Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For Quest headsets, using a 3rd-party wireless PCVR streaming app (ALVR, AMD Relive VR, Virtual Desktop), you can avoid Oculus Rift software and run games directly with SteamVR. With KF:I specifically, this messes up controller bindings because all the wireless PCVR streaming apps currently present Touch controllers as Vive Wands. Can workaround button bindings with a community profile, but Grip interactions will be toggled-based (which made KF:I to me a lot more uncomfortable to play). I'm not aware of any alternative PCVR apps for Rift headsets.
TLDR: Oculus needs to run, unless you're using a Quest headset and a 3rd-party wireless app.
I have a Quest 2, and I avoid SteamVR whenever I can. It's extra overhead in most cases without any gain. I can see why it'd be nice for chat while streaming, but I wonder if you could instead pin a chat window though Oculus?
-vrmode openvr
Do that, and things like Liv work.