Paradiddle

Paradiddle

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Coffeeus Oct 14, 2017 @ 6:29pm
Bass control?
how does the bass drum work?
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Showing 1-15 of 20 comments
kinnikunky Oct 15, 2017 @ 4:18am 
Also interested in this..
ET  [developer] Oct 15, 2017 @ 7:19pm 
Hey there! There are a few ways to control the bass drum. If you're on the Vive, the right trigger will control the bass by default, while left trigger controls hi-hat openness. On Oculus Touch, the right trigger and the A button on the right controller will control the bass drum, and the left trigger will control the hi-hat. One thing to note is that I'm currently working on implementing remappable controls (it was requested by several beta testers), so you'll be able to remap the bass drum to both triggers, or other buttons on your Oculus Touch, for instance.

Alternatively, Space Bar on the keyboard will also control the bass and Ctrl will control the hi-hat. What this means is that if you have some sort of USB foot pedal that can emulate keyboard input, you can use these to control bass/hi-hat. In fact I was using two foot pedals as I recorded the last drum cover I made using Paradiddle.

Let me know if you have any other questions!
Phil Mabole Oct 16, 2017 @ 11:00am 
So mapping kick to a USB peddle will only give 1 velocity level?
ET  [developer] Oct 16, 2017 @ 10:29pm 
Currently yes, because those simple USB pedals only have a press/release state and they don't report pressure whatsoever. I'm hoping to integrate more capable/pressure sensitive pedals in the near future, if you have any suggestions for what sort of pedals would be ideal and could be hooked up to a PC, please let me know!
Phil Mabole Oct 19, 2017 @ 3:26am 
the 2 pedals I use with my daw are a piano sustain pedal (which is spring loaded) and an m-audio expression pedal (which has the full midi 1-127 range but is not spring loaded to return to 1 when pressed)..I am wondering if I can install some kind of spring to the expression pedal to return it to 1 when pressed...I will experiment and report my findings here :)...I will be buying your software tomorrow (payday) so I can have a play :)
Regards
Phil Mabole Oct 19, 2017 @ 3:48am 
I found these on GAK

https://www.gak.co.uk/en/alesis-crimson-mesh-kick-pad/909322

https://www.gak.co.uk/en/roland-kt-10-kick-trigger-pedal/92917

Which have me wondering on the feasability of using a full electronic drumkit along with your VR software.
Regards
ET  [developer] Oct 19, 2017 @ 9:45am 
@Phil Bowles the early access release for Paradiddle is going to happen at the end of October, but if you email hello@paradiddleapp.com I can reply to you with one of the remaining few beta keys. Thanks for sending thse over! Do you know how to / how hard it is to read input from these pedals on a PC? As long as I can receive the information on a PC, it'll be pretty straightforward for me to hook these up to work with Paradiddle.
Phil Mabole Oct 20, 2017 @ 1:05am 
For the pedals I own they both have 1/4 jacks which means I have to either plug them into a keyboard that is connected to my PC or directly into an audio interface (I use an old Focusrite USB interface).
The electronic drum kicks and pads plug into a drum module which I guess is pretty much the same as plugging them into a pc or laptop via USB or midi and using something like LoopBe1 or other virtual midi cable.
The downside being you would probably need to use ASIO for low latency with this.
I hope I am helping (but I am probably just talking nonsense).
Regards
Phil Mabole Oct 20, 2017 @ 11:54am 
The reason I post is that I am really looking forward to trying this but being sad as I am I think I would find only 1 kick velocity a bit limiting so I am looking at how I can solve that...in return I will show what I did?
ET  [developer] Oct 23, 2017 @ 10:19am 
No this is super helpful, thank you so much! I'm definitely interested in solving this too, I think having variable velocity for kick using pedals would be awesome. Just a quick note - it may not be ideal but in the current version it is possible to use the kick drum as if it was any other drum, and hit it with your sticks as well. And you can get all the different velocities that way.

Also as I said, there's less than a week until I release on early access, but if you'd like a beta key to try it for a few days, I still have a couple more keys left.
ET  [developer] Nov 10, 2017 @ 12:33am 
Just as an update, I recently ordered a couple of e-drum pedals (one hi-hat, one bass) and an audio interface so I can test all this out and add support for them. Stay tuned for updates, thanks again for the suggestions!
digitaljackson Nov 19, 2017 @ 10:59pm 
That's great to hear! Thanks for the update.
ET  [developer] Jan 12, 2018 @ 8:22pm 
Just wanted to let everyone know that MIDI in is now supported with the new update, which should let you integrate MIDI devices such as e-drum pedals! For my own testing, I was using the Roland KT-10 Kick Trigger Pedal[www.amazon.com] plugged into the Yamaha DTX502 Drum Module[www.amazon.com]. The drum module was then connected to my PC via USB, and sending MIDI signals to it. Let me know if you have any other questions! Here is the full update notes with more details, you have to enable the Paradiddle beta to currently try it out: http://steamcommunity.com/games/685240/announcements/detail/3326339453404631345
Ted Maul Mar 14, 2018 @ 12:02pm 
Originally posted by ET:
No this is super helpful, thank you so much! I'm definitely interested in solving this too, I think having variable velocity for kick using pedals would be awesome. Just a quick note - it may not be ideal but in the current version it is possible to use the kick drum as if it was any other drum, and hit it with your sticks as well. And you can get all the different velocities that way.

Also as I said, there's less than a week until I release on early access, but if you'd like a beta key to try it for a few days, I still have a couple more keys left.

I'd be interested in this.

An idea I had - I (and a lot of other VR users) have a set of racing pedals. The brake pedal especially is set up to record velocity, strength of press.

Although they wouldn't be ideally placed, they'd still be better than nothing.

I have the very common Logitech G27 pedals with a brake mod fitted.
Dherian Mar 18, 2018 @ 4:21am 
I am going to give it a shot with the FREEDRUM sensors, as they seem to be the perfect fit.
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