Forged Battalion
darrell999 Jan 16, 2018 @ 5:39pm
Tactical pause?
Does this game have an option for tactical pause? (pause and issue orders?) Thanks.
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Showing 31-37 of 37 comments
Zryachiy Jan 19, 2018 @ 10:21pm 
It's Petroglyph. A studio composed of employees from the legendary Westwood Studios who made Dune and Command & Conquer series.

And like others said, it's a traditional REAL-TIME STRATEGY.
So there's no tactical pause. You deal with the combat situation the old-fashioned way.
Target Jan 20, 2018 @ 6:52am 
Originally posted by Raiden Raiden 0 (雷電雷電):
A studio composed of employees from the legendary Westwood Studios

After a bit of consideration, I'd already bought it before seeing this - but they should make more of that fact. There would have been no 'consideration'. It would have been an inst-buy. :D
Sloul Des Tucs Jan 31, 2018 @ 10:14am 
Originally posted by Auni[TExP:
]i could point out atleast 50% of your list without a tactical pause.
Please do point out the games you know that do not feature tactical pause in that list.

Originally posted by Auni[TExP:
]Not a SINGLE RTS ONLINE GAME use a tactical pause. are you ♥♥♥♥♥♥♥♥?
wdcaradona was asking for tactical pause in single player. I don't think he mentioned mp.
Kohan - franchise, use tactical pause in mp for instance.

Originally posted by Auni[TExP:
and all of them does not offer this in multiplayer. PLEASE stop googling some stupid lists and post it here
He didn't google anything and he didn't spread lies.
I made the list he posted.

Originally posted by Auni[TExP:
Singleplayer, ofcourse, why not. but why someone should add this after release?
i mean, how much player's play the campaign over and over again .
and how much people want to step into the multiplayer?
The same reason that some people favor pve over pvp in other games.
They play singleplayer in skirmish.

Originally posted by Auni[TExP:
i played also company of heroes 2, no tactical pause. i played also a few AoE titles , no tactical pause.
Tactical pause in Company of Heroes 2:
https://www.youtube.com/watch?v=WLNaFBbDa-E

Tactical pause in Age of Empires 3
https://www.youtube.com/watch?v=uRa_MOotr7Q
Video for 1 and 2 will arrive shortly, I can make it even quicker for you if you want.


Originally posted by Target:
I only ever play single player. What I think you have there is a list of games in which you can pause :D Not a list of games with tactical pause. That's actually a relatively rare feature. The steam store tags will find them for you.
The steam list is incomplete.
The list wdcaradona submitted is also incomplete, but more accurate, and is being updated.
Thanks for your input regarding Flashback and FS. Although I listed ''WECO'' system games, which it seems Frozen Synpase feature, i'll have to dig more into it, but again, thanks for your input.

Originally posted by Jono:
I think the best way to settle some of these differences is to juke it out on the battlefield.

May I suggest some steam be let off with a good old fashioned comp stomp, or maybe some friendly PvP amongst the participants of this thread
Think about it, people advocating for tactical pause are mostly interested into playing in single player.
Sloul Des Tucs Jan 31, 2018 @ 10:26am 
Btw, this is the list from which wdcaradona copy/pasted, (that was an old version), here is the newest. It also feature non pausable games btw.



''


This list aims to feature all RTS ever made and categorize them wether they possess Active Pause, Speed adjustment or none.
This is a work in progress, any help welcome.
Games that do not belong to RTS genre aren't part of this list.
RTS is really just an etiquette, and strictly from this etiquette, much more games could belong to this category.
The issue is that, there are Wargames, 4x, RPG or hybrid games that could belong to this list. But I tried to stay true to what the etiquette represent to most people.
I could have named titles like Hearts of Iron or Europa Universalis, maybe, some people will even consider that, they should be included in this list.
Now, I also noticed that there is a quantity of games that have an active pause and COULD be named here. What I would suggest for people curious about those games is to fallow this link:
http://store.steampowered.com/search/?sort_by=Released_DESC&tags=-1&tags=7107
This link is itself incomplete and is failing to list all available active pause games.




RTS using active pause
Act of War: High Treason
Age of Empires - franchise
Age of Mythology
AI War: Fleet Command
Ancient Space
Ashes of the Singularity: Escalation
Battlevoid - franchise (formerly Battlestation)
Blitzkrieg - franchise
Castles
Ceres
Codename Panzers - franchise
Commander: Conquest of the Americas
Company of Heroes - franchise
Cossacks - franchise
Defcon
Door kickers /active pause also available in 2 persons coop
Empire Earth - franchise
Empyrean: Frontiers - franchise
Earth 2100 - franchise
East India Company
Faces of War
First Queen
Galaxy Angel
Globulation
Ground Control - franchise
Haegemonia
Hegemony
Heroes of Annihilated Empires
Homeworld - franchise + Remake + Deserts of Kharak
Infested Planet
Ironclads - franchise
King Arthur: the role playing wargame - franchise
Kohan - franchise the pause also work in multi
Leviathan Warships
Mech Commander
Medieval Kingdom Wars
Men of War - franchise
Myth - franchise
Original War
Perimeter
Paraworld
Planetary Annihilation
Rise of Nations - franchise
Seven Kingdoms: Ancient Adversaries
Sins of Solar Empire - franchise
Soldiers: Heroes of World War II
Spore
Star Wars Empire At War
Star Wars Galatic Battleground
Star Sector
Sudden Strike - franchise
Supreme Commander - franchise
Sword of the Stars - franchise
Syrian Warfare
They Are Billions
Total Annihilation
Total Annihilation: Kingdoms
Total War - franchise
Ultimate Commander - franchise
Veil of Crows
Victory at Sea
Warhammer 40.000: Dawn of War 1 and 3 (DOW2 active pause brings up a menu, no work-around)
Warlord Battlecry - franchise
Warrior Kings - franchise


Hybrid strategy games featuring tactical pause
Freedom Force - franchise
Jagged Alliance: Back in action & Crossfire
Kenshi
Lords of Magic
Nexus: the Jupiter Incident
Star Wolves - franchise
Syndicate
The Last Federation
UFO After*** - franchise


RTS using speed adjustment or Bullet time
Anno < Not 100% sure all Anno get the speed slider.
Battle of Empires : 1914-1918 //it seems you can pause and give one order to a single squad
Battlefleet Gothic: Armada
Close Combat
Conquest Frontier Wars
Divinity: Dragon Commander
Satellite Reign
Star Hammer (wego)
Wargame: Airland Battles
Wargame: European Escalation
Wargame: Red Dragon
Steel Division: Normandy 44 (1/10th speed)
War of the Overlord (up to 50%)


Special spot
Achron: http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Achron
Breach and Clear
is a squad-based game that use a sort of active pause, that seem to be forced on the player and mimic the per-turn genre.
Combat Mission - franchise: Issue orders during pause, once all orders have been given the game plays out. It seems to be a forced Active Pause that mimic Per-turn, the feature is called WEGO.
IronClad Tactics: some sort of per-turn.
Spellforce 3: ALT option slow down on heroes


RTS not using Active Pause
Act of - franchise (War, Agression)
Battle for Middle Earth - franchise // EA Los Angeles (Westwood)
Battle Realms // Liquid Entertainment - El Del Castillo former Westwood, producer of C&C Red Alert
C&C: Emperor for Dune // Westwood
C&C: Generals // Westwood
C&C: Red Alert // Westwood
C&C: Tiberian Sun // Westwood
C&C: Dune 2000 // Westwood
Dark Reign - franchise
Dune 2 // Westwood
Dungeons & Dragon: Dragonshards
Folk Tale
Grey goo // Petroglyph (former Westwood)
Halo Wars - franchise
Kingdom Under Fire
Meridian Squad
Northgard
Praetorians
R.u.s.e.
Spellforce 1&2
Starcraft // Blizzard
Universe at War: Eath Assault // Petroglyph (former Westwood)
War Wind
Warcraft // Blizzard
World in conflict
Tiojion Jan 31, 2018 @ 10:27am 
There may not be tactical pause but is there a normal pause option in multiplayer for this game?

My friend group plays multiplayer games. We don't need a tactical pause but life happens and regularnon tactical pause is needed within our circles. Many RTS's have a regular pause in multiplayer (often with a limit on how many can be done as well as a timer before others can unpause to avoid pause griefers). In fact all of the old school games had a regular non tactical pause or they would have had much smaller markets and we wouldn't have been playing them. Tactical pause was much rarer. This game looks incredibly promising. What's the word on regular pausing in multiplayer?
Last edited by Tiojion; Jan 31, 2018 @ 10:46am
This PC Jan 31, 2018 @ 12:47pm 
Tactical pause (or not) is a choice these devs did.

I don't think tactical pause would be useful here because this game doesn't have an insane amount of micromanagement, you can usually do just fine with three groups setup and shuffling them around to protect your weakest units.

Also, using patrol (hold V) can cut out a lot of the micromanagement. Just set up a patrol route around the enemy base with your blob and do something else meanwhile if the encounter is not too tense.

Also, like others mentioned, they're trying to touch on the nostalgia of old school westwood RTS's like Dune II and C&C, none of those include it.

I am against the addition of a tactical pause as we more old school players would be annoyed by that touch that I feel would push the game away from what it is trying to be: A fast paced old-school RTS.

If every game had every feature that were appreciated in games of similar genres, all the games within a genre would be the same and we wouldn't have variety, thus we'd get bored of gaming pretty quickly =)
Last edited by This PC; Jan 31, 2018 @ 12:49pm
Sloul Des Tucs Feb 1, 2018 @ 8:47am 
This isn't a matter of old school since there are old games doing it.

If every game had tactical pause they wouldn't be the same, it's like saying that every games that do not include tactical pause would be the same.
Or saying that all per-turn based games would be the same.
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Date Posted: Jan 16, 2018 @ 5:39pm
Posts: 37