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Also surely a archer in contact with a fighter about to slay them should be forced to fight the fighter not target another character?
I did go back and play some more of the game and noticed that each bandits had up to double the AP's of members of our small party. Seems to make it pretty much a matter of chance in most melee's.
Neil W
I don't understand how you increase the AP's of characters.
I also didn't understand how you used Willpower or Mindpower (?) and these help.
Having another attempt at getting level 2 off to a start!
Neil W
You cannot recover him by healing (though not sure if this is a bug or designed this way). The only way seems is to rest at Inn or at Camp.
6-10 is the default AP value for my characters. 6 for knight (he could have penalty -1 or -2 for one of his items). 10 is for Rogue. They seem having less when "heavily wounded", meaning were "killed" on any earlier missions.