Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
We've discussed this a few times over the course of development and each time we've ultimately decided that that a flat "Press a button to Auto-Reload" option is not something we want in Gun Club VR. That style of mechanic would make a bunch of the interactive elements of weapons obsolete as well as upsetting the balance we have for scoring in ranges.
However, we do listen and want your input on some form of one-handed reload mechanic and have come up with a few potential options:
Also note that these options don't deal with charging the weapon after reloading and that would also need to be address.
Of course these aren't the only options and we do want to hear your opinions on this, feel free to bring up any others that might come to mind for how you want a one-handed reload option to work.
This is absolutely NOT the point of the whole conversation. It is not about being boring or proper progress in the game. It is about properly and realistically HOLDING a hand gun while shooting, like you would in REAL life. This is for those that would like to improve their target accuracy and transfer that practice to live ammo, real gun. OP is asking for additional option I would think mainly in the practice area, but perhaps with main game as well, where you can test yourself more realistically. Replacing mag in that situation could also be handled by just lowering the gun and waiting certain amount of time for auto-reload.
I'll say this regarding all VR games - the squeeze function on the Vive controllers is not easy or intuitive to use on such a constant basis. It's fine for functions here and there, but something as ubiquitous as "grab the gun" can't be assigned to that squeeze. Maybe just make it a trigger pull instead, I don't know.
Just like the Original Poster wrote, you can get a better pistol grip with the two hands for two controllers. That can't be denied it is one of the annoying things. But, you can support hand still correctly like with a tactical flashlight, resting it above a wrist if so wanted.
But, where I totally see the huge benefit and boost to usability, is when a player has a real physical gun stock for better gun handling. Like example:
https://cdn.thingiverse.com/renders/65/af/63/5c/23/916e90c07bf3c8915152615dd1d78f9b_preview_featured.jpg
It is very annoying trying to get that front controller back to its holder once deattached for quick use.
But to avoid so easy use, it could be made that you need to "enter code" for fast magazine swap, like in some games in puzzles you need to enter "Left - Right - Up - Up - Left - Down" in specific time or timing.
So that could be used as well so you need to look like 5 arrows on screen and then go the correct order in that to be faster than the pre-set reloading (shortguns would have automatic pumping etc).
There is already a "point and wait" mechanic when you can point the yellow arrow to move on next location, or just point and press a button. So lower gun to hip and sideways and you would wait moment to get magazine changed.
I think a "one controller" mode would be great, though. For those that want to shoot two-handed, and for shooting with a stock, etc.
Arizona Sunshine has an intuitive one-handed reload, but we can add an extra step. Eject mag, move weapon to ammo belt to refill, then press the bolt release to charge the weapon. I agree on the balance, though, so maybe a score penalty or a separate leaderboard for this mode.
Conversation is NOT about reloading!!!
Use the Right thumb to open the cylinder, point the revolver up to let the cartridges empty, then lower the revolver and with the other hand grab the new rounds, move close to the cylinder and X will insert a new round, so push 7 times, and then close the cylinder with a flick of the gun to the right.
Wish there was a way to close the cylinder without the flick as it is really bad for them