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Повідомити про проблему з перекладом
I think what FoBa is trying to achieve is making the player feel like they have their own special faction, and so far I have only seen Lets Plays of it. sadly, I do not have the requirements to play this game, otherwise I would support it with a purchase.
So, as far as factions go, you may need to have a limit on what types of turrets and armors you can build if you want to feel special. Right now as far as I can tell here on the forums, plasmas and lasers are the way to go. My faction would not feel very special if that were the meta.
I like the current unit selections, (infantry, light vehicles, heavy vehicles, air.) and those seem to...almost cover everything you want. If you're wanting to have light, medium, and heavy tanks, a solution would be to have armor that increases in points as it gets heavier, more armor slots, and perhaps have the ability to trade in an ability or armor for another turret. If you're really wanting a big mammoth tank with all the bells and whistles, then I imagine it could be a superpower equivalent to a nuke on tracks/wheels/legs. It would have to be researched, and you can only have one.
Walls. I like walls. I like the game Stronghold, because of walls. I like to feel safe. Walls make me feel safe, and even defines a players base in games. But, my biggest complaint, and I think people will agree, is the pathing. WZ 2100 is a good game, but it had pathing issues, and walls did not help that. Even Grey Goo has walls, and I love those (even though I can't play that game either.) I feel like your idea of walls is...monotone? Yes, a wall is good at what it does, and turrets/artillery can fire over them. but what if walls could be different?
Let’s look at Grey Goo for example. The humans have a wall that lets you shoot from one side of it, but not the other. The Beta can mount powerful guns and units on their walls. The Grey Goo has a sort of mobile wall, a unit type. I think if a player had a choice of walls to make their faction feel special, then I'd say go for it. Maybe even something like a shield generator or so.
Techs. As long as it gets balance, I think multiple techs in a node would give a faction it's further molded design. Eh, that is to say, to make a faction more different than another. Oh sure, I might be up against a player with lasers, but do they have double assault cannons! Then I find out that their lasers are upgraded with say...a focusing lens, I might be better at vehicles because I threw more points into my cannon tech, whereas my opponent would be better at...whatever lasers are more suited against.
Today these devs dont think like that. Instead of like Pumpkin asking themselves what more can we put into this title, THESE GUYS ARE THINKING WHAT CAN THEY BYPASS AND THE DEEP CAMPAIGN WITH RACE STORY AND CHARACTER IS ALWAYS CUT FASTER THAN YOU CAN BLINK. Always standing behind greedy publishers and Alpha build excuses, sickens me.
DONT DARE CALL THAT A CAMPAIGN THATS IN THE GAME CURRENTLY --- UTTER (CORNER CUTTING) GARBAGE. Hhahahaha its just a revamped version of 8BIT armies.
The main problem that this game fixes is: no ridiculous build times and a clear tech tree (could use some vids to show what each wepaond does). This has some awesome RP potential. All we need is somebody who's creative and a strategist