Pogostuck: Rage With Your Friends

Pogostuck: Rage With Your Friends

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Last edited by Not_L_Username; Jul 15, 2020 @ 1:49pm
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Superku  [developer] Jul 15, 2020 @ 1:51pm 
You do a flip by doing a 360° in the air (285° is enough) and keep holding Jump. You'll see a more or less subtle effect at the end of your pogo stick when your boost is ready.
If you let go off jump too early while you're charging up the next jump the boost jump will be canceled (which might come in handy here and there).

Does that help you/ answer your question?
Not_L_Username Jul 15, 2020 @ 2:00pm 
Originally posted by Superku:
You do a flip by doing a 360° in the air (285° is enough) and keep holding Jump. You'll see a more or less subtle effect at the end of your pogo stick when your boost is ready.
If you let go off jump too early while you're charging up the next jump the boost jump will be canceled (which might come in handy here and there).

Does that help you/ answer your question?

Not exactly. In yt clips the character does a flip as soon as he hit the peak of the jump. For me when ever I jump I hold a or d and can sometimes barely pull off a 360, and even if I do its right as I hit the ground and I get no time to line up where I want to jump. Is holding a or d the correct way to pull one off? I simply find I cannot even make the 360 motion as fluidly as others. Is there a way to make it tighter?
Superku  [developer] Jul 15, 2020 @ 2:41pm 
Yes, holding A/D is the right way to do jumps (btw. if you got a controller lying around give that a try, might be much easier for you to get used to).
Not sure how far into the game you are (like 2% or 9%) but I just recorded some footage: https://i.gyazo.com/82a1aafe7493e426a00dbdbb64a6aa6f.mp4

I hop around just by pressing the jump button (here and there I let go early on purpose to do shorter hops). Immediately when the jump starts I rotate left or right. The deeper you fall the longer the ground contact will be, giving you more time to aim the next jump as well.

I simply find I cannot even make the 360 motion as fluidly as others. Is there a way to make it tighter?
What do you mean exactly, can you specify?

Can you go to the controls keyboard config menu and check the first option? Make sure "Use speed modifier button" is set to NO.


Btw. the first 9-10% are designed to be playable (or be played intentionally) without boosts/ flips, only at the big bone boosts start to become mandatory.
Not_L_Username Jul 15, 2020 @ 2:53pm 
Originally posted by Superku:
Yes, holding A/D is the right way to do jumps (btw. if you got a controller lying around give that a try, might be much easier for you to get used to).
Not sure how far into the game you are (like 2% or 9%) but I just recorded some footage: https://i.gyazo.com/82a1aafe7493e426a00dbdbb64a6aa6f.mp4

I hop around just by pressing the jump button (here and there I let go early on purpose to do shorter hops). Immediately when the jump starts I rotate left or right. The deeper you fall the longer the ground contact will be, giving you more time to aim the next jump as well.

I simply find I cannot even make the 360 motion as fluidly as others. Is there a way to make it tighter?
What do you mean exactly, can you specify?

Can you go to the controls keyboard config menu and check the first option? Make sure "Use speed modifier button" is set to NO.


Btw. the first 9-10% are designed to be playable (or be played intentionally) without boosts/ flips, only at the big bone boosts start to become mandatory.
It was the speed modifier. Thought I was goingg crazy there. Thanks
Superku  [developer] Jul 15, 2020 @ 11:13pm 
Awesome!
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