Odd Realm

Odd Realm

Shadow Raven Jul 20, 2021 @ 5:48pm
Was wondering if we could get a way to get more Ancients in more ways.
Since Ancients usually have low numbers, a small raid party can usually devestate the few Ancients you have. So I am wondering if there will be a possible way to make new Ancients, rather than finding the tombs and stasis crystals.
The Imps and the worker I forget the name of (as of yet), don't have equipment nor able to live for very long, oh and not to forget they get demolished by raids and fights like a spec of dust.

It would be nice if example you can create new Ancients with a room, somewhat like a Summoning room, but uses dark magic, and void crystals to bind a soul to a dead body, creating a new Ancient.
But it is not a requirement, just a thought I had. Hope the development is going good!
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choppo Jul 21, 2021 @ 12:45am 
What if you could use bones from the dead members of the raiding party to build new ancients ? In a new special room
Last edited by choppo; Jul 21, 2021 @ 12:58am
Shadow Raven Jul 21, 2021 @ 1:35am 
Originally posted by choppo:
What if you could use bones from the dead members of the raiding party to build new ancients ? In a new special room

Yeah, that is what I am wondering if it would be possible. Since waiting on random ancients or finding them, usually doesn't give you enough in the long run.
Sleipnir  [developer] Jul 21, 2021 @ 9:35am 
Ancients are intended to be rare. Being able to get more of them through some creation process would take away their value and also wouldn't make sense in the game's narrative. I think the main issue, one that I will be addressing in the next update, is that they don't have many options to defend themselves. The intention, as development progresses, is that they are powerful magic casters and summoners. They would use their magical strength to protect themselves. So, in the future, they will have more summoning and building options to help mitigate their losses in battle.
Now, that said, I will be adding some additional ways to find Ancients outside uncovering their underground tombs. Namely, you'll meet more of them wandering the overworld. This won't be super common--again, I want them to feel rare and special--but will be frequent enough to introduce some new, interesting characters.
choppo Jul 21, 2021 @ 10:53am 
What I specifically meant by build new ancients was not to have new ancients but build a melee defender or labourer . A summoner could summon them and needs bones to keep them upright and moving. Could be cheaper/ easier to summon then the imps

It could possibly solve ravens issue of being weak early game but still steps off the path you have planned for them . Guess we’ll have to see where the game goes once the next update comes out :)
Sleipnir  [developer] Jul 21, 2021 @ 11:24am 
Originally posted by choppo:
What I specifically meant by build new ancients was not to have new ancients but build a melee defender or labourer . A summoner could summon them and needs bones to keep them upright and moving. Could be cheaper/ easier to summon then the imps

It could possibly solve ravens issue of being weak early game but still steps off the path you have planned for them . Guess we’ll have to see where the game goes once the next update comes out :)

Oh ok! Then we are on the same page. I have a bunch of new summons planned, several of which are defenders. :)
Shadow Raven Jul 21, 2021 @ 11:26am 
Originally posted by Sleipnir:
Ancients are intended to be rare. Being able to get more of them through some creation process would take away their value and also wouldn't make sense in the game's narrative. I think the main issue, one that I will be addressing in the next update, is that they don't have many options to defend themselves. The intention, as development progresses, is that they are powerful magic casters and summoners. They would use their magical strength to protect themselves. So, in the future, they will have more summoning and building options to help mitigate their losses in battle.
Now, that said, I will be adding some additional ways to find Ancients outside uncovering their underground tombs. Namely, you'll meet more of them wandering the overworld. This won't be super common--again, I want them to feel rare and special--but will be frequent enough to introduce some new, interesting characters.

That sounds great, yeah, the lack of Ancients, makes each one high value.
Another problem is that many of the ones who join you, are higher level, and when you change their job, they don't go down in level, so they will have level 1 stats but be level 4 and up. Many of them also has level 1 stats when they join, while being level 4-6.
So they end up a lot weaker than your starting ancients. Like I normally start with 1 Thaumaturge and Summoner, when they are level 2, they have between 146-149hp. Where I had a Summoner level 4 join me, with 73hp, got her up to level 5, and she has 146hp, equal to that of the level 2 Summoner, but way less than the level 3 Thaumaturge with 228. So that kind of devalues the ancients that join you from events.



Originally posted by choppo:
What I specifically meant by build new ancients was not to have new ancients but build a melee defender or labourer . A summoner could summon them and needs bones to keep them upright and moving. Could be cheaper/ easier to summon then the imps

It could possibly solve ravens issue of being weak early game but still steps off the path you have planned for them . Guess we’ll have to see where the game goes once the next update comes out :)

Oh yeah that would help a lot.
Like being able to summon a Guardian Type, similar to the Mannequins / Mandragoras (From Carrion Woods MA in Dominions 4 and 5).
Could also have it so they don't die of age, or X amount of time, and you can only have a certain limit of them (Like 1-2 per Ancient to a maximum of 15 (Feels like a good number)). They can't use Void Magic, so have to give them Bows/Crossbows for Range, and melee weapons for melee.
Originally posted by Shadow Raven:
snip

While on the subject of Dominions/CoE style summons, (potentially) massed and individually weak zombie/skeleton swarms that are short lived (perhaps a day or two before they fall apart on their own) seem like they would be right up the Ancients' alley in a very literal sense, what with them being magical skellingtons a la MA Ermor. It'd be even more Ermor-y if an old/rusted equipment tier was available.
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Date Posted: Jul 20, 2021 @ 5:48pm
Posts: 7