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I know some npcs react differently to a nephil and or a slith being in your party but I'm not sure if their presence is necessary to unlock special lore pieces or any secrets, but I could very well be wrong
In game having them causes certain actions
Having a nephil will help other nephil on the surface to trust you, unlocking quest and trading opportunites. Empirial soldiers will distrust you, but so far I've seen very little from it save for a few insults and slurs.
I haven't found any bonus events yet for having a slith, but the penalty is that several imperial patrols will attack you, as they have no idea what a "lizardman" is.
Plenty of pro and anti nephil events.
I'm sure there are some benefits, but I've run 2 humans (priest/mage), 1 nephil (archer), 1 slith (warrior) in every single Avernum game and it will probably never change no matter whether it's any good :)
That being said, my Nephil archer is like a walking atillery platform. Did they buff archery for this game?
I play on Hard, not Torment, so maybe that's where 'not viable' comes from, unsure.
That said, I think it might be stronger in this game than prior ones.
If you want to play a slith and/or nephil for roleplay reasons, then do so.
My party is 2 humans, 1 slith, and 1 nephil (because I always do that for roleplay reasons). Also, I have 2 melee, one mage/priest, and one priest (also because I always do that). Neither of those are optimal, but I'm still doing fine in torment. So, play what you want, and don't worry too much about it :)
However, having them in your party can also lead to bad times. I think there is a village in the far south east that can turn permanently hostile if you run into the nearby guard patrols more than once. They give you a warning the first time, the second time they attack and this turns the town hostile.
Many guards in the south west near Dilan/Dilas (somewhere like that) will turn hostile instantly if you have a Slith in your party as well.
On the point of racial selection, Human all the way. I don't see 10% Pole/Bow damage and 10% element resistance at all worth missing out on the eight extra traits a Human gets. Like, seriously, no contest.
I'd have to say slith probably isn't worth it, I saw no pro-slith events, only anti-slith ones (I'm sure there must be a benefit somewhere in the world but I didn't notice it!), and pole damage is good but if you have an archer your other guy typically needs to be the tanker and so the +10% pole damage is unexciting. I still make one because I always make one.