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Was your lake touching the edge of the map? The game currently assumes water is infinite if it is. Otherwise, the water has a volume to it. Though, it's not accurate to real world water. It has a bit of a rounding up calculation which means it can magically create more water. This is kind of like Minecraft's water system. I will be adding some props down the road to help players drain bodies of water as well as manage the water. i.e., sluice gates and pipes. But I'll keep the infinite edge map water the way it is.
If the entire map was cut into four sections, the lake would be in the center of the top left section of map, not touching the bottom right; which is where the ocean is.
I think that I might have solved the problem. I did this during winter and I think that having the ice frozen across the top of the lake caused the infinite water. (I have a video of the water filling the hole and the lake not emptying)
thank you for the quick response and I like the ideas.