Odd Realm

Odd Realm

Razhul Dec 7, 2019 @ 9:14am
What do trap doors and spikes do?
Are spikes to be fallen on or are they to prevent enemies from climbing over wall (top of wall spikes)?

Are trap doors actual traps that open automatically with enemies on them or are they floor doors to us to cover a hole in the ground for colonists?
Originally posted by Sleipnir:
Spikes - Damage any hostile entity that enters them.
Trap Doors - Drop entities on the first walkable (including spikes) block below.

Also, heads up, version 0.8.23.0 has some fixes for these two props as they weren't working 100% before.
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Sleipnir  [developer] Dec 7, 2019 @ 1:09pm 
Spikes - Damage any hostile entity that enters them.
Trap Doors - Drop entities on the first walkable (including spikes) block below.

Also, heads up, version 0.8.23.0 has some fixes for these two props as they weren't working 100% before.
Razhul Dec 8, 2019 @ 12:18pm 
Thanks for clarifying! Would you personally then make a path out of trapdoors (assuming colonists can walk on them) or make a normal path and intersperse some trap doors here and there (resulting in colonists walking zigzag to avoid, I assume)?
Sleipnir  [developer] Dec 8, 2019 @ 12:26pm 
Entities will avoid spikes up to a point (HA) but if they cannot find a better path, they will walk over them. Your settlers won't take damage but baddies will. So, it's best to put spikes at choke points you know the bad guys have to go through. Or you can build a pit with spikes in it and then have trap doors that lead into it. This will drop baddies into it where they will die from being impaled or starve to death if they can't escape but survive the fall. And, yes, you may see a zig-zag movement if you put spikes in a checker pattern.
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Date Posted: Dec 7, 2019 @ 9:14am
Posts: 3