Mewgenics

Mewgenics

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[BUG REPORT] - Non accurate damage calc
Setup:
My tank has
-FISH HOOK (if you would knockback a unit, instead deal extra damage to it equal to the knockback)
-Home run (Passive - Knockback you deal is increased by 10)
-Batter Up (Skill - 3 damage / 5 mana: Knock a unit back 10 tiles)

Here is my issue. My normal punch which is a flat 6 damage and has 1 knockback, deals 16 damage to units. That makes sense.
But Batter Up deals 10 damage to enemies.. I would expect it to deal 23 damage (3 from the base damage of Batter Up, plus 10 from the skills knockback and 10 from the passive.) But it deals 10 damage which is weird because it seems to be ignoring other sources of damage.

I thought maybe there is a knockback cap due to there being a tile limit, but maybe theres an interaction I'm not aware about, all explanations are welcome.

I would attach images but i dont see that I can.

Furthermore, please upvote so Devs can see this or suggest to me where I can post this so that they may better see this, thanks
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I just had the same issue in my run.
Home Run seems to set the knockback to 10 instead of adding it in some cases, because a simple Magnet with Pull 2 was doing 10 damage instead of 12.
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Date Posted: Feb 23 @ 6:29am
Posts: 1