Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thank you very much for the suggestions, also I'm happy that you like the game! ^^
Indeed a few things are already (or at least partly) in the new version, check it out - because it has around 2 years of extra stuff in it. (I'd like to release the game out from early access with a big leap forward to make it fresh and interesting to older players as well). Things like the new LP system or blueprint/tech trade are like these. But the beta also has 2 new screens where you can compare things regarding sales figures and products. (one screen where you design your computer and one at a country/market level).
The "what sort of information" or feedback I give about potential sales is a tricky one. There is a super complex algorithm behind all the sales that I have to run to give good predictions - and that could be an issue if I wanted to give a really deep analysis of market situations per product. But I definitely tried to give a bit more information in that regard already.
Also, it is kind of a game philosophy of mine. I know that some players would like stuff to be given to them instead of themselves researching/finding out how things work. What I mean is that to me, it is part of the fun to analyze things from the results instead of somebody else (or the game) telling me exactly what to do and why. I game doesn't have to be like a real life activity, of course - but that thing to me is interesting and a challenge - instead of a burden. Could I make more money with another price point? I will change it or release my next computer on another price point. Could I sell more computers? Well, then let's see how many my opponents can sell here compared to me. Etc. etc. Of course, it is super complex, but to me that is fun.
Also, sometimes there are simply no clear answers. I mean, it is not like you have one problem and if you fix it, then you have 80% more sales. It is more like there are 12 things where you can do 4 different strategies in different combinations that lead to different outcomes. Even visualizing this is a huge challenge. Please check out the beta really to see how well I've done there - it would mean a lot if you could give feedback on it!
Also, if you can, please leave a review - it helps a lot with the poor visibility my game gets on steam!