SaGa SCARLET GRACE: AMBITIONS™

SaGa SCARLET GRACE: AMBITIONS™

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BoxingBud 4 DIC 2019 a las 14:27
I'm overall a bit disappointed.
I thought the game would bring more flexibility in how I develop my characters but because attributes (strength, intelligence, mobility etc) cannot be increased your character is essentially stuck in a role or maybe two, that they can do effectively and are otherwise gimped if you try making them something non-traditional to their attributes (Like making the mage-like Taria a martial artist or swords fighter).

If you do try to make her a fighter, at the apex of skill she would not be doing nearly as well as someone who's attributes are stronger. The same if we try to make Leonard a mage, he'll suck at it despite the effort. So despite the game being from a series that has no "class system" I hope your ready to get your characters pigeonholed into their roles.
Publicado originalmente por Mimikat:
SaGa Scarlet is just ♥♥♥♥...Miss the Freedom of all the previous entries.
One way or another,the old SaGa was more fun to play and let you do what you want.
Fixed characters or not.
This game is just a low budget RPG stamped SaGa to sell /:

I'll play this abomination only to see if later you can have fun,for now...it make me puke.
The only good thing is that the answer you are giving matter.


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Mostrando 1-15 de 33 comentarios
Lust 4 DIC 2019 a las 14:33 
I'm pretty disappointed that only Urpina and Leonard are coming outta the test crap for me at the start with different elements no matter which different options I choose lol.
BoxingBud 4 DIC 2019 a las 14:41 
I actually got Taria and just stuck with her but I think you can chose someone else after the test if you want to play someone else.
BoxingBud 4 DIC 2019 a las 14:42 
And, as per the game, I'm keeping her as a mage in the back row. I wanted to make her a martial artist but instead I have House, a guy that totally looks like Dr. Strange, but does martial arts and sucks at magic. :(
Raemnant 4 DIC 2019 a las 19:29 
If she has high Acuity, I would actually recommend her for martial arts. She might not do that much damage, but with her increased chance to inflict status ailments, its insane. I'm playing on hard, and that kind of thing is extremely valuable for me to consider. I've had a good number of clutch wins because I interrupted an enemy with paralyze or stunned a big move before they could land it
Darx 5 DIC 2019 a las 15:50 
im also disappointed. then they should have just given them preset classes. what a let down
Melodia 6 DIC 2019 a las 7:53 
Publicado originalmente por Darx:
im also disappointed. then they should have just given them preset classes. what a let down

Never played a SaGa game before, have you?
This is not at all new to the series.
Elegnaim 6 DIC 2019 a las 18:33 
Publicado originalmente por Melodia:
Publicado originalmente por Darx:
im also disappointed. then they should have just given them preset classes. what a let down

Never played a SaGa game before, have you?
This is not at all new to the series.

Isn't forcing your characters into a specific niche a JRPG thing in general? Even if you do get stat increases, like, you're not tanking with Rosa in FF4.

(Also wasn't stats being fairly set in stone a D&D thing to0?)
Última edición por Elegnaim; 6 DIC 2019 a las 18:33
BoxingBud 6 DIC 2019 a las 18:42 
SaGa games' premise is that anyone can become anything. It let the player have their "classes" or builds but also set characters that were plot relevant instead of silent created characters. And outside of that everything about a character was up to the player. SaGa frontier is the best example, though characters learn from certain skills faster than others that's a matter of 10 more battles or so to adjust. Your wimpy mage could be made into a brutal sword fighter. Your gun tech person a brawling martial artist. Your hulking barbarian a master mage. It was entirely up to you. No one was gimped if you changed up what they became.
Melodia 7 DIC 2019 a las 6:29 
Publicado originalmente por Ananamana:
Scarlet Grace is forcing me to invent and use different strategies with different characters and different formations. There's so much more variety available and I do believe part of that is due to stricter stats each character has.

Yeah, Can't just spam dimension shift /every battle/ when your axe user has to sit out. So gotta come up with some other stuff. Only think I honestly wish they had done was make it like SaGa Frontier where you can have multiple weapons equipped at the cost of no ability price reduction.


Publicado originalmente por ???:
So it's like RS3?

A game in the series being like another game in the series. Imagine that :D
Última edición por Melodia; 7 DIC 2019 a las 6:29
Elegnaim 7 DIC 2019 a las 15:10 
Publicado originalmente por BoxingBud:
SaGa games' premise is that anyone can become anything.

SGF, US, and marginally RS1 are the only ones that really work like that though. FFL1-3 all have fixed classes by way of races (FFL3 lets you make anyone a monster/mech, so that breaks away a little, although those are kind of... temporary transformations? Also I'm not super familiar with the remakes. Maybe they're different.), RS2 has classes/characters with fixed stats, and RS3 has fixed stats with specific weapon affinities. (Also SGF still had races so there were limitations in that sense, even if you were pretty free with the humans).

I don't actually know how stat growth works in RS1 -- I'm under the impression characters have different growth rates in different stats, so like you COULD turn your mages into tanks but they'd start hitting plateaus after a certain point.
Última edición por Elegnaim; 7 DIC 2019 a las 15:12
BoxingBud 8 DIC 2019 a las 18:34 
Fair fair, though in 3 you can keep being a monster/beast/human-mutant/cyborg/robot permanently. In the remake (which is awesome) stats raise with what the character does in battle, but their "race" plays a factor. Also any character can be a human or mutant (So Arthur can be a mutant, Gloria a human. Forget their official Japanese names) Monsters/beasts/cyborgs/robots gain stats too from battle, monster stats won't be reflected until the monster turns into another monster. Everything else the gains are effective as of the next battle, cyborgs I think they're gear dependent but they also have half of their average innate stats. Final fantasy Legend 1 mutants got stronger randomly, humans through buying the requisite potions (strength agility and HP) but because of coding humans' strength and agility can go up to 254, it just displays 99 for the stat. That makes a maxed human easily solo the game which is a common challenge. Monsters sucked as par of the course.

You MUST try Makatoushi Saga remake 2 and 3. (Final fantasy legends) they're for 2ds and are fully translated out there somewhere....Romancing saga 1 your chosen character got to chose their mother and father's professions which they became a mix of in stats and spark affinities. Doubling up will raise the same stats further though I don't know about sparks changing. Characters that join will have their parents listed as well.

Romancing saga 2 your characters were sort of "set" depending on their class though you got to determine your team's composition each generation. Romancing saga 3 you can chose your chosen character's stat/combat disposition off the start but it is stuck like that. I think for me I got a taste of Saga Frontier and it's in my head and here to stay. I'm playing Scarlet Grace on switch btw. I would prefer to see other characters to recruit soon.
Elegnaim 8 DIC 2019 a las 19:15 
Publicado originalmente por BoxingBud:
(Like making the mage-like Taria a martial artist or swords fighter).

Okay so I just saw someone else doing a Taria run, with her as a martial artist, and she seemed to be pretty effective at it?

https://www.youtube.com/watch?v=0BX-PfWBKIo

Judging from the in-game help different weapons are governed by different attributes -- I thiiink acuity is used for martial arts, spears, and bows. This is explained in the in-game help menu so you can check yourself how that maps out exactly -- so while characters ARE restricted in what they can use effectively by their stats, it looks like you shooould be able to switch around what weapons they use at least a little?
BoxingBud 8 DIC 2019 a las 19:50 
I can work with characters having some variability actually. I also think mobility governs martial arts as well. In Saga frontier I DID like that I could make someone completely opposite of what they were intended to be and have them be good regardless. I think Blue/Rogue's scenario was a bit restricted though because of his magic ability but that just means I can perfect him in other things after it.

I'm doing Urpina's scenario now. I want to get more female members to hopefully make a full party with them as well as backup. With 80 potential characters I'm sure that's possible. Since I'm off the start I'll assume the option shows up later.
Melodia 8 DIC 2019 a las 20:16 
Do you mean five females or ten? Five is obviously possible given one of the battle requirements is to fight with only males or only females in your party.
BoxingBud 9 DIC 2019 a las 10:02 
Since there's so many characters I'll just make sure I got 5 dudes amongst them then.
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