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And like others said, it's a traditional REAL-TIME STRATEGY.
So there's no tactical pause. You deal with the combat situation the old-fashioned way.
After a bit of consideration, I'd already bought it before seeing this - but they should make more of that fact. There would have been no 'consideration'. It would have been an inst-buy. :D
wdcaradona was asking for tactical pause in single player. I don't think he mentioned mp.
Kohan - franchise, use tactical pause in mp for instance.
He didn't google anything and he didn't spread lies.
I made the list he posted.
The same reason that some people favor pve over pvp in other games.
They play singleplayer in skirmish.
Tactical pause in Company of Heroes 2:
https://www.youtube.com/watch?v=WLNaFBbDa-E
Tactical pause in Age of Empires 3
https://www.youtube.com/watch?v=uRa_MOotr7Q
Video for 1 and 2 will arrive shortly, I can make it even quicker for you if you want.
The steam list is incomplete.
The list wdcaradona submitted is also incomplete, but more accurate, and is being updated.
Thanks for your input regarding Flashback and FS. Although I listed ''WECO'' system games, which it seems Frozen Synpase feature, i'll have to dig more into it, but again, thanks for your input.
Think about it, people advocating for tactical pause are mostly interested into playing in single player.
''
This list aims to feature all RTS ever made and categorize them wether they possess Active Pause, Speed adjustment or none.
This is a work in progress, any help welcome.
Games that do not belong to RTS genre aren't part of this list.
RTS is really just an etiquette, and strictly from this etiquette, much more games could belong to this category.
The issue is that, there are Wargames, 4x, RPG or hybrid games that could belong to this list. But I tried to stay true to what the etiquette represent to most people.
I could have named titles like Hearts of Iron or Europa Universalis, maybe, some people will even consider that, they should be included in this list.
Now, I also noticed that there is a quantity of games that have an active pause and COULD be named here. What I would suggest for people curious about those games is to fallow this link:
http://store.steampowered.com/search/?sort_by=Released_DESC&tags=-1&tags=7107
This link is itself incomplete and is failing to list all available active pause games.
Age of Empires - franchise
Age of Mythology
AI War: Fleet Command
Ancient Space
Ashes of the Singularity: Escalation
Battlevoid - franchise (formerly Battlestation)
Blitzkrieg - franchise
Castles
Ceres
Codename Panzers - franchise
Commander: Conquest of the Americas
Company of Heroes - franchise
Cossacks - franchise
Defcon
Door kickers /active pause also available in 2 persons coop
Empire Earth - franchise
Empyrean: Frontiers - franchise
Earth 2100 - franchise
East India Company
Faces of War
First Queen
Galaxy Angel
Globulation
Ground Control - franchise
Haegemonia
Hegemony
Heroes of Annihilated Empires
Homeworld - franchise + Remake + Deserts of Kharak
Infested Planet
Ironclads - franchise
King Arthur: the role playing wargame - franchise
Kohan - franchise the pause also work in multi
Leviathan Warships
Mech Commander
Medieval Kingdom Wars
Men of War - franchise
Myth - franchise
Original War
Perimeter
Paraworld
Planetary Annihilation
Rise of Nations - franchise
Seven Kingdoms: Ancient Adversaries
Sins of Solar Empire - franchise
Soldiers: Heroes of World War II
Spore
Star Wars Empire At War
Star Wars Galatic Battleground
Star Sector
Sudden Strike - franchise
Supreme Commander - franchise
Sword of the Stars - franchise
Syrian Warfare
They Are Billions
Total Annihilation
Total Annihilation: Kingdoms
Total War - franchise
Ultimate Commander - franchise
Veil of Crows
Victory at Sea
Warhammer 40.000: Dawn of War 1 and 3 (DOW2 active pause brings up a menu, no work-around)
Warlord Battlecry - franchise
Warrior Kings - franchise
Jagged Alliance: Back in action & Crossfire
Kenshi
Lords of Magic
Nexus: the Jupiter Incident
Star Wolves - franchise
Syndicate
The Last Federation
UFO After*** - franchise
Battle of Empires : 1914-1918 //it seems you can pause and give one order to a single squad
Battlefleet Gothic: Armada
Close Combat
Conquest Frontier Wars
Divinity: Dragon Commander
Satellite Reign
Star Hammer (wego)
Wargame: Airland Battles
Wargame: European Escalation
Wargame: Red Dragon
Steel Division: Normandy 44 (1/10th speed)
War of the Overlord (up to 50%)
Breach and Clear
IronClad Tactics: some sort of per-turn.
Spellforce 3: ALT option slow down on heroes
Battle for Middle Earth - franchise // EA Los Angeles (Westwood)
Battle Realms // Liquid Entertainment - El Del Castillo former Westwood, producer of C&C Red Alert
C&C: Emperor for Dune // Westwood
C&C: Generals // Westwood
C&C: Red Alert // Westwood
C&C: Tiberian Sun // Westwood
C&C: Dune 2000 // Westwood
Dark Reign - franchise
Dune 2 // Westwood
Dungeons & Dragon: Dragonshards
Folk Tale
Grey goo // Petroglyph (former Westwood)
Halo Wars - franchise
Kingdom Under Fire
Meridian Squad
Northgard
Praetorians
R.u.s.e.
Spellforce 1&2
Starcraft // Blizzard
Universe at War: Eath Assault // Petroglyph (former Westwood)
War Wind
Warcraft // Blizzard
World in conflict
My friend group plays multiplayer games. We don't need a tactical pause but life happens and regularnon tactical pause is needed within our circles. Many RTS's have a regular pause in multiplayer (often with a limit on how many can be done as well as a timer before others can unpause to avoid pause griefers). In fact all of the old school games had a regular non tactical pause or they would have had much smaller markets and we wouldn't have been playing them. Tactical pause was much rarer. This game looks incredibly promising. What's the word on regular pausing in multiplayer?
I don't think tactical pause would be useful here because this game doesn't have an insane amount of micromanagement, you can usually do just fine with three groups setup and shuffling them around to protect your weakest units.
Also, using patrol (hold V) can cut out a lot of the micromanagement. Just set up a patrol route around the enemy base with your blob and do something else meanwhile if the encounter is not too tense.
Also, like others mentioned, they're trying to touch on the nostalgia of old school westwood RTS's like Dune II and C&C, none of those include it.
I am against the addition of a tactical pause as we more old school players would be annoyed by that touch that I feel would push the game away from what it is trying to be: A fast paced old-school RTS.
If every game had every feature that were appreciated in games of similar genres, all the games within a genre would be the same and we wouldn't have variety, thus we'd get bored of gaming pretty quickly =)
If every game had tactical pause they wouldn't be the same, it's like saying that every games that do not include tactical pause would be the same.
Or saying that all per-turn based games would be the same.