EVE: Valkyrie - Warzone

EVE: Valkyrie - Warzone

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VR in Eve Online?
Hi, Just been playing EVE Valkyrie in VR. Loving it. Came over to start playing EVE online as a result and find that there is no VR support!?!?

Are there plans to implement VR support? Space sims without VR are like pancakes without lemon juice.
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Showing 1-15 of 20 comments
Agent Burgers Oct 12, 2019 @ 4:20pm 
Originally posted by DAN-di-WARhol:
Hi, Just been playing EVE Valkyrie in VR. Loving it. Came over to start playing EVE online as a result and find that there is no VR support!?!?

Are there plans to implement VR support? Space sims without VR are like pancakes without lemon juice.
You're asking a question I've been wanting for a long time lol
DAN-di-WARhol Oct 13, 2019 @ 2:33pm 
😁
ig.Nixx.Stream Nov 2, 2019 @ 7:25am 
unfortunately i doubt that there will be vr support for this game ever, its not the typical type of space sim for the use of VR

HOWEVER

check out VR stuff like BIGscreen :D
Exigeous Nov 6, 2019 @ 1:12pm 
Uh to answer the OPs question....

NO

Eve has existing for something like 15 years and is fundamentally a very different space game. it's not a "sim" in the sense that you're in a first person or even 3rd view, you manage your assets and alliances, etc. and do combat from an overview, with some limited 1st and 3rd person (as I understand).

So in short your question is like asking will they every make a VR version of Monopoly. It just wouldn't make any sense (other than, as suggested, using BigScreen to play in a VR space but the game is still 2D)
Cindarr Nov 26, 2019 @ 3:25pm 
The main issue with eve being in VR would reading all of the 10,000 spreadsheets. Sure you could probably increase the font size, but then that would take up 90% of the screen :-(
DAN-di-WARhol Nov 27, 2019 @ 12:45am 
That's no problem. VR is pretty high resolution on modern hardware. VR games switch in and out of 2d for statistical stuff. You really gotta try it. It's not just low-res wave shooting. It is everything the monitor can do.

I play Civ 6 in VR.
Exigeous Nov 27, 2019 @ 2:29pm 
Originally posted by DAN-di-WARhol:
That's no problem. VR is pretty high resolution on modern hardware. VR games switch in and out of 2d for statistical stuff. You really gotta try it. It's not just low-res wave shooting. It is everything the monitor can do.

I play Civ 6 in VR.

Am I to assume you have the HP Reverb Pro? As it's the only headset on the market anywhere near as high resolution as you're suggesting, anything less and sorry but VR is still a blurry mess. If you don't think so what you "really gotta try" is a 4K monitor.

That said the HP Reverb is rather amazing and is *by far* the highest resolution headset out there, once you use it you can't go back to anything else.

Still Eve is not a game at all designed for VR.
DAN-di-WARhol Nov 27, 2019 @ 11:03pm 
I have read about problems with it working in SteamVR, which massively limits the software options.

I have a vive pro, which has the best visual quality of the functional headsets. And no, there is no blurriness. It is crystal clear when reading screens. At least as good as a 4k monitor, anyway.
Exigeous Nov 28, 2019 @ 7:48pm 
Originally posted by DAN-di-WARhol:
I have a vive pro, which has the best visual quality of the functional headsets. And no, there is no blurriness. It is crystal clear when reading screens. At least as good as a 4k monitor, anyway.

I'm sorry but no, no you do NOT have the "best visual quality of the functional headsets", not by a long shot. The Vive Pro is a "1.5" gen headset with 1440 x 1600 per/eye giving it a rough PPI (pixels per inch) of 640 or so (given the size of the panel it uses). This is the same as the Rift S, Quest, Cosmos, Odyssey+, etc. - so many. The actual top daddy is the HP Reverb Pro with a per-eye resolution of 2160x2160 - that's a PPI of 1100 (given it uses a rather small panel).

So yeah, in short you don't know what you're talking about. Yes, the V Pro is much better than the first generation headsets but you're kidding yourself if you think it's not "blurry" (better is to say it has SDE - screen door effect - where the Reverb basically as none).

How do I know? Well I've own/tested at home the following: Rift DK2, Rift CV1, Rift S, Oculus Go, Oculus Quest, HTC Vive, HTC Vive Pro, HTC Cosmos, Lenovo Explorer, Pimax 4K, Pimax 5K+, OSVR, PSVR and the HP Reverb Pro (and I feel like I'm forgetting something).

Regardless Eve is NOT a game suited at all for VR. If you wanna play it while in a VR environment fine, but that in no way is a "VR Game".
DAN-di-WARhol Nov 28, 2019 @ 11:07pm 
But the HP headset doesn't work with SteamVR (or revive). That means it isn't functional. I don't know of any software that would run on it.

You are quoting specs for the vive. Vive pro improves on that by 75%. And is the only functional headset with decent contrast, I've tried them all and returned them (exept HP because it doesn't work with my software).

You are right. Resolution needs to improve (but I wouldn't call it "blurry"). It's as clear as 4k.

If someone released a headset that worked with SteamVR and was higher resolution than the pro (forget Cosmos) I would buy it, as money is no object.
Last edited by DAN-di-WARhol; Nov 28, 2019 @ 11:08pm
DAN-di-WARhol Nov 28, 2019 @ 11:19pm 
My Source for "not functional":

https://www.techradar.com/uk/reviews/hp-reverb-vr-headset

It also has inside-out tracking, which is again not functional (it stops working all the time for me - and seems to for everyone who has furnniture in their VR room). It also stops working when the lights are off.
Exigeous Nov 30, 2019 @ 6:53am 
Originally posted by DAN-di-WARhol:
But the HP headset doesn't work with SteamVR (or revive). That means it isn't functional. I don't know of any software that would run on it.

Uh, wow, your ignorance in this subject knows no bounds - OF COURSE you can play Steam VR games in Windows MR headsets, 100% supported. For Oculus exclusives you do have to use Revive but that's easy enough. So yeah, all headsets can play all PC VR titles, period.

Originally posted by DAN-di-WARhol:
You are quoting specs for the vive. Vive pro improves on that by 75%. And is the only functional headset with decent contrast, I've tried them all and returned them (exept HP because it doesn't work with my software).

And once again you look foolish as NO, I posted the specs for the Vive Pro - those again are 1440x1600 per-eye giving you roughly 640 PPI. The original Vive was far lower, at 1200x1080 per-eye and a PPI of around 450. So yes, the Pro is a good upgrade over the original but it doesn't hold a candle to the HP Reverb Pro, not even close.

Or when you owned and tested these headsets did you see it differently? Oh, not only do you not know the specs of what you own but you haven't owned all these headsets, specifically the Reverb?

Originally posted by DAN-di-WARhol:
You are right. Resolution needs to improve (but I wouldn't call it "blurry"). It's as clear as 4k.

HAHAHA - uh, how many 4K displays do you actually game on? I'd guess NONE - as no, the Vive Pro is NO WHERE NEAR 4K resolution, it's no where close. 4K is 3840x2160 and your headset does 1440x1600 and you think it's 4K? The Reverb is excellent but even it is NOT quite 4K.


Originally posted by DAN-di-WARhol:
If someone released a headset that worked with SteamVR and was higher resolution than the pro (forget Cosmos) I would buy it, as money is no object.

Well get your wallet ready buddy - when you get the Reverb you can come back here and apologize to me...

Originally posted by DAN-di-WARhol:
My Source for "not functional":

https://www.techradar.com/uk/reviews/hp-reverb-vr-headset

It also has inside-out tracking, which is again not functional (it stops working all the time for me - and seems to for everyone who has furnniture in their VR room). It also stops working when the lights are off.

Ugh, please actually educate yourself by using these products like I have - that article is full of crap. Inside out tracking is great, while not "as good" as the lighthouses (as it can't track the controllers when behind you) it is absolutely a ZERO issue as when the controllers come back into your view they track again perfectly, you just can't play in darkness.

So yeah, please educate yourself on these products before you look like an idiot as everything you've posted is wrong. I know you spent a stupid amount on your Vive Pro so you want it to be the best but sorry, it just isn't. To clarify again the Reverb is the only headset on the market with essentially zero screen door effect (yes, your Vive Pro has it badly, you just don't have anything to compare to see the difference) and it WORKS GREAT with Steam VR natively and can work with Oculus titles perfectly via Revive.

Ugh, good luck, you're gonna need it.
DAN-di-WARhol Nov 30, 2019 @ 2:27pm 
Originally posted by Exigeous:
Originally posted by DAN-di-WARhol:
But the HP headset doesn't work with SteamVR (or revive). That means it isn't functional. I don't know of any software that would run on it.

Uh, wow, your ignorance in this subject knows no bounds - OF COURSE you can play Steam VR games in Windows MR headsets, 100% supported. For Oculus exclusives you do have to use Revive but that's easy enough. So yeah, all headsets can play all PC VR titles, period.

Originally posted by DAN-di-WARhol:
You are quoting specs for the vive. Vive pro improves on that by 75%. And is the only functional headset with decent contrast, I've tried them all and returned them (exept HP because it doesn't work with my software).

And once again you look foolish as NO, I posted the specs for the Vive Pro - those again are 1440x1600 per-eye giving you roughly 640 PPI. The original Vive was far lower, at 1200x1080 per-eye and a PPI of around 450. So yes, the Pro is a good upgrade over the original but it doesn't hold a candle to the HP Reverb Pro, not even close.

Or when you owned and tested these headsets did you see it differently? Oh, not only do you not know the specs of what you own but you haven't owned all these headsets, specifically the Reverb?

Originally posted by DAN-di-WARhol:
You are right. Resolution needs to improve (but I wouldn't call it "blurry"). It's as clear as 4k.

HAHAHA - uh, how many 4K displays do you actually game on? I'd guess NONE - as no, the Vive Pro is NO WHERE NEAR 4K resolution, it's no where close. 4K is 3840x2160 and your headset does 1440x1600 and you think it's 4K? The Reverb is excellent but even it is NOT quite 4K.


Originally posted by DAN-di-WARhol:
If someone released a headset that worked with SteamVR and was higher resolution than the pro (forget Cosmos) I would buy it, as money is no object.

Well get your wallet ready buddy - when you get the Reverb you can come back here and apologize to me...

Originally posted by DAN-di-WARhol:
My Source for "not functional":

https://www.techradar.com/uk/reviews/hp-reverb-vr-headset

It also has inside-out tracking, which is again not functional (it stops working all the time for me - and seems to for everyone who has furnniture in their VR room). It also stops working when the lights are off.

Ugh, please actually educate yourself by using these products like I have - that article is full of crap. Inside out tracking is great, while not "as good" as the lighthouses (as it can't track the controllers when behind you) it is absolutely a ZERO issue as when the controllers come back into your view they track again perfectly, you just can't play in darkness.

So yeah, please educate yourself on these products before you look like an idiot as everything you've posted is wrong. I know you spent a stupid amount on your Vive Pro so you want it to be the best but sorry, it just isn't. To clarify again the Reverb is the only headset on the market with essentially zero screen door effect (yes, your Vive Pro has it badly, you just don't have anything to compare to see the difference) and it WORKS GREAT with Steam VR natively and can work with Oculus titles perfectly via Revive.

Ugh, good luck, you're gonna need it.

My mistake on the Vive specs. But those quoted are "per eye" - look at the combined resolution. It is not far off 4k.

Discounting inside out tracking (and I'm sorry, but I really would - it is so patchy!), the vive pro IS the best image quality of VR kits on the market. If the HP reverb had a lighthouse brother, then sure it would be king.
Exigeous Dec 1, 2019 @ 8:27pm 
Originally posted by DAN-di-WARhol:
My mistake on the Vive specs. But those quoted are "per eye" - look at the combined resolution. It is not far off 4k.
No sweat on the mistake, but again NO, it is not AT ALL near 4K. It's sorta 1440p - to be 4K it would need to be 2160 PER EYE, you know like the HP Reverb Pro.

Originally posted by DAN-di-WARhol:
Discounting inside out tracking (and I'm sorry, but I really would - it is so patchy!)

Now I'm confused, I didn't think you'd ever owned the HP Reverb Pro, am I wrong? Oh, you haven't, so you have no idea about the tracking quality do you? See I've owned both and, I'll say it again, there is NO issue at all with tracking. None. Zip. Are lighthouses "better", well arguably sorta yes but in what you experience NO, they are not.

Originally posted by DAN-di-WARhol:
the vive pro IS the best image quality of VR kits on the market. If the HP reverb had a lighthouse brother, then sure it would be king.

UGH - again NO IT IS NOT "the best image quality" AT ALL. Here again are the specs, these are simple facts:

Vive Pro
1440x1600 PER EYE (that's 3.2 million pixels per eye or, you know, 2K/1080p)
2 panels, both 3.5" in size
Rough PPI of 640
(BTW these are the same specs as the HTC Cosmos, Oculus Rift S, Oculus Quest and Samsung Odyssey)

HP Reverb Pro
2160x2160 PER EYE (that's 4.6 million pixels per eye or, you know, 4K)
2 panels, both 2.9" in size (much smaller so much denser pixels)
Rough PPI or 1100

So say it with me again - the HP Reverb Pro is absolutely, positively, hands down and without question the highest resolution headset money can buy. Period. Fact.

Please tell me you now understand this. I know you're emotionally invested in your Pro that you spent what, $800-$1100 on? I get it. But facts are facts - when you bought it, if you got it when it launched it WAS the highest resolution you could get. It was the first of the "1.5" generation headsets. But that was well over a year ago, the Reverb came out in May and has been the top dog since then.

Understand??
Last edited by Exigeous; Dec 1, 2019 @ 8:28pm
Exigeous Dec 1, 2019 @ 8:42pm 
In a final attempt to help you understand here is an example take using a camera INSIDE 5 difference headsets. Those are:

Odyssey+: 1440x1600 per/eye, PPI of 640
PiMax 8K: 3840x2160 per/eye, PPI of around 650 (due to the much wider FOV)
PiMax 5K+: 1440x2560 per/eye, PPI of around 550 (again due to wider FOV)

And the two we care about
Vive Pro: 1440x1600 per/eye PPI of 640
HP Reverb Pro: 2160x2160 per/eye: PPI of 1100

And finally look at this image as it will SHOW YOU THE HUGE DIFFERENCE

https://i.redd.it/ha20i0gws1x21.jpg

Is this "debate" finally over?
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