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in old C&C games crush troopers was a default ability of Tanks
this mean you can't simply send out a huge group of troopers, fast tier 1 tanks will drive over it.
In this game it need a too high tier Tech and the update makes them slower.
Another Thing, C&C had better anti blob weapons.
like 1996 Demolition truck in Ra1
https://www.youtube.com/watch?v=ktAwVmCWcrw
The lower tiers give you what you need to be successful, the higher tiers give you customization and specialization options.
Also like, in this post, you're saying missiles are unbalanced, in another post running *right now* someone says lasers are unbalanced. Kinda shows you that both arguments are probably wrong and people just need to adapt to it.
I do agree though that this game lacks blob counters. Superweapons *can work* but don't most of the time. I think bombers would be a great candidate for it as they run greater risks b/c they have to position themselves over the enemies.
laser does 14 damage and has better bonuses, same goes for missile with 42.
+1
While it takes just 30 hour to full unlock the tech tree and weapons are similar,
we should not forget how people feel about it.
Its like with Thor Mech by Starcraft2, that was designed by C&C developers to appeal wider audience, but Starcraft2 players didn't want to use it.
I still remember how much people did complain about his size, so blizzard did reduce it.
Facts and feelings are not the same, but in the end people do trust their feelings not facts.
And currently weapons unbalanced, hope it gets fixed soon.
that's unreasonable................
and we need more bigger map than 8-bit armies 4v4
And its sad :( Agree with that
It should at least drop movement speed down a tick, even if just by 50 or something.
The ultimate goal should be to make every weapon choice valid, and to not enforce a rigid meta. The basic cannon you get at the start should be something you feel comfortable using in your army even after unlocking plasma, which seems on the surface to be objectively better. Either in cost, or in speed, or both.
I dont think SC player though about visual design of Thor but should be more functional reason compare to it predecessor like Goliath.
at early stage (maybe beta I can't remember) player complain about how clumsy it is also his ability also consider more like gimmick than practical the price and supply it take equal to 2 Goliath dump into one large unit and since they're low in number on the field losing one of it consider to be critical blow to an army (Which more like Protoss style than Terran IMO), Thor AA missile in early version also damage single target make him quite unrelyable vesus mass muta unit that he suppose to counter Blizzard change how he function several time to the point Thor WOL and LOTV would consider different unit....
Before HotS you might heard about Terran about to get "Warhound" to replace him but he end up become Hard counter protoss (entire race) they scrap idea and remove that unit after single test without even try to balance it XD.
but not deny their attemp to put C&c element into starcraft end up ruin starcraft2 it self and we got unit like Thor something worse like Mother ship...
Yeah I think this is just as much of a problem
Problem with Thor is twofold:
-Expensive, late tech, and slow building. Starcraft is mostly about eco-booming or rushes, and lategame is mostly just mass air; all of which make Thor undesirable.
-Huge. It is easy to just always hit it with AoE, and because it is a ground unit, it lack the evasion ability of air units.
A really huge established pro gaming e-sports community to explain, best lead designers money can buy from Westwood And Relic, test runs and manpower.
What other RTS Team has such resources ? Non of them.
Steps
-1- Some people test
-2- than people explain issues
-3- developer interpret the best way he can
-4- developer do it
-5- next test run
And this way we have a loop till dev gives up, except they are blizzard with a million budged and can just say "yeah 2 another years' beta, sure".
Other developers should really think of something,
to achieve similar results, without the resources Blizzard has.
In my opinion the only way would be to make more accessible mod and adjustment tools.
As experienced players, we would simply work out or own meta
and give the game actual depths and variety.
I mean just look at all these suggestions for weapon nerf/buff, economy fix, rush and anti blob measurements. With such tools like by KKnD2 Crossfire we would have had already tested them out, by ourself.
Sharing this with the team :)