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What's the strat for kaiju fight?
I went in blind into the fight between kaijus. They both had 1000 hp, and I remembered the game said that in order to win, I must kill one of them, so they stop fighting.
I focused the fire kaiju. Managed to bring her down to like 150 hp, but my party was wiped eventually.
I don't understand what I was supposed to do there... The entire arena is a ♥♥♥♥♥♥♥♥♥♥♥. There's no safe space.
I don't think I can out-heal the amount of damage my entire party would take in order to outlast the bosses fighting each other.
On the other hand, I don't think racing for damage would also work, because without sustained healing my damage dealers would die before any one of the kaijus goes down.

If anyone got through this fight, how did you do it?
If I lose it the second time, I will be massively screwed. I'll be on the downward spiral at this point, relying on stray cats to form new parties.
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Showing 1-15 of 24 comments
I basically did all of the house boss fights with a thorns tank and a cleric with divine protection + (+1 divine shield and +2 kinetic spikes per cast). You can just give the tank a whole turkey or something to heal himself and a crown of thorns or a bleed thorns item. Thorns is crazy OP because it can do damage multiple times per turn and most sources of thorns last for the whole battle. You don't REALLY need divine protection +, but if you get that spell you are probably going to kill the boss without even taking much damage.

Also for this fight I happened to have a mage with the ice cube line spell to remove burn stacks from my tank. I didn't bring it on purpose but I would have lost without it. So bring some water or ice element to cleanse the burn stacks. The tank had the upgraded +3 thorns/+1 brace instead of movement action, and he had toad style so he could jump on the boss for thorns damage every turn in addition to damaging it whenever it trampled over him.

Also, at this point I had 50+ cats. If you are down to strays from one house boss, you really should:

A. Just end a few days without going on an adventure. Your cats will breed and make more kittens, and it costs much less food than you get from one successful run (100+ if you take hard paths.)

B. Run through Act 1 repeatedly taking hard paths and furniture boxes. This gets you some easy money for furniture so your kittens will be stronger in the future.
I had essentially the same experience my first time through. I think the fight is more or less an endurance run. Don't worry about high damage attacks at all, unless it's on a cat with a lot of self-sustainability; I tried to beat Zartanna with a critical hit build and completely ran out of steam when she went into a ball and removed the status effect. I got her to 200 HP and then lost my whole team to a spin attack.

I think the best way to play is to focus on Pyrophina (because she has less defense) and try to intersperse dealing damage to her with healing. Stay off of the edges of the map, as you'll take a ton of damage. A way to counteract fire (dispel or water) is almost necessary. Don't bring any cats with less than 20 health unless they've got something excellent to keep them alive options, because some of the attacks will kill them in a single turn.
I don't have a lot of cats because I'm trying to breed good kittens with no inbreeding between their lineages. And I keep the attic as a "cat storage". But I can't place too many of them there, or they gonna fight and kill each other.

I do have a mage with water spells... the problem is - it hurts a lot. It's like what, 7 AOE damage, iirc?

I just got a whole turkey from my current run. Gonna try the sustain tanks strat. I do have a butcher who can scale like crazy with every turn that battle goes on. The one issue is - he relied on a mage to pump mana into him. And that mage is very squishy... So.. we'll see, I guess.
Originally posted by Kligan:
I don't have a lot of cats because I'm trying to breed good kittens with no inbreeding between their lineages. And I keep the attic as a "cat storage". But I can't place too many of them there, or they gonna fight and kill each other.

I'm sorry dude but your strategy of "breeding good kittens" is just not happening if you are already down to strays from this boss. You do not have good kittens. Something is going to have to change with your breeding strategy if all of your cats are dying.

That was honestly the only important advice of my post and you seem very eager to ignore it LOL.
My strategy was that I haven't kept a lot of veteran cats, because they already had a bunch of their own kittens, so their lineages will be mixed up and inbred. I only kept a handful in order to form a strong group for defense. But I didn't know what kind of fight this is going to be, so I didn't plan for required sustain and survivability. And instead my group was full of high damage cats and one tank.
My current good kittens are on an adventure, becoming veterans. And if I lose the kaiju fight with them too, THEN I will have to send in subpar cats and strays on an adventure.
OK, just saying, I have a pool of like 20+ throwaway cats with 9+ speed and constitution. In total I have 50+. My strategy isn't even good; I just left everything to breed in the upgraded attic with most of my furniture and I cut everything that goes past "slightly inbred" to "moderate". The "moderately inbred" cats that ALSO have amazing stats (there are a lot of these) get to go on an adventure, then they get donated.

I've also had mutation furniture in there since day 1, so my AVERAGE cat has 7+ positive mutations and zero birth defects. Every single day I have cats with essentially perfect stats to make whatever team composition I want.

Is it annoying as ♥♥♥♥ to get through the management phase every day? Yes. Especially with the sound on. But the game doesn't give you 400 max food for you to NOT hoard a large amount of inbred cats. Just skip a few days and let them breed a few times. Then you can cut the ones that get birth defects or that start to get too inbred.

As a bonus, breeding lots of kittens will get you very fast unlocks with Tink, Tracy, and Dr. Beans, and once you max out Tink (which doesn't even take that long), he will start giving you 25 coins per 10 kittens so you can buy even more furniture. After a particularly nasty losing streak, I am now sitting at only 740 coins and only 12 cats with perfect stats in my adventure waiting room.

But hey, as long as you don't care about donating cats and you NEVER lose a run, your strategy sounds perfectly viable!
Yeah, it feel like letting chaos just reign might be better than trying to selectively breed. Because no matter how much stimulation is put into rooms, I can swear it does ♥♥♥♥ all. As I mentioned in a separate thread that I created about it couple days ago. More often I get better kittens from my cat storage attic with zero stimulation, than from my breeding rooms.

But that's beside the point. I appreciate the tips with kaijus, though. I just got a peace sign on my run, so I can give it to my water mage, and he won't be dealing any damage to allies, while putting out flames.
Why would you ever need a 'cat storage' room?
Originally posted by Kligan:
I went in blind into the fight between kaijus. They both had 1000 hp, and I remembered the game said that in order to win, I must kill one of them, so they stop fighting.
I focused the fire kaiju. Managed to bring her down to like 150 hp, but my party was wiped eventually.
I don't understand what I was supposed to do there... The entire arena is a ♥♥♥♥♥♥♥♥♥♥♥. There's no safe space.
I don't think I can out-heal the amount of damage my entire party would take in order to outlast the bosses fighting each other.
On the other hand, I don't think racing for damage would also work, because without sustained healing my damage dealers would die before any one of the kaijus goes down.

If anyone got through this fight, how did you do it?
If I lose it the second time, I will be massively screwed. I'll be on the downward spiral at this point, relying on stray cats to form new parties.

I just finished this fight a few minutes ago, and used a team of Druid, Tinker, Butcher, Psychic. Druid spammed flowers & water everywhere, Butcher tanked and fell asleep a few times, Tinker summoned a bunch of Nurse Bots, and Psychic DPS'd the Godzilla-looking one from 1000-0 by turn 4. Honestly, I probably could have killed both Kaiju by turn 5 if deleting one of them didn't automatically end the fight.

Just bring your most busted kitties and try not to let the fight drag on for too long. In general though, it helps a lot to have a Flower Druid vs anything that floods the board with fire or lava. The flower spell overrides the other tiles and is great for clearing up some space for your backline. See pic below :

https://steamcommunity.com/sharedfiles/filedetails/?id=3670983594
I did a couple runs on the hard path and selected the best units from each for the Kaiju fight then just gave them a lot of armour and healing.

I had a butcher that could mostly keep itself healed and had high mobility to get around the back for crits which ended up being the main damage dealer. Without the extra mobility I gave it I'm not sure I would have done enough damage to avoid going into exhaustion. Then a tank with a lot of thorns that didn't prove especially useful but did some damage.

Then two necromancers, one with blood rain for healing and one that could revive units and would also revive the whole party if was downed just in case I wiped. Didn't need to revive anyone in the end though but the blood rain was helpful for keeping the tank up.

I was lacking in DPS and the leeches didn't last long on the boss but as the whole party had 50 HP each they were all just very tanky and able to survive the fight without much issue. Everyone was on fire most of the time but only the tank ever dropped below half HP. I think the boss did most of the damage. I'd have probably been better off with more butchers.

On the solo fight against the fire Kaiju I had a druid which could summon water tiles that helped a lot but it was doable without that by just avoiding the edges as much as possible.
So... Uh... I killed Pyrophina. And now I have the other one, forgot the name, just wondering back and forth behind my house.
Is this permanent? Not gonna lie, this is kinda annoying. Constant thumping and screen shake.
You should have a quest item to use now.

Don't make the mistake I did though... you need to activate BOTH monoliths (the core one and the moon one) or the quest won't complete and you'll need to do it again. So go to the moon first before trying the quest (at least that's what I had to do).
Originally posted by FDru:
You should have a quest item to use now.

Don't make the mistake I did though... you need to activate BOTH monoliths (the core one and the moon one) or the quest won't complete and you'll need to do it again. So go to the moon first before trying the quest (at least that's what I had to do).
Cheers. I have both Monoliths raised, yes.
Soul link, lots of healing, and lots of HP. Bring water.
Just focus on healing and cleanse. Bring 2 clerics if you want. Clerics are also tanky, cause they have high HP, and you will need high HP to survive. Fight will be pretty hard if you only have 1 healer, unless you do a ton of damage. Zaratana will be able to do a lot of damage to pyrofina. Just stay away from the border of the area so you dont get more stacks of burn when they set it on fire. Zaratana has a spinning move that does a lot of damage, and moves them around the arena. They can hit your guys multiple times. So I would avoid the center of the arena.

You can use charm on both of the bosses. I couldn't really tell if it was actually working. I would just sit close to the edge of map, spam heals and cleanse, and let Zaratna kill the other boss, and focus damage on the fire boss. I would recommend a Monk with Unbridled hits + and a source of bruise, and maybe last guy someone who can give monk mana. This way you can do around 150 damage or more a turn, and battle doesn't end up lasting past round 10 when you would get exhausted.

Maybe if you got a really stronger Berserker, you can use them as well, or a fighter. Fighter would be last option. Berserker can at least get Str increases and Damage increases as they take damage.

I'm not sure how familiar based builds would do in the fight, like Druid or Necromancer. I think the minions will just get absolutely wrecked. Between the 2 bosses they essentially attack the entire arena.

A good option on cleric is the passive that makes item pickups be given to everyone, and the skill that drops blue shields, so you can give entire team immunity to 1 damaging hit. I personally am a fan of Ranged Medic cleric with +2 area from Druid passives, or the doubled damage against enemies until you kill something with them. Basically permanent double damage if you never 1 tap enemy with the cleric themselves. If you have 3 pieces of gear that give +1 blue shield on cleric, it has a set bonus that seemed nice off top of head. For example 3 obsidian pieces.
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Date Posted: Feb 21 @ 1:59pm
Posts: 24