alone in the Underworld' feeling.
I also don't like the art style, but I'm aware that this is a cultural difference. Americans like Barbie-World, Europeans appreciate the visualization of the pure drama life is ;-).
Thanks for the good work!
Quicksave lack of text is noted, we should be able to hotfix something for this.
I'll have to double check on the health stuff. Potion should have worked both times, but for the healing spell, just make sure you're not fatigued (which meant you were casting over your level and you could take damage from it, thus nullifying any healing you cast).
In the Options menu, you can actually change your Health and Mana UI to "Always" instead of "Smart" if you want that visible at all times.
Plant it in dirt when you're hovering over it in your inventory. If the tree outline is blue, you can plant it there. If it's red, it cannot be planted. Some dirt areas currently aren't registering to be plantable, but most of them should. We have to go through player reports and sniff out any of the outliers.
Your first quest in Marcaul should have been to familiarize yourself with where Aelita and Resherak are. Aelita is (currently) the only trader in Marcaul, and you can barter with her depending on your faction influence for certain goods. If you check your map while in Marcaul, you should see an area called the Midnight Forum.
Alternatively, for more "local instructions"; if you're facing Haprukala just after taking the long bridge into Marcaul, take a left at the Shambler faction representative up the stairs one flight and then make a right following the tunnel.
We do have potential plans for a final update 3, but nothing it set in stone for that yet. We want to gauge priorities from this update first (as well as figure out any quick hotfix candidates we can push out soon. Such as the quicksave text fix, the Inspect:Interact key on load screens...etc)
That's why Steam introduced the 'recent reviews' feature. I passed on the game at release but the patch sounded good. And the devs have obviously put it on a big sale to tempt people to try it out patched and hopefully get some new reviews up there.
The recent reviews are trending upwards from the patch and considerably better than the all time patch.
It would obviously have been better for the original release to be more like this patched version. But valve at least allow a chance at recovery. And such a thing is possible if the devs fix the game - see Chrono Trigger. Post patch reviews for that have even managed dragged the all time to an alright score from it's terrible release
Yes, but I ment the reviews at websites and pront magazines.
If they don't update the rest (do a retest) then the bad scores will remain.
Honestly, that's how it should be.
Look, the game got better and that's great. But you get one chance to make a first impression. If you don't care enough about your game to release it in the state they did, then you deserve to live with the bad reviews out there forever.
That's how it was back when UU was first released. Issuing patches then generally relied on a magazine CD at best for distribution of the patch. That is why you had one shot, and if you messed it up that was it.
You were Descent to Undermountain forever (even though it did have patches, not all were able to get them).
And I agree that the release day review scores should stand (but can be amended to note any improvements for anyone reading the review), most of all when a game is giving enticements to buy that state like pre-order and release exclusives such as the Vorpa + Mana Leech.
Yes, it really is that bad; this is supposed to be a single large dungeon, with settlemetns and NPCs in the underworld, with factions that are in conflict with one another; instead it's a hub area with portals to tiny little mission playgrounds.
I think at this point it depends upon your expectations? At release, it seems the game was a complete disaster. And from what I've read, it appears that it's still far away from what was promised on KS and the original Underworld (I can't comment on this as I didn't bag it and didn't like Underworld so didn't play much of it)
BUT, what we have now is a good game in its own right - even if it's not a good Underworld game.
I think it's more likely new people lured in by the sale price and update, though it is curious how most of them haven't even played beyond the refund window yet before reviewing. If they scratch too deep they might end up like this person and they might change their score.