Heads Will Roll: Reforged

Heads Will Roll: Reforged

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xavieres Dec 31, 2023 @ 4:07am
squad management is.... weird
i cannot give them equipment, but i have to pay for their injuries and repairs? who was paying for MY injuries and MY repairs? yours truly.

why i should pay for them? it does not make any sense whatsoever, it is more like a money sink that you have to deal with when you have not enough upgrade points to buff you up

besides that i cannot see the equipment they have before letting them join so i am not sure in which i should base the decision of chosing one

and it would be nice to have an option to disable them.... like when you open your mouth and says "i want to go there alone, stop following me", because otherwise they always appear and when they are hurt and you are poor, they die (and yes, you could say that better them than the mc, but that should be the player's decision)
Last edited by xavieres; Dec 31, 2023 @ 4:15am
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Showing 1-9 of 9 comments
DOKA Dec 31, 2023 @ 5:25am 
Приветствую! Я уже поднимал вопрос управления отрядом! В нынешнем виде он ОЧЕНЬ дорог и малоэффективен! Ниже приведена ссылка на мой пост. Разработчик обещал, что в последующих обновлениях отряд будет доработан. В последний забег в Англию я отряд не брал и сэкономил кучу денег! Посмотрим, что нового сможет предложить разработчик. По собственному опыту - желательно брать воинов с щитами (так как отряд оттягивает на себя изрядную долю внимания врага и щиты продавливают жизнь бойцов). Не стоит брать разорившихся рыцарей - они на четверть дороже в прокачке. Если деньги позволяют - надо ремонтировать, лечить, а затем поднимать уровень. У меня был глюк когда без ремонта при поднятии уровня наемник вроде сменил щит, а на бой вышел с пометкой "сломан"!

Greetings! I have already raised the issue of squad management! In its current form it is VERY expensive and ineffective! Below is a link to my post. The developer promised that the squad will be improved in subsequent updates. I didn't take a troop on my last run to England and saved a lot of money! Let's see what new the developer can offer. From my own experience, it is advisable to take warriors with shields (since the detachment attracts a fair share of the enemy’s attention and the shields crush the lives of the fighters). You shouldn't take ruined knights - they are a quarter more expensive to upgrade. If money allows, we need to repair, treat, and then raise the level. I had a glitch when, without repair, when raising the level, the mercenary seemed to change his shield, but entered the battle with the mark “broken”!


https://steamcommunity.com/app/687800/discussions/0/4031349576204650010/
xavieres Jan 1, 2024 @ 7:17am 
i totally agree with all your points.

some other extra suggestions:

- first three upgrades should be free and reduction of the overall upgrading prices to something realistic (10% of current prices). That is to make realistic that you pay a bit for their improvement but the rest are payed by themselves and by whatever is paying you and them. Just to be clear, you are a mercenary like they are, so this system is a kick in the realism because now it is like they were your employees which does not make sense.

- the squad should allow not only for retreating, but for starting combat without companion and adding a squad member in the middle of combat. Basically you should be able to start combat without squad.

- squad selection: when you are selecting squad members there are 8 slots, make every 2 slots one different type of weapon, possibiliy divided by two and one handed... not only you want to make me lose my money but the training time as well for having a squad?

- there should be a % of coverage between you and your companion, to decide by the squad leader (that is, the player). Supose a selector bar between 20 and 80. You put 80 and then you have 80% of being targetted by an attack. You put 20 and then you have 20%. To me this would help the situations in which the companion gets suicidal.

And finally an opinion, to me is not very nice that you put something not fully baked like the squad in a quest line to avoid death, like not only you make something that is expensive as hell and useful as a noble manager, no, you make them necessary to survive a quest event.

Just to be clear, i think that the game is great, is unfairly addictive and fun, but i feel the squad system is not up to the rest of the game
death and rebirth  [developer] Jan 3, 2024 @ 6:10pm 
Like I've previously said, the squad system will be getting a rework in the second DLC (somewhere around late february, probably).
yeah it's not a very well made game
death and rebirth  [developer] Jan 7, 2024 @ 7:45pm 
Originally posted by Lovecraft Scientist:
yeah it's not a very well made game
Steam reviews tell a different story.
DOKA Jan 9, 2024 @ 1:15am 
Приветствую! На самом деле игра сделана очень хорошо! В любой игре есть что-то что будет раздражать часть игроков или что-то что можно и нужно улучшать. Но ведь автор/разработчик и не отрицает факта - управление отрядом нуждается в доработке. И даже обещал заняться этим вопросом! Давайте просто подождем (вроде назывался срок - февраль). Вот выйдет обновление механики - тогда и оценим. В третьем забеге я вообще прошел без отряда и не скажу, что меня это очень сильно напрягало. Только игровых денег сберег и весьма много. Содержание своего отряда сейчас - очень дорогое удовольствие! Просто в игре нет возможности за счет отряда зарабатывать для оправдания его содержания. Посмотрим, что разработчик предложит после доработки механики отряда.

Greetings! The game is actually very well made! In any game there is something that will irritate some players or something that can and should be improved. But the author/developer does not deny the fact - squad management needs improvement. And he even promised to look into this issue! Let's just wait (the deadline was supposed to be February). When the mechanics update comes out, we’ll evaluate it then. In the third race I went without a squad at all and I can’t say that it bothered me very much. I just saved a lot of gaming money. Maintaining your squad now is a very expensive pleasure! There is simply no way in the game to earn money from a squad to justify its maintenance. Let's see what the developer will offer after finalizing the squad mechanics.
Last edited by DOKA; Jan 12, 2024 @ 1:19am
xavieres Jan 9, 2024 @ 3:45am 
I did not know that squad was being worked on when i put my comments and that all they were suggestions.

The game is excellent and i love it!


right now i am used to the squad management and after a few extra deaths the mc is a bit more powerful, but the first time I had to manage the squad it seemed weird/unfair (that is when i put my comments)
tyroneemail Jan 9, 2024 @ 7:15pm 
Originally posted by death and rebirth:
Like I've previously said, the squad system will be getting a rework in the second DLC (somewhere around late february, probably).

Great Game!
Would love to see some work on squad management like being able to look at stats and items prior to hiring, or at least know what the item are and have a general hint of what they could be in the hiring interview phase before hiring them(IE like finding out how good or bad employees are after you hire them).
I would also love to give them my hand me down crafted equipment
Last edited by tyroneemail; Jan 9, 2024 @ 7:16pm
death and rebirth  [developer] Feb 11, 2024 @ 7:23pm 
Originally posted by tyroneemail:
Originally posted by death and rebirth:
Like I've previously said, the squad system will be getting a rework in the second DLC (somewhere around late february, probably).

Great Game!
Would love to see some work on squad management like being able to look at stats and items prior to hiring, or at least know what the item are and have a general hint of what they could be in the hiring interview phase before hiring them(IE like finding out how good or bad employees are after you hire them).
I would also love to give them my hand me down crafted equipment
Hey!
Squad management is getting a big update in the upcoming patch (should be arriving in about a month or so). However the preview for the hiring screen is likely to stay the same due to the code limitations. But, on the other hand, there will be a ton of other reworks and improvements.
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Date Posted: Dec 31, 2023 @ 4:07am
Posts: 9