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I don't remember where I did find the one brace in level 11, though I want to say it seemed to be out of the way (in fact, it was probably just off to the side of the vendor that I missed). I kind of wish the game had a little hint system (maybe a character thought bubble or something?) that would gently suggest what you are supposed to do next if you're floundering for 15+ minutes on a level. I know many would say "get gud" and that you should be able to figure it out on your own (I'm a huge Dark Souls fan, as it were), but this is by no means designed to be a hardcore game.
i think the thing here is that the lone building block is situated near the start of that level and since a player does not already know what it does, is highly likely to use it immediately.
the other is that the blueprint is situated at the mid-level and the vendor is at the back of the level.
so a player would try fruitlessly to clear the blueprint without knowing the existence of a solution
i thinka good trick to teach the player would be to have a least one building block near the blue print (maybe move the existant one near it?) but since it is insuficcent to cover it all, it would incitate the player to go look for more
Maybe the vendor could be moved a tad bit closer to the blueprint in that level to aid in his discovery by the player, or maybe even a literal sign post nearby could point to his location?