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If you're through both siege battles, the third 'level', you should have more hit points or abilities than the militia defending the village. There is a LOT of time to train your stats and skills.
If you meet a ANGRY PEASANT he should not be geared like a well armed and armoured men at arms hitting better than your hardened fighter and with more HP and better weaponry.
I DID invest all my money in better gear and DID train.
But this kind of thing is just lazy design.
I would have been OK with some poorly equipped MASSES of angry peasants.
Tiring me out.
But instead I got a mislabeled random guy lazily just level scaled up better than me and on top a same kind of ANGRY PEASANT dream geared after I killed him with shattered armor and shield.
And this next random guy just killed me.
And that was with leveled profile.
So this is just lazy level scaling as a pure excuse for "difficulty" with no feeling of advancement.
You've complained that the enemies just scale with you, but given ONE early game example that's ONE piece of poor design. This doesn't happen later on in the game with your general enemies.
And a peasant having 10 more HP than you is nothing. You could easily get more vitality and reach that level so logically why can't they? If they hit you hard, it could have been a lucky shot to the neck. You've given no specifics besides the HP so...
Skill issue x2
I think a lot of the problems you are noting are happening because your profile level is still too low, so you're not seeing the snowball effects from an overpowered manual character. In HWR manual mode, It was around profile level 50 when I start feeling like Chapter I and II are now just a walk in the park.
I'm now about 49 hours in with 10+ runs in HWR and a Profile Level of 150+. Chapters I - III are all cake now and there is no real significant scaling of enemy that I can tell. The Young Knight and Shield Wall that used to give me a ton of problems are now easily manageable. So there is definite a sense of accomplishment as you get more points to generate your overpowered PC and the understanding of what is needed to build a steamrolling character in this game.
Having also played A Legionary's Life extensively a while back, this game has a lot longer story and I think compares very favorable to it. I played a Legionary's Life for 25 hours, got a high level profile, and was satisfied with the endings I got and moved on to other games. I'm now almost 50 hours into this game and I feel like I'm only about 50% there. So this game is definite a gem for those who thought A Legionary's Life was a bit on the short end.
Yeah, nice.
So you need to get killed tons of times to get to level 150+ (!!!) to even normally advance in the game?!
Sorry, but that just only shows how badly balanced and designed this mess is...
Then don't play that mode? Are you thick?
You progress further each time, because you get points after every playthrough, a playthrough usually ends upon death, especially when you're a low level. It's not poor design, you're just ♥♥♥♥ at the game and want to stroll through the game, and there's literally a mode for that, designed for people like you. So play it and don't complain about mechanics for modes you don't even want to play
It's not just that your stats get so so much better, like someone else said it's a snowball effect - your stats are good enough to take on some of the more optional fights, get more rewards, have enough money to recover from trainings quickly, first with the mug that lets you spam wine/ale to recover, and then later with the bath house option.
Truth - Earn enough $$$ from crafting and spam Training/Bath House starting Chapter III is the way to go.