Underworld Ascendant

Underworld Ascendant

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Stryker Nov 15, 2018 @ 12:33pm
Is there an option to disable camera/mouse smoothing?
I only fired the game up for a few minutes, but if this doesn't exist, I'm uninstalling it.
Last edited by Stryker; Nov 15, 2018 @ 12:34pm
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Showing 1-15 of 18 comments
FullAutoAttack Nov 15, 2018 @ 2:40pm 
god i hope so - I feel like I'm moving through molasses
Ryan Fenton Nov 15, 2018 @ 3:11pm 
Indeed - in inventory, the mouse pointer is default Windows UI - which is fine.

But in-game, the mouse control feels like it has some arbitrary lag between movement and action. Like they tried to use the wrong calculations, or improperly scaled calculations in their Update() loop in Unity. Tweaking mouse sensitivity doesn't do it - it's either some acceleration or scaling or wrong calculation in the code or something - but it feels bad in the same way that Alpha Protocol felt bad.

It's another very basic problem with the game that I'm amazed any experienced PC developer would miss.
Jeroen Nov 16, 2018 @ 9:14am 
This mouse issue forced me to stop playing after a few minutes, it's just intolerably annoying.


Stryker Nov 16, 2018 @ 10:59am 
Originally posted by Jeroen:
This mouse issue forced me to stop playing after a few minutes, it's just intolerably annoying.

Same. I won't continue until this is corrected. If it's not corrected soon, I'll be sad to leave a negative review of a game that I've been anticipating for ages.
Flare Nov 16, 2018 @ 11:32am 
Can you guys describe the mouse delay a little more? I'd like to log this and maybe get a sense of what sort of computers you're all using.
Ryan Fenton Nov 16, 2018 @ 11:39am 
Compared to a normal modern FPS game - your viewpoint isn't moving like a mouse pointer like you'd expect, it's moving in this odd slightly sluggish manner - like it's got some smoothing/acceleration on it... but it's almost as if someone tried to do some calculations in the camera movement calculations that don't quite work.

I can't tell without the code. It's not a performance issue - and the mouse works just fine in menus - it's something wrong with the camera moving with the mouse.

Unity FPS games aren't usually this odd with the mouse controls - so I wouldn't blame that on its face.
Stryker Nov 16, 2018 @ 11:43am 
Rather than snap to a point, it slowly drifts past the end of your mouse movement. This is what I've seen semi-commonly referred to as "camera smoothing" or "mouse smoothing," and is an option in many games.

It's been awhile since I played WoW, but I think this was an option in there. I definitely know it's an option in a game called Starcrawlers (Camera Smoothing in this one) which also uses Unity.
Last edited by Stryker; Nov 16, 2018 @ 11:45am
Jeroen Nov 16, 2018 @ 11:48am 
Originally posted by Flarechess:
Can you guys describe the mouse delay a little more? I'd like to log this and maybe get a sense of what sort of computers you're all using.

The camera movement doesn't stop when I stop the mouse, it moves a few milliseconds longer.
When I start moving the mouse again, the camera doesn't directly move at the same speed as the mouse. It takes a few milliseconds to get to the same speed.
As if the mouse movement is averaged over time, hence the term mouse smoothing.
Flare Nov 16, 2018 @ 12:16pm 
Okay, I think I know what you guys are referring to now, I'll check with the team to see if there's a way we can add in an option to turn this off (or at least let you adjust it)!
Jeroen Nov 16, 2018 @ 12:20pm 
Thnx, I will be grateful if this (and the save system) gets fixed, cause then I can start playing the game. Been waiting for years for this.
Stryker Nov 16, 2018 @ 12:44pm 
Originally posted by Jeroen:
Thnx, I will be grateful if this (and the save system) gets fixed, cause then I can start playing the game. Been waiting for years for this.

Same on both fronts.
Dhananjaya Bhim Nov 16, 2018 @ 9:37pm 
I'm glad there is going to be a fix for this. It's a little nausea inducing. I can't play the game for more than a few minutes before I have to take a break. Otherwise, so far so good! I want to play this game. Let me play this game! :D
Last edited by Dhananjaya Bhim; Nov 16, 2018 @ 9:38pm
Cat of Darkness Nov 16, 2018 @ 9:46pm 
Originally posted by Ryan Fenton:
Compared to a normal modern FPS game - your viewpoint isn't moving like a mouse pointer like you'd expect, it's moving in this odd slightly sluggish manner - like it's got some smoothing/acceleration on it... but it's almost as if someone tried to do some calculations in the camera movement calculations that don't quite work.

I can't tell without the code. It's not a performance issue - and the mouse works just fine in menus - it's something wrong with the camera moving with the mouse.

Unity FPS games aren't usually this odd with the mouse controls - so I wouldn't blame that on its face.

Sounds like moving the mouse indirectly applies an acceleration to the player game object as it rotates the way its facing seeing how the player is treated like a physics object.
Last edited by Cat of Darkness; Nov 16, 2018 @ 9:47pm
nitsuj33 Dec 15, 2018 @ 9:56pm 
Please add this! This smoothing is fine for controllers, but does not always belong with mouse control and can cause motion sickness for some people. Many games offer a way out with an ini file setting, and I'd be fine with that route instead of a longer delay to update all the config UI. Thanks guys!
Kostriktor Nov 10, 2020 @ 3:16pm 
Originally posted by Flare:
Okay
any news on this ?
i see this guide
https://streamable.com/g8w8p
but i cannot find the "managed" folder.
id like to be able to turn this off ingame.
the mouse has to follow my input only, and nothing else.
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