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The game is $10 for a couple reasons. Namely, it's still a work in progress and I want the price to reflect that. Some people might see a $20 price point and think the game is a lot more stable and complete, then leave a negative review out of frustration (which some still do now). Also, I think with such a low price, people might be willing to give the EA a chance and see that there's something fun there. There is the inverse reaction, too, where people see it priced so low and think it's a game jam, or maybe not as serious a game, and avoid buying it. There's a bit of a balance, here, that's tough to get right, and I hope the positive reviews encourage people to play.
That said, I do plan on increasing the price in small increments as I release each race. My plan is to have the 1.0 version priced at $20, with each race release adding $2.50. Anyone who had bought the game already would get those for free of course. I'm not talking about DLC's or something.
As for audio, I'm 100% in agreement. Our Patreon page is dedicated towards getting more music from Matt, the composer, and I will be doing an audio pass very soon to add some more sfx.
Anywho, hopefully that answers your questions. Thanks again for the confidence boost! :)
Absolutely stellar job with this game so far.
It's been a while since I last played it but I'm hungrily awaiting the next update. I understand how painfully slow development can be as a 1-person team.
Since I always calculate cost per hour of enjoyment, this game turned out to be an absolute steal. Even though I've only spent around 40 hours on it so far and it's still in Early Access I've already gotten my money's worth out of it.
Please keep up the amazing work, and know that I glance at this little gem almost every day in hopes that the new update or at least some news on it have dropped.