Paradiddle

Paradiddle

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Marble Nov 25, 2024 @ 11:56am
no Quest 3 support? Can't play.
Currently can't play this due to it saying it doesn't support my headset, and then loading into a black, empty void.
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Showing 1-11 of 11 comments
Thanks for the update!
Marble Dec 2, 2024 @ 1:44pm 
Originally posted by hawk 2uh:
Thanks for the update!

I'm unsure of what your comment means in relation to the thread.

I'm hoping the developer see's and can address the issue.

The game itself is available on quest 3 in it's store and apparently runs perfectly fine, so I can't understand why the PC version says quest 3 isn't supported and then fails to load. When I originally purchased this, I could play on quest 2 no problem, through steam vr a few years ago.

I've tried changing the runtime to steamvr, as well as openxr, and nothing changes.

The game loads into balck void after claiming the HMD is unsupported, sounds can be heard but otherwise nothing else loads.

I'd personally like to load in custom tracks that have been made by others and just drum away but can't
Last edited by Marble; Dec 2, 2024 @ 1:44pm
ET  [developer] Dec 3, 2024 @ 11:23pm 
Can you try changing the OpenXR runtime to Meta's runtime in your Oculus/Meta app? The black screen issue is typically related to some sort of OpenXR runtime issue.
Marble Dec 4, 2024 @ 6:13am 
Originally posted by ET:
Can you try changing the OpenXR runtime to Meta's runtime in your Oculus/Meta app? The black screen issue is typically related to some sort of OpenXR runtime issue.

Hi there.

I've actually discovered the exact issue and how to replicate it. Though I doubt it's worth your time as a developer to investigate it, since it isn't using officially support channels for pcvr use.

I don't like Meta's PCVR experience but their headsets are really good, SO I use a free community mod called OCULUS KILLER from github.

The reason I use this is to avoid running 2 virtual environments at the same time for no reason. I can't use steam link because my internet isn't the best. So i have to use a link cable.

In order to use Steam VR via a link cable, Meta finds it appropriate to launch users into the Rift S home, from 5 years ago, first. Rift S home is entirely unneeded.

Rather than let RIft S home run in the background, and eat resources while it's not in use, I've been using Oculus Killer to load directly into SteamVR, and manually setting the runtime to OpenXR afterwards.

A recent update, about 9 hours ago to MQL app on pc, got rid of Oculus killer, and the game suddenly began working. Though, it STILL says its unsupported on the quest 3, even though it DOES WORK now!
Last edited by Marble; Dec 5, 2024 @ 9:54am
Mister Packy Dec 30, 2024 @ 3:08pm 
i heard people have issues with this game on the quest 3s ( im new to VR BTW just got it on christmas) But i realise that if you bought this game on steam and you use AIR LINK Wireless or with a cable ( On the Desktop app Meta quest link or Steam VR ) this game got a pop up saying its not for the vr you use !!! after you click ok (iDGAF LOl) the game is not full screen and unplayable (i see the background but nothing works ! ) BUT if you buy the game on steam and you use STEAM LINK ( in game app on the vr meta store) work like a charm ! i am sorry, kinda drunk. almost new eve LOL and im french Canadian ahah thats why my english is bad x)
OVR Runtime has to be defult
Marble Jan 14 @ 8:36am 
Originally posted by RagingPotato:
OVR Runtime has to be defult

Hi, this was solved in my previous reply on december 4th. the runtime doesnt matter, and id recommend actually using open xr ( like what the developer recommended ) and launching in the oculus mode in launch properties because that version has more features, such as recentering, and a plethora of bug fixes compared to the steam vr launch mode

XR is oculus, VR is steam. Either can be used for this game and a mod was causing my issue, The XR launch version has more features and what I was initially having trouble with, when hopping back into vr when I made this post. It's been resolved though and I actively switch between using Oculus killer when i dont want to deal with meta's software, and then switching it off, when I'd like to use the up to date version of this game.
Last edited by Marble; Jan 14 @ 2:41pm
Marble Jan 14 @ 8:41am 
Originally posted by Mister Packy:
i heard people have issues with this game on the quest 3s ( im new to VR BTW just got it on christmas) But i realise that if you bought this game on steam and you use AIR LINK Wireless or with a cable ( On the Desktop app Meta quest link or Steam VR ) this game got a pop up saying its not for the vr you use !!! after you click ok (iDGAF LOl) the game is not full screen and unplayable (i see the background but nothing works ! ) BUT if you buy the game on steam and you use STEAM LINK ( in game app on the vr meta store) work like a charm ! i am sorry, kinda drunk. almost new eve LOL and im french Canadian ahah thats why my english is bad x)

I wouldn't recommend airlink or virtual desktop for pcvr, especially not in games that require fast movement such as this. I use a link cable no problem. A mod that i had called OCULUS Killer, was causing my black screen, been playing no problem now

wireless may be a fine experience when you haven't ever used a link cable and can't tell the different , but it's laggy even with the best internet and computer hardware. a link cable and 40 series card ( for AV1 video) is the best and most stable experience. I just got the A7X dlc recently and compared it on link and airlink( as well as virtual desktop) and its so laggy it's not playable on the wireless options lol.

I agree, with you, the meta quest link app is generally bad, like with all meta software.

I'll be upgrading to an XR4 headset from varjo in June, so the headset type I have isn't going to matter since I'm moving to a dedicated PC only headset
Last edited by Marble; Jan 14 @ 2:21pm
Thevstad Mar 17 @ 2:05pm 
So is this game working or not?
Major Halo Mar 18 @ 12:42pm 
It works for me completely fine on Quest 3.

I'm using
- Link Cable (wireless has too much delay, even if it's like 20ms, with music thats too much for me. If your router is extremely good it might be ok though)
- default OpenXR runtime set to Meta Quest Link
- launch option: Oculus VR Mode
Last edited by Major Halo; Mar 18 @ 12:43pm
STsung Mar 18 @ 5:55pm 
I can confirm the game works on quest 3 using steam link or virtual desktop just fine.
Change of runtime may be needed as I have the game crashing at anything than forced openvr for some reason.
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