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Trine 3 was a massive financial flop. They burned ALL the money they made from Trine 2 and ran out of it when they were just ONE THIRD of the planned progression through the game. That boss at the end of Trine 3 - that was supposed to be the end of the first act (out of three).
That's how expensive it is to make 3D platformers, as opposed to a 2D platformer.
Trine 3 was also received with mixed feelings, because the gameplay of Trine 1 and Trine 2 just wasn't there - no skill progression, no skillful combat, no complex puzzling... Many players of T1 and T2 don't want to replay T3.
As such, if the devs released some "continuation" of T3's story (even if it was in the 2.5D system of T1/2/4), it would pose a problem for those who don't know the story of T3 or don't want to play it.
It's best to just bury T3 and admit / accept that it was a step in the wrong direction.
-JLarja / Frozenbyte
So in your case you wouldn't need to touch the engine, HUD, menus and a lot of game logic as well. I believe that would shave off a significant amount of time and finances. Plus, since expansion pack would require main game, it would support the main game as well. As a bonus, it would show that you are keeping the game alive and well.
I found The Goblin Menace to be an excellent expansion and would love to see something like that for Trine 4 as well. And as I said before, the fact that this game deals with dreams, it's a perfect opportunity to give Trine 3's storyline closure.
Frozenbyte, I love you guys so much and Trine truly means a lot to me, I just wanted to let that be known if anybody's reading :)
Btw, I love that you guys named this one 'Trine 4: The Nightmare Prince' instead of just 'Trine: The Nightmare Prince', still acknowledging Trine 3 (and another way I won't spoil)! Plus I just like numbered sequels lol.
I was talking about a Trine expansion vs. a Trine game. Other games, genres and studios may or may not be similar.
We could do all that for a separate game too. It would be pretty bad (no new skills, only few maps), but only reason expansion would be better are lower expectations. The market would be smaller, as some people don't buy DLCs, or even take note of them.
I think The Goblin Menace is a great expansion too, but it also took lot of work to get done. Probably about as many man-months per level as original game, if not more. It has new skills (also available in main game) and lots of tweaks under the hood (which benefited the main game too). The fact that it was a paid expansion actually meant that significant amount of work was required to handle online game between players with and without the expansion.
What The Goblin Menace thought us was that creating a paid expansion is much work, while the target market will be limited to those who already own the main game. I'm not the one making decisions about what projects we pursue or not, but I believe the thinking is still, that either an expansion is worth doing as a free update (like The Goblin Menace is now or like the arena update for Nine Parchments was made), or it's better to save it for another game.
All that said, I would personally love to see conclusion to Trine 3. I wouldn't just want it to be some three-map-quick-and-dirty wrap-up though. If it can't be done well, better not to do it at all. Everyone's free to disagree with that, of course.
-JLarja / Frozenbyte
P.S.: The Talos Principle, which is a pure puzzle game, also got one. So it is possible. You just need to believe. ;)