Gun Club VR

Gun Club VR

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I'd REALLY like a one-button reload mechanism
Hello, I am an experienced shooter and a firearms safety instructor in real life and I just started playing Gun Club VR. While it's definitely cool, I really don't like the reload dynamic. I appreciate that the developers tried to make it more realistic by putting it in there, but here's my problem with it; in order to make the reload mechanism work, you need to be holding the left controller, which means that you can't use your left hand as your support hand and grip the "gun" like you'd be doing when firing a real gun. I feel like the reload mechanism ads some realism to a trivial part of shooting (the reload) while severely handicapping the part of shooting that actually matters and is fun (the, uh... you know... actual shooting). I'd like a way to turn this off and just reload the gun by hitting a button on the right controller. I'd absolutely sacrifice a bit of realism during reloading to have a MUCH better gameplay experience. I've attempted to mitigate the issue by just hanging the left controller by the wrist strap while shooting then grabbing it when I need to reload, but it really takes you out of the experience. I think about reloading pretty much zero percent of the time when I'm actually shooting. It's just an automatic response that you don't think about once you get used to it, like shifting a manual car. If compromises need to be made, they should be made in a way that doesn't take away from your ability to shoot like you do in real life.
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Showing 1-15 of 21 comments
-Devs Please Listen, He's Right-
MXK Aug 30, 2018 @ 8:07pm 
That should be an easy in-option fix really. "One Hand Reload" with a check mark and maybe a short explanation next to it, bam, done.
Gun Club Dev  [developer] Aug 30, 2018 @ 10:03pm 
Hey guys,

We've discussed this a few times over the course of development and each time we've ultimately decided that that a flat "Press a button to Auto-Reload" option is not something we want in Gun Club VR. That style of mechanic would make a bunch of the interactive elements of weapons obsolete as well as upsetting the balance we have for scoring in ranges.

However, we do listen and want your input on some form of one-handed reload mechanic and have come up with a few potential options:

  1. Release mag as normal then, with gun in hand, move hand down to Magazine Bag and press a button to load a fresh magazine into the gun.
  2. Player can throw their weapon away and retrieve a newly loaded gun from their holster
  3. A set of gamemodes and ladders that are identical to those currently available but with infinite ammo enabled to remove the need to reload while keeping scoring separate from the reloading-required ladders.
  4. Some combination of the above options

Also note that these options don't deal with charging the weapon after reloading and that would also need to be address.

Of course these aren't the only options and we do want to hear your opinions on this, feel free to bring up any others that might come to mind for how you want a one-handed reload option to work.
MXK Sep 1, 2018 @ 6:29am 
option for infinite ammo that would solve the problem of holding controller in one hand and releasing the 2nd controller in order to stabilize your hand just like during normal shooting (although there is no real recoil either)
hogarth_k_gamble Sep 9, 2018 @ 10:36am 
Infinite ammo would make it a lot easier to use a physical stock, too. It's a pain getting controllers in and out of sockets, etc. They add so much to the game that I would gladly give up the additional realism of the current style. I think it's a fair trade-off and would be a reasonable decision left to the user. A delay would be built into the automated reload, of course, in the same way iRacing penalizes racers that use auto-clutch or auto-shift. It might even be possible to have that delay calulated of the basis of having the user manually reload 5 or 10 times to set a reasonably accurate delay.
chromvis9775 Sep 9, 2018 @ 2:30pm 
Realistic (two hand) reload require attention and skills - which is important for progressing trough the game. Just shooting infinite ammo is fairly boring. If you need more ammo - earn some money and get oversized mag. May be it will make sense to have "infinite ammo" mag in upgrade shop, so people can buy it.
MXK Sep 11, 2018 @ 2:56pm 
Originally posted by chromvis9775:
Realistic (two hand) reload require attention and skills - which is important for progressing trough the game. Just shooting infinite ammo is fairly boring. If you need more ammo - earn some money and get oversized mag. May be it will make sense to have "infinite ammo" mag in upgrade shop, so people can buy it.

This is absolutely NOT the point of the whole conversation. It is not about being boring or proper progress in the game. It is about properly and realistically HOLDING a hand gun while shooting, like you would in REAL life. This is for those that would like to improve their target accuracy and transfer that practice to live ammo, real gun. OP is asking for additional option I would think mainly in the practice area, but perhaps with main game as well, where you can test yourself more realistically. Replacing mag in that situation could also be handled by just lowering the gun and waiting certain amount of time for auto-reload.
Last edited by MXK; Sep 11, 2018 @ 2:59pm
Brian Sep 17, 2018 @ 8:46pm 
I don't care how you guys decide to change it, but the worst part of for me is that I never want to use 2-handed guns because taking my left hand off the under-barrel, reloading the gun, then having to squeeze to re-grip the underbarrel (usually resulting in the gun jerking around), is just awful. I've pretty much only been playing with pistols because that's the only part of the game that feels good.

I'll say this regarding all VR games - the squeeze function on the Vive controllers is not easy or intuitive to use on such a constant basis. It's fine for functions here and there, but something as ubiquitous as "grab the gun" can't be assigned to that squeeze. Maybe just make it a trigger pull instead, I don't know.
Last edited by Brian; Sep 17, 2018 @ 8:48pm
The_Free_Dom Oct 5, 2018 @ 8:36pm 
I use a stock, and I prefer the realistic reload. I'm used to that in Stand Out, Onward, Pavlov, etc. My problem with Gun Club is the method of releasing the magazine. Pulling down on the thumbstick is by far the worst implementation of magazine release I've encountered.
Mors Oct 16, 2018 @ 3:07pm 
While I dislike the idea for "press button to reload", I understand fully the requirement for that "lower tier" feature.

Just like the Original Poster wrote, you can get a better pistol grip with the two hands for two controllers. That can't be denied it is one of the annoying things. But, you can support hand still correctly like with a tactical flashlight, resting it above a wrist if so wanted.

But, where I totally see the huge benefit and boost to usability, is when a player has a real physical gun stock for better gun handling. Like example:

https://cdn.thingiverse.com/renders/65/af/63/5c/23/916e90c07bf3c8915152615dd1d78f9b_preview_featured.jpg

It is very annoying trying to get that front controller back to its holder once deattached for quick use.

But to avoid so easy use, it could be made that you need to "enter code" for fast magazine swap, like in some games in puzzles you need to enter "Left - Right - Up - Up - Left - Down" in specific time or timing.

So that could be used as well so you need to look like 5 arrows on screen and then go the correct order in that to be faster than the pre-set reloading (shortguns would have automatic pumping etc).

There is already a "point and wait" mechanic when you can point the yellow arrow to move on next location, or just point and press a button. So lower gun to hip and sideways and you would wait moment to get magazine changed.

ratt_god Oct 27, 2018 @ 11:34pm 
I think the reloading is perfect the way it is
mog Oct 28, 2018 @ 7:45am 
Though I am a shooter myself, I like manipulating the weapons more than actually shooting them - that's not an experience you get in traditional games. In most VR shooters, I rest my shooting hand on the forearm of my other hand for stability. It's not as comfortable as shooting two-handed, but at least I have some stability and I can also hold a full mag in my other hand for quick reload.

I think a "one controller" mode would be great, though. For those that want to shoot two-handed, and for shooting with a stock, etc.

Arizona Sunshine has an intuitive one-handed reload, but we can add an extra step. Eject mag, move weapon to ammo belt to refill, then press the bolt release to charge the weapon. I agree on the balance, though, so maybe a score penalty or a separate leaderboard for this mode.
ratt_god Oct 28, 2018 @ 4:49pm 
I have no clue whatsoever on how to reload the revolver. Can you tell me?
MXK Nov 15, 2018 @ 5:07pm 
Originally posted by jaxxjones:
I think the reloading is perfect the way it is

Conversation is NOT about reloading!!!
Vasious Dec 14, 2018 @ 6:38pm 
Originally posted by jaxxjones:
I have no clue whatsoever on how to reload the revolver. Can you tell me?

Use the Right thumb to open the cylinder, point the revolver up to let the cartridges empty, then lower the revolver and with the other hand grab the new rounds, move close to the cylinder and X will insert a new round, so push 7 times, and then close the cylinder with a flick of the gun to the right.

Wish there was a way to close the cylinder without the flick as it is really bad for them
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