Odd Realm

Odd Realm

SuDDenLife☯ Jan 25, 2019 @ 11:54am
Preparation for winter?
In my run it just has become autumn. As of yet I do have 86 raw food and 84 cooked food for 26 colonists. I am planting every seed that I get.

Do cooked meals go off?
Will I make it through the winter? I do not want to starve after putting in that many hours.

Sadly I do not have any flour, or rather wheat, at all actually...
< >
Showing 1-14 of 14 comments
Sleipnir  [developer] Jan 26, 2019 @ 8:53am 
Fishing would be a good thing to start doing. Another tip is to cook your food right before you think it will go bad, if possible. So, five days or so after a crop harvest, start cooking. This resets the decay timer for an item. Though, cooked food doesn't necessarily last longer! Lastly, make sure to put your food in containers. This gives them an added shelf life of two days.
Legion Jan 31, 2019 @ 8:12pm 
Honestly, you can get by with just raw vegetables (not meat, obviously). When your farmers are skilled enough you'll get more seeds per harvest. THEN, you should go and cook more food. I'm on day 11 of winter and I've yet to fall below 99+ cooked and raw.

Though, we do need an option to salt/preserve meats to make them last longer.
doomswell Feb 1, 2019 @ 12:12am 
If you can catch some cows & chickens they produce a lot of food. Put them in a small fence, lock it and after they lay enough eggs/milk to fill the ground space it will spawn outside the fence. They won't starve either, they eat the eggs/milk inside the fence.
SuDDenLife☯ Feb 1, 2019 @ 1:59am 
Originally posted by doomswell:
If you can catch some cows & chickens they produce a lot of food. Put them in a small fence, lock it and after they lay enough eggs/milk to fill the ground space it will spawn outside the fence. They won't starve either, they eat the eggs/milk inside the fence.

OMG, this is so hilarious!
SuDDenLife☯ Feb 1, 2019 @ 2:00am 
I scraped by in the winter, I did not replant the most recent seeds, but it was fine.

The tip with using crates, was a good one :D thanks!
Videogames Feb 1, 2019 @ 12:58pm 
(It is way too much work and very little return to micromanage food spoling of all things, so it would be nice in the future have settlers try to cook 'oldest' raw food first, or an option to always cook food that is about to spoil while ignoring things like the order's max-amount. That sort of thing.)
Legion Feb 1, 2019 @ 1:13pm 
If you're competent in how you grow things, cooking food and spoilage isn't an issue. Besides, a few clicks hardly constitutes as "work".
doomswell Feb 1, 2019 @ 1:59pm 
@nomadic
Shouldn't have to be "competent" to counteract one of the few things the game already automates (harvesting in a farm-room)
Legion Feb 1, 2019 @ 2:20pm 
Originally posted by doomswell:
@nomadic
Shouldn't have to be "competent" to counteract one of the few things the game already automates (harvesting in a farm-room)

And you can automate cooking just as well. I'm not sure what the issue is.
doomswell Feb 1, 2019 @ 3:58pm 
The issue was you seemed to imply it was the players fault that... food spoils even though farming and cooking are automated. When you said "competent" you basically said "git gud" when honestly, the system could use a little tweaking, its early access afterall. Auto-cooking the oldest food first seems the most logical way to correct it.
Legion Feb 1, 2019 @ 4:02pm 
Originally posted by doomswell:
The issue was you seemed to imply it was the players fault that... food spoils even though farming and cooking are automated. When you said "competent" you basically said "git gud" when honestly, the system could use a little tweaking, its early access afterall. Auto-cooking the oldest food first seems the most logical way to correct it.

Seemed to imply? So, you assumed what I was stating then, is that correct? Don't tell me what I basically said when you don't even know what I said, or meant.

There doesn't need to be a tweak, really. As I said, you can produce enough food that spoilage is not an issue. Traders are frequent each season and animals come in packs enough that their meat will help. If we're being honest, farm animals are practically useless. I have 2 playthroughs, one where I cook food and one where I simply rely on raw corn and berries. Know what the difference is? I have more raw corn/berries to supply my colony of 30 than I do with cooked food for 23, but still enough in my latter colony to get by winter without so much of someone starving.

Edit]- I may as well educate you on what I said since you seemed to devalue what it was. Basically, what I said was if someone knew the system properly and planned ahead a bit more then they'd skate by fine. "Git gud" implies someone is absolutely horrendous at something and they must do better to be of worth. Me telling someone that if they're skillfull in how they do it then they'll skate by fine is not "git gud", that's just you being ignorant and combative.

Edit 2]- Also, I did not imply the player was at fault for a single thing. That's you being ignorant and combative once more. If I were to say the player was at fault for something, it's not having enough food at all, regardless of spoilage.
Last edited by Legion; Feb 1, 2019 @ 4:07pm
SuDDenLife☯ Feb 2, 2019 @ 2:20am 
No, dude, you called people whose food spoils not competent in how they grow things.

Originally posted by Nomadic:
If you're competent in how you grow things, cooking food and spoilage isn't an issue. Besides, a few clicks hardly constitutes as "work".

Besides, guess what, I have a mega plantation, growing 150+ food. I have 3 cooks, cooking non-stop and food still spoils. Also at this point it is not "work" it is WORK to micromanage something like that. Basically it is impossible to stop food from spoiling.
doomswell Feb 2, 2019 @ 11:46am 
I think what he's trying to say is "So what if food spoils, as long as you have enough to feed your people." but the way he said it... was easy to misunderstand and take offense.

I just think it's logical though, and it would help newer players avoid starving early on.
Legion Feb 2, 2019 @ 3:35pm 
Originally posted by Scarfs ☯:
No, dude, you called people whose food spoils not competent in how they grow things.

Originally posted by Nomadic:
If you're competent in how you grow things, cooking food and spoilage isn't an issue. Besides, a few clicks hardly constitutes as "work".

Besides, guess what, I have a mega plantation, growing 150+ food. I have 3 cooks, cooking non-stop and food still spoils. Also at this point it is not "work" it is WORK to micromanage something like that. Basically it is impossible to stop food from spoiling.

No, I'm calling [you] incompetent now for assuming what I said. I gave a general statement, not calling anyone actually incompetent. Well, except for you now, that is. But no, once more, it isn't (I'll humor you here) WORK to automate the entire process. I never said food doesn't spoil, I said it doesn't become an issue if you're competent (skillfull because it's safe to say you don't understand the word) in how you do it. Eveyone's food spoils so don't be so obtuse in your assumptions, bud.

< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Jan 25, 2019 @ 11:54am
Posts: 14