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HOWEVER
check out VR stuff like BIGscreen :D
NO
Eve has existing for something like 15 years and is fundamentally a very different space game. it's not a "sim" in the sense that you're in a first person or even 3rd view, you manage your assets and alliances, etc. and do combat from an overview, with some limited 1st and 3rd person (as I understand).
So in short your question is like asking will they every make a VR version of Monopoly. It just wouldn't make any sense (other than, as suggested, using BigScreen to play in a VR space but the game is still 2D)
I play Civ 6 in VR.
Am I to assume you have the HP Reverb Pro? As it's the only headset on the market anywhere near as high resolution as you're suggesting, anything less and sorry but VR is still a blurry mess. If you don't think so what you "really gotta try" is a 4K monitor.
That said the HP Reverb is rather amazing and is *by far* the highest resolution headset out there, once you use it you can't go back to anything else.
Still Eve is not a game at all designed for VR.
I have a vive pro, which has the best visual quality of the functional headsets. And no, there is no blurriness. It is crystal clear when reading screens. At least as good as a 4k monitor, anyway.
I'm sorry but no, no you do NOT have the "best visual quality of the functional headsets", not by a long shot. The Vive Pro is a "1.5" gen headset with 1440 x 1600 per/eye giving it a rough PPI (pixels per inch) of 640 or so (given the size of the panel it uses). This is the same as the Rift S, Quest, Cosmos, Odyssey+, etc. - so many. The actual top daddy is the HP Reverb Pro with a per-eye resolution of 2160x2160 - that's a PPI of 1100 (given it uses a rather small panel).
So yeah, in short you don't know what you're talking about. Yes, the V Pro is much better than the first generation headsets but you're kidding yourself if you think it's not "blurry" (better is to say it has SDE - screen door effect - where the Reverb basically as none).
How do I know? Well I've own/tested at home the following: Rift DK2, Rift CV1, Rift S, Oculus Go, Oculus Quest, HTC Vive, HTC Vive Pro, HTC Cosmos, Lenovo Explorer, Pimax 4K, Pimax 5K+, OSVR, PSVR and the HP Reverb Pro (and I feel like I'm forgetting something).
Regardless Eve is NOT a game suited at all for VR. If you wanna play it while in a VR environment fine, but that in no way is a "VR Game".
You are quoting specs for the vive. Vive pro improves on that by 75%. And is the only functional headset with decent contrast, I've tried them all and returned them (exept HP because it doesn't work with my software).
You are right. Resolution needs to improve (but I wouldn't call it "blurry"). It's as clear as 4k.
If someone released a headset that worked with SteamVR and was higher resolution than the pro (forget Cosmos) I would buy it, as money is no object.
https://www.techradar.com/uk/reviews/hp-reverb-vr-headset
It also has inside-out tracking, which is again not functional (it stops working all the time for me - and seems to for everyone who has furnniture in their VR room). It also stops working when the lights are off.
Uh, wow, your ignorance in this subject knows no bounds - OF COURSE you can play Steam VR games in Windows MR headsets, 100% supported. For Oculus exclusives you do have to use Revive but that's easy enough. So yeah, all headsets can play all PC VR titles, period.
And once again you look foolish as NO, I posted the specs for the Vive Pro - those again are 1440x1600 per-eye giving you roughly 640 PPI. The original Vive was far lower, at 1200x1080 per-eye and a PPI of around 450. So yes, the Pro is a good upgrade over the original but it doesn't hold a candle to the HP Reverb Pro, not even close.
Or when you owned and tested these headsets did you see it differently? Oh, not only do you not know the specs of what you own but you haven't owned all these headsets, specifically the Reverb?
HAHAHA - uh, how many 4K displays do you actually game on? I'd guess NONE - as no, the Vive Pro is NO WHERE NEAR 4K resolution, it's no where close. 4K is 3840x2160 and your headset does 1440x1600 and you think it's 4K? The Reverb is excellent but even it is NOT quite 4K.
Well get your wallet ready buddy - when you get the Reverb you can come back here and apologize to me...
Ugh, please actually educate yourself by using these products like I have - that article is full of crap. Inside out tracking is great, while not "as good" as the lighthouses (as it can't track the controllers when behind you) it is absolutely a ZERO issue as when the controllers come back into your view they track again perfectly, you just can't play in darkness.
So yeah, please educate yourself on these products before you look like an idiot as everything you've posted is wrong. I know you spent a stupid amount on your Vive Pro so you want it to be the best but sorry, it just isn't. To clarify again the Reverb is the only headset on the market with essentially zero screen door effect (yes, your Vive Pro has it badly, you just don't have anything to compare to see the difference) and it WORKS GREAT with Steam VR natively and can work with Oculus titles perfectly via Revive.
Ugh, good luck, you're gonna need it.
My mistake on the Vive specs. But those quoted are "per eye" - look at the combined resolution. It is not far off 4k.
Discounting inside out tracking (and I'm sorry, but I really would - it is so patchy!), the vive pro IS the best image quality of VR kits on the market. If the HP reverb had a lighthouse brother, then sure it would be king.
Now I'm confused, I didn't think you'd ever owned the HP Reverb Pro, am I wrong? Oh, you haven't, so you have no idea about the tracking quality do you? See I've owned both and, I'll say it again, there is NO issue at all with tracking. None. Zip. Are lighthouses "better", well arguably sorta yes but in what you experience NO, they are not.
UGH - again NO IT IS NOT "the best image quality" AT ALL. Here again are the specs, these are simple facts:
Vive Pro
1440x1600 PER EYE (that's 3.2 million pixels per eye or, you know, 2K/1080p)
2 panels, both 3.5" in size
Rough PPI of 640
(BTW these are the same specs as the HTC Cosmos, Oculus Rift S, Oculus Quest and Samsung Odyssey)
HP Reverb Pro
2160x2160 PER EYE (that's 4.6 million pixels per eye or, you know, 4K)
2 panels, both 2.9" in size (much smaller so much denser pixels)
Rough PPI or 1100
So say it with me again - the HP Reverb Pro is absolutely, positively, hands down and without question the highest resolution headset money can buy. Period. Fact.
Please tell me you now understand this. I know you're emotionally invested in your Pro that you spent what, $800-$1100 on? I get it. But facts are facts - when you bought it, if you got it when it launched it WAS the highest resolution you could get. It was the first of the "1.5" generation headsets. But that was well over a year ago, the Reverb came out in May and has been the top dog since then.
Understand??
Odyssey+: 1440x1600 per/eye, PPI of 640
PiMax 8K: 3840x2160 per/eye, PPI of around 650 (due to the much wider FOV)
PiMax 5K+: 1440x2560 per/eye, PPI of around 550 (again due to wider FOV)
And the two we care about
Vive Pro: 1440x1600 per/eye PPI of 640
HP Reverb Pro: 2160x2160 per/eye: PPI of 1100
And finally look at this image as it will SHOW YOU THE HUGE DIFFERENCE
https://i.redd.it/ha20i0gws1x21.jpg
Is this "debate" finally over?