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翻訳の問題を報告
This is the awesome thing about the game. When I first arrived at the desert I thought similar to OP that it's pretty much impossible to beat but with a much different approach to it. From my perspective it was impossible to beat with the character I was playing at that moment. On the next playthrough I came in prepared. I knew that I needed waterskins and canteens. I knew that I needed prestige to get Emma's favor. Then there was the build I went with, which was full dodge glass cannon without armor which seems to work amazing for the desert encounters. Suddenly it was a piece of cake. The game is much about having the right approach for each chapter. If it's a struggle just get one of the closest endings and start a new one with the XP collected from it. At the desert chapter it should also be a noticeable amount that's enough to pump up the starting weapon skill to 10 and get those nice early easy slays on opponents, and getting those per slay bonuses smoothly right from the beginning of the adventure on the highest difficulty.
In the final one I died several times. Without armor the guy kills me like in 2 hits, plus 1 hit to break the shield. With armor it takes as much. I didn't try the best armor though.
- STR 21, AGL 28, HP 61
- MELEE SKILL 30
and it required significant luck (with some strategy) to win
Enemies are natural to the conditions, probably. I don't remember the ransom quest, but played almost whole game without party members. They are too costly and useless for my taste.
You can recover your fatigue in the end of previous combat. As for heat fatigue, I believe it's like 2 + 2 x ARMOR_WEIGHT, where the weight is the sum of all armor penalties.
Personally I see multiply flaws in the fatigue system, but it's completely broken in the heat. I can restore may be ~10-15 fatigue per turn, but even armor from the first chapters eats ~25-35 fatigue per round. So I couldn't recover at all and didn't even bother.
May be there is newer armor somewhere which is lighter, but I didn't find such.
I suffer 116 fatigue for the full plate armor and it's really horrible...
I'm still going through this chapter, but I was terribly infuriated by the fact that if you successfully capture the prisoner, but remain to collect loot, then there is no warning and the hero has to simply abandon the prisoner and run away.
Why couldn't you give us a choice and have another tougher fight?
I spoke with the governor again and he again gave me this quest to capture the prisoner. After that, I went there a second time and again fought with saracens, only this time there was no one to capture.
Therefore, after I killed everyone, I received a message that I had failed, because the prisoner was killed, although he was not even in this battle.
After that, just out of curiosity, I talked to him again and he gave me the same task for the third time...
I'd say it makes no difference 40 or 140. If I knew that I'd probably get the best armor.
will fix with next patch (around monday-tuesday)
There is no wearing anybody down, in desert fighting from what I've seen. I've tried going with gambeson and gambeson only, yet still get 20 extra fatigue, while the Saracens in full mail and metal helm get no extra fatigue. Maybe there's a trick to it, but I haven't found it yet!
Honestly, I don't mind that there's a penalty to heavier armor, that makes sense. I DO mind that we have extremely limited space to store things, like a full second set of lighter armor. That would be IF wearing lighter armor actually worked to negate the heat fatigue penalty!
I'm new to the game, but may not get to be "old" in the game, at present rate. Beating my head against the wall for several nights hasn't been enjoyable.