Odd Realm

Odd Realm

Mahogany_Wood Apr 17, 2019 @ 10:28pm
Building Multi Floor Rooms
Ive started a new save file and since i decided to choose a voidlands forest with little mountains i decided to build an almost hotel style housing in which my first issue was with the small foundry and the small workshop when the tile space for them would run out they would pile into the room above or below and then if that filled then it would spill onto the top of the roof.

the second issue i ran into was when i began to expand and decided to kind of make a sort of midair living space and when they began to build the flooring of the main building they would sometimes get stuck in the block and i wouldnt notice until they starved to death and wasnt at all sure how to fix the issue other than commanding them to deconstruct the block that they ended up trapped in.

Also im not sure if the kitchen workshop is bugged for anyone else but i can only seem to make wheat based recipes like bread and yeast.

im using the current beta release and was curious if anyone else is running into the same problems.
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notjonnydepp Apr 18, 2019 @ 7:05am 
campfire has rest of 'recipes'
minor planning will avoid trapped guys
if you have built containers, you must double-click each to 'activate'
Mahogany_Wood Apr 23, 2019 @ 10:27pm 
Originally posted by notjonnydepp:
campfire has rest of 'recipes'
minor planning will avoid trapped guys
if you have built containers, you must double-click each to 'activate'

the campfire only has the base roasted veggies and stuff like that im more talking about bread and the soups,

the planning part doesnt make much sense to me since when i was pre plan the building they seem to be able to reach it but in doing so they trap themselves in said block.

im also not having any issues with the containers. those work just fine.
notjonnydepp Apr 27, 2019 @ 7:21am 
the cauldron has the soups, bread. you don't seem to get the recipe(for anything) until you have each of the ingredients in inventory...no anvil until 3x bronze ingot...(never a fall stew if you never obtain a pumpkin).

as for building, i found it easy to 'capture' my guys without planning/leaving their escape route, otherwise they will gleefully paint themselves into a corner.
Mahogany_Wood Apr 30, 2019 @ 1:31am 
Originally posted by notjonnydepp:
the cauldron has the soups, bread. you don't seem to get the recipe(for anything) until you have each of the ingredients in inventory...no anvil until 3x bronze ingot...(never a fall stew if you never obtain a pumpkin).

as for building, i found it easy to 'capture' my guys without planning/leaving their escape route, otherwise they will gleefully paint themselves into a corner.

okay i had the kitchen room set up with the iron cauldron and it still didnt seem to show the recipes for me maybe im just a little dumb?
Richarad May 2, 2019 @ 3:28pm 
Items leaking into other z levels has always been a thing. Heck sometimes I'll chop a tree on the surface and then suddenly it starts piling 30 levels underground (and no, there are no openings in the ground for that to feasibly happen). Pretty sure it's a bug and has been mentioned before.

As far as getting stuck goes...I've never had that happen. But if it's a thing with the Ancients update, I haven't actually fiddled with multi-floor buildings since then, as they're tomb-dwellers (not that that really means much, but "easy" difficulty literally spawns you with a tomb pre-generated, LOL), so I may have just not seen it. Are you making floors right on top of each other (as in, subsequent z levels, as opposed to every other level or something)? Do you use floor or roof tiles as the base of each room/floor?

The way I've always done multi-floor buildings is to build walls on one level, plop an entire floor on the immediate other level (including on top of the walls, although the game doesn't force you to do that; it just gives me peace of mind in case some kind of update involving actual gravity physics for building ever pops in, lol), build walls on THAT floor, etc etc until the roof where I just use normal roof tiles. Also, if you're using stairs, make sure there's a solid block beneath each stair (or set of stairs? the graphic is technically like...a cluster of three steps, I guess) as those -- in my experience -- don't seem to float and weirdly set themselves on the ground floor if there's nothing beneath them (I guess that sorta means there are some "gravity physics" already in, huh).
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Date Posted: Apr 17, 2019 @ 10:28pm
Posts: 5