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1: On the final boss (not naming for spoilers) when you parry him, if you even slightly delay the riposte, you get locked in the animation while he is free to attack all he wants
2: Not sure if it's interested, but on Nightmare, Rhodes can spawn while Faiz Tilus is still out (I'm questioning if intentional because this is the only instance in Nightmare that I've been able to have multiple out at once)
3: Angrom getting stuck in a loop where he just does his spear rain over and over (still able to kill him, it just makes the fight even more tedious)
4: When Sloth (I forgot his name) is in his greatsword phase, if you try to parry the first hit in his spin, you will do the animation like it was successful, but his won't actually be parried, and you get locked in place to take free damage
5: Not sure if Glock or not, but Wrath's gauntlets (The weapon you use, not the bosses) are completely useless. The are as slow as the greatsword and Gluttony's Cleavers, don't have the sun capabilities those two have, and do basically zero damage. On Sloth, a spear does more damage than a riposte with them equipped
The final boss as a whole seems to play by different rules than the previous bosses who were easy to beat once you got to know the moves. Either my attacks are parried out of nowhere, I get smacked to death with one hit or my attacks don't seem to land properly.
All bosses up to him I felt were fair, while being difficult (by varying degrees) and interesting, but Mr. Ignore-a-Parry seems to have a definite unfair advantage.
His tracking can be a bit insane, too.
Although I did beat him finally, he kinda felt like one of those script-kiddies you'd meet once in a while in DkS/DS2.
2. and 3. Date and Game version of 24 th February 2019 ( can´t look it up atm)
4. i7-4790k, GTX1070, 16 GB RAM, Windows 10 // PS4 Gamepad
2. 27/10/2019
3. Not sure. The last one until the 30/10/2019
4.
CPU: fx-9590
ram: 8gb
GPU: GTX1070
Windows 10