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minor planning will avoid trapped guys
if you have built containers, you must double-click each to 'activate'
the campfire only has the base roasted veggies and stuff like that im more talking about bread and the soups,
the planning part doesnt make much sense to me since when i was pre plan the building they seem to be able to reach it but in doing so they trap themselves in said block.
im also not having any issues with the containers. those work just fine.
as for building, i found it easy to 'capture' my guys without planning/leaving their escape route, otherwise they will gleefully paint themselves into a corner.
okay i had the kitchen room set up with the iron cauldron and it still didnt seem to show the recipes for me maybe im just a little dumb?
As far as getting stuck goes...I've never had that happen. But if it's a thing with the Ancients update, I haven't actually fiddled with multi-floor buildings since then, as they're tomb-dwellers (not that that really means much, but "easy" difficulty literally spawns you with a tomb pre-generated, LOL), so I may have just not seen it. Are you making floors right on top of each other (as in, subsequent z levels, as opposed to every other level or something)? Do you use floor or roof tiles as the base of each room/floor?
The way I've always done multi-floor buildings is to build walls on one level, plop an entire floor on the immediate other level (including on top of the walls, although the game doesn't force you to do that; it just gives me peace of mind in case some kind of update involving actual gravity physics for building ever pops in, lol), build walls on THAT floor, etc etc until the roof where I just use normal roof tiles. Also, if you're using stairs, make sure there's a solid block beneath each stair (or set of stairs? the graphic is technically like...a cluster of three steps, I guess) as those -- in my experience -- don't seem to float and weirdly set themselves on the ground floor if there's nothing beneath them (I guess that sorta means there are some "gravity physics" already in, huh).