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Enemies scale until a certain point so there is a limit to how far they can scale. Scaling happens faster when you complete new battles, scaling happens slower when you complete battles which you completed before. So the normal flow of the game is you progress normally exploring new stuff, when enemies scale too much you grind some repeatable battles until your party catches up in stats, craft new equipment with earned resources. Then you continue progressing. Grinding too much slows down your gains, progressing too quick makes battles more difficult so you need to switch those two around to progress and grind more comfortably.
There isn't much tactics you can change to solve the battles you can't pass, you usually stick with one weapon because damage difference between weapon you are experience with and weapon which you equipped for the first time is huge. You do unlock a large set of skills for each weapon so you can solve the battles using different skills. You also unlock a lot of formations which give unique effects and change battle flow, so you can try to switch them but they are also better suited to one set of weapons that you choose somewhere in the early game.
You can save everywhere on a map. You can't save between several battles which are run in a sequence. Battles are usually short so it's more of an issue with choosing which several battles you can complete in a row instead of an issue with dedicating a lot of time.
Battles are like a small tactical puzzle. You need to separate enemies on a timeline and finish them off to get access to cheap high level spells and extra attacks. So you use skills that delay enemies or move your own units on a timeline to create favorable situations and avoid bad situations generated by enemies. The game is certainly worth trying to at least learn how these battles work.
pleayed the demo for emerald and bought scarlet,liking scarlet a lot more even if it´s not as deep as emerald,but it also seems to be harder and more punishing then emerald from what i´ve seem,so it´s bound to be more fun then it anyway
so far this game is exactily what i wanted,a mechanics based jrpg with very little story and a lot of customization/versatility, where any battle can be deadly,exactily what made me fell in love with the shin megami tensei series to begin with
but now it even has the insane freedom of western rpgs with is really cool,i feel that i may become a big fan of this,finally i found a jrpg series that isn´t made by ♥♥♥♥♥♥ atlus that i can enjoy
btw i have no problens anymore if this game makes you kill non boss foes frequently now since they are all event based anyway,no random encounters so far,with i much prefer. and even if you got stronger by killing lots of them,it seens that you would be bound to lose time based events from what i´ve seen
btw is there more games like it?from what i heard brevary defalt and octopatch traveller are also more on this hardcore side even if probably not as brutal