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Yikes, this is a super bad take. Does it really matter when Valve is already making billions of dollars a year on just Steam alone? Why bother with virtual reality then when it only makes up less than 1% of the Steam userbase? Yet here they are creating a very costly VR headset, and making a sequel that is VR exclusive to game series that has been dead for a decade plus.
Well, either we get that VR "killer app" everybody always said is needed, and with that extend the userbase. Or we complain about every potential killer app because it's VR-exclusive and should be released for flat displays. Can't really have both. I for one am happy they are doing it. Alyx might actually generate quite a lot of sales and strengthen the VR market. Which then attracts other devs and gives us more quality VR games in the long run. I'm all for it.
The flaw in that being those of us who don't have VR as an option, but hey, who cares about them, right?
Yikes, this is a super bad take.
Meaning what exactly? That there can be no VR exclusive games ever?
The client and the Web store are very limited / bare-bone but I can live with it.
BTW you don't have to buy games directly from Epic, for example I bought Epic store key for The Outer Worlds with $10 off from Gamebillet.com (right now they sell it with 27% off, Borderlands 3 is 38% off, RDR2 is -22%).
What about Duke Nukem Forever and Rune II?
I don't think In the Valley of Gods is cancelled. It's like Unreal Tournament, postponed while the devs work on Epic's cash cow. I hope ITVOG does not become like Starcraft Ghost, postponed but every few years a dev will occasionally say there is hope and some other devs say they still want to work on it but nothing happens.
That's exactly what it already is. The team is broken up as only a few are taken into Valve's project and others are let go. So it's pretty clear ITVOG is never going to be released.
https://twitter.com/DuncanFyfe/status/1202292826828132355