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https://www.youtube.com/watch?v=szdg4txFw6U&t=23517s @08:14:26 and onwards we kill him
In short: git gud.
Another thing that we've noticed is when you do enough damage for the prince to to his teleport move thing he does 3 of them, then after you pass that and inevitably die, you try again and get to the same point and he does 5 or 6 instead throwing the whole memorisation of his attacks out the window. You can't block the beam of light because the shadow part comes through the shield and there isn't enough time to set up light shields. And as always Amadeus is completely useless in boss fights lol.
On my latest playthrough I actually beat the boss using Amadeus' box stomp on him twice when he had less than 25% of his HP left, so his techniques can be useful in the fight too, but I'd recommend resorting to boxes only when the Prince isn't moving so you're sure to hit him. Good luck!
It's funny how different playstyles result in oposite reactions.
That's a good point and I totally agree. Never had trouble with any bosses on all Trine games. Actually the combat here was "harder and trickier" for me, compared to the others, but still, the boss fighters were tighter in general, but the last one was indeed much harder than anything else due to being very unforgiving. Dodging abilities are actually something not well incorporated in the game, not to mention the fact that they're "secondary skills" (learned with points, not through campaign), and on most combats you don't have to restort to them at all.
Actually Amadeus here is great with his box smash (also secondary skill, but unlocked very early), though it can be tricky to be quick enough to do that without expoising yourself too much. After finishing the co-op gameplay, I played another day and went through a commented session, and had a breeze using Amadeus mainly on him.
https://www.youtube.com/watch?v=d_E2Y8-5Bhw @53:53
I definitely had a much easier time doing this compared to my earlier coop playthrough, and would definitely try to smash more bosses if I ever play the campaign again.
Who on earth invents a beam that doesn't just damage you but blocks your movement as well? Yes you can try to dodge but that means you lack time to actually hit back and do damage, which ofcourse you can't do in that other phase where the boss becomes invincible and charges over whole screen to insta-kill you and ignores all the constantly popping up pink barriers that ofcourse keep getting in your way. It is possible to beat the boss, but really frustrating, takes more luck and patience than anything else. I will try coop laters and propably it will be much easier there.
Yea same here. First try and switched to Zoya once I figured out the attack pattern.
I don't see why people are finding it so difficult.
Figuring out the puzzles for the witch was more of a challenge.