Odd Realm

Odd Realm

"flutter resting" causing fall problems?
I've noticed settlers will occasionally rapidly cycle through/between tasks.
I had a settler at 23% food, 52% water, 56% energy. they were doing some building and pickup, but were rapidly changing to a "resting" job for just a tick.

I'm wondering if this fluttering is what's contributing to many other problems - notably, settlers falling to their deaths or getting stuck in place.
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Oct 25, 2021 @ 6:20pm 
It *could* be but my instincts tell me no. The resting flicker isn't really a bug. Rather, it's the underlying state machine cycling through various states which is perfectly acceptable as that's how it checks the entity's priorities. And, when the entity is in the idle state for 1 frame, the resting status is added. I just need to delay the resting status so it is only added when they are idling for longer.
That said, I'll do some testing in this area just to be safe.
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Date Posted: Oct 25, 2021 @ 6:05pm
Posts: 1