Avernum 3: Ruined World

Avernum 3: Ruined World

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Usada Pekora Feb 18, 2018 @ 12:57am
Black halberd
I am stuck at those 6 ights, stalagmites pass has opened, but i can't get past a mossy wall, that is supposedly a hidden door, it just won't open.
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Showing 1-9 of 9 comments
Mattimeo78 Feb 18, 2018 @ 4:03am 
http://www.harehunter.info/Avernum3/Maps1/id122.html

This is the walkthrough for Remote Cavern. It's for Avernum 3, but little enough has changed that it'll see you through the dungeon with no problem.
Usada Pekora Feb 18, 2018 @ 4:39am 
Once again. there is a problem in a game, and it's either a bug or that dungeon is different from how it was in exile 3. When you lit 6 braziers, stalagmites do disappear, but there is no passage past them, it is blocked by a wall.
Last edited by Usada Pekora; Feb 18, 2018 @ 4:43am
Mattimeo78 Feb 18, 2018 @ 4:56am 
As it says in the walkthrough I offered, you don't light all six, just the sixth one.
Usada Pekora Feb 18, 2018 @ 5:09am 
Have you tried it yourself? There are 7 lights, that are lit at the beginning, the key to solving it is to have only 6 of them remain lit. Once you do that, stalagmites disappear and you can move to the east, except that you can not, there is another wall behind the stalagmites.
Last edited by Usada Pekora; Feb 18, 2018 @ 9:52am
Mattimeo78 Feb 18, 2018 @ 5:20am 
I clearly have the halberd, as I have the achievement for aquiring it. I did exactly what the walkthrough said to.
Usada Pekora Feb 18, 2018 @ 5:38am 
https://imgur.com/a/1aYJ4
how much nature lore you had when you were exploring that dungeon?
Usada Pekora Feb 18, 2018 @ 5:47am 
Oh now i remember, there have to be a stone inside a crate that you put on a rune, but i can't open it.
Last edited by Usada Pekora; Feb 18, 2018 @ 9:53am
Gon Feb 20, 2018 @ 12:33am 
There's a hidden switch on the wall nearby that gets rid of the green wall/hedge. You can see it in the screenshot you posted above.
mcsproot Feb 21, 2018 @ 8:12pm 
An easy way to get the six lights is to hit ONLY the sixth floor panel. Best way to do this is to go into combat so your party doesn't trigger other panels.

Then as was said, on the north wall there is a button to open the path to the next area.
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