Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But in-game, the mouse control feels like it has some arbitrary lag between movement and action. Like they tried to use the wrong calculations, or improperly scaled calculations in their Update() loop in Unity. Tweaking mouse sensitivity doesn't do it - it's either some acceleration or scaling or wrong calculation in the code or something - but it feels bad in the same way that Alpha Protocol felt bad.
It's another very basic problem with the game that I'm amazed any experienced PC developer would miss.
Same. I won't continue until this is corrected. If it's not corrected soon, I'll be sad to leave a negative review of a game that I've been anticipating for ages.
I can't tell without the code. It's not a performance issue - and the mouse works just fine in menus - it's something wrong with the camera moving with the mouse.
Unity FPS games aren't usually this odd with the mouse controls - so I wouldn't blame that on its face.
It's been awhile since I played WoW, but I think this was an option in there. I definitely know it's an option in a game called Starcrawlers (Camera Smoothing in this one) which also uses Unity.
The camera movement doesn't stop when I stop the mouse, it moves a few milliseconds longer.
When I start moving the mouse again, the camera doesn't directly move at the same speed as the mouse. It takes a few milliseconds to get to the same speed.
As if the mouse movement is averaged over time, hence the term mouse smoothing.
Same on both fronts.
Sounds like moving the mouse indirectly applies an acceleration to the player game object as it rotates the way its facing seeing how the player is treated like a physics object.
i see this guide
https://streamable.com/g8w8p
but i cannot find the "managed" folder.
id like to be able to turn this off ingame.
the mouse has to follow my input only, and nothing else.